|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 |
--[[ Each entry can contain the following: local entry = { control, -- Control to focus on. Can be nil. data, -- Data associated with the focus. Can be nil. highlight, -- Highlight texture that is alpha'ed in and out via the highlightFadeAnimation when focus is lost/received. Can be nil. highlightFadeAnimation, -- Animation to play on a highlight texture. If nil, and highlight exists, will create a FocusAlphaFadeAnimation connected to the highlight texture iconScaleAnimation, -- Animation to play on an icon. If nil, and entry.control.icon exists, will create a FocusIconScaleAnimation connected to entry.control.icon. If false, no animation will be created or played. activate = function(control, data) blah() end, -- Function that is called when focused is received. If nil, defaults to control:Activate() if that function exists. deactivate = function(control, data) blah() end, -- Function that is called when focused is lost. If nil, defaults to control:Deactivate() if that function exists. canFocus = function(control) return true end, -- Function that returns a boolean indicating whether the control can receive focus. If nil, defaults to true. }--]]--Layout consts--ZO_GAMEPAD_FOCUS_HIGHLIGHT_INSIDE_PADDING = 4ZO_GAMEPAD_FOCUS_HIGHLIGHT_WIDE_PADDING = ZO_GAMEPAD_FOCUS_HIGHLIGHT_INSIDE_PADDING + 5local FOCUS_MOVEMENT_TYPES = { MOVE_NEXT = 1, MOVE_PREVIOUS = 2,} if movementType == FOCUS_MOVEMENT_TYPES.MOVE_NEXT then elseif movementType == FOCUS_MOVEMENT_TYPES.MOVE_PREVIOUS then endend--[[ Initializes a GamepadFocus with an optional movementController or direction. If movementController is not nil, one will be created using direction. If direction is not specified, it will default to vertical.]]end self.movementController = movementController or ZO_MovementController:New(direction or MOVEMENT_CONTROLLER_DIRECTION_VERTICAL)end end else if not retainFocus then end end endendendendendendend entry.highlightFadeAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("FocusAlphaFadeAnimation", entry.highlight) end entry.iconScaleAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("FocusIconScaleAnimation", entry.control.icon) end if entry.highlightFadeAnimation then end end if entry.iconScaleAnimation then endendend end local shouldUpdateFocus = false if focus and k <= focus then shouldUpdateFocus = true -- k == focus is a special case if k < focus then focus = focus - 1 end end end end if shouldUpdateFocus then endend endend end if item.highlightFadeAnimation then end if item.iconScaleAnimation then end return true endend end if item.highlightFadeAnimation then if noAnimations then else end end if item.iconScaleAnimation then if noAnimations then else end end return true endendend if index then end return nilendend endend if focusItem then endend endend endend endend local isControlFocused = false isControlFocused = true end return isControlFocusedend local didSetFocus end local shouldUpdateFocus = false didSetFocus = true break end end return didSetFocusendend end -- DisableFocus() could have triggered a SetFocus(), so we need to check whether self.index is nil before enabling focus again. -- EnableFocus() could have triggered a SetFocus, so we need to check self.index again. end end end endendend elseif includeSavedFocus then endend local DISABLE_ANIMATIONS = true end endend if not oldIndex then return nil end local newIndex = oldIndex - 1 while newIndex >= 1 do return newIndex end newIndex = newIndex - 1 endend if not oldIndex then return nil end local newIndex = oldIndex + 1 while newIndex <= #focusItems do return newIndex end newIndex = newIndex + 1 endend if index then return true else end end return falseend if index then return true end return falseend if result == MOVEMENT_CONTROLLER_MOVE_NEXT then elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then endendend else endend --The entry that was already focused is no longer eligible for focus --Try to select the previous thing --Nothing to select backward, so move forward --We failed to select anything forward or backwards, so there is no valid focus return false end end end return trueend |