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ESO Function Data v101044
SetTextureRotation()
Function Aliases
- No known aliases for this function.
Global Function Definitions
- No known global definitions for this function.
Local Function Definitions
- No known local definitions for this function.
Function Calls
- app/loadingscreen/sharedloadingscreen.lua:407 -- self.spinner:SetTextureRotation(self.currentRotation)
- common/gamepad/zo_gamepadloading.lua:31 -- self.animation:SetTextureRotation(self.currentRotation)
- common/zo_colorpicker/zo_colorpicker_shared.lua:44 -- alphaThumbTexture:SetTextureRotation(ZO_HALF_PI)
- ingame/housingeditor/keyboard/housingfurnitureretrieval_keyboard.lua:246 -- directionTexture:SetTextureRotation(data:GetAngleFromPlayerHeadingRadians())
- ingame/lockpick/lockpick.lua:242 -- spring:SetTextureRotation(0)
- ingame/lockpick/lockpick.lua:243 -- spring.pin:SetTextureRotation(0)
- ingame/lockpick/lockpick.lua:244 -- spring.pin.highlight:SetTextureRotation(0)
- ingame/lockpick/lockpick.lua:338 -- spring:SetTextureRotation(looseness, .5, 1)
- ingame/lockpick/lockpick.lua:339 -- pin:SetTextureRotation(-looseness, .5, 0)
- ingame/lockpick/lockpick.lua:341 -- pin.highlight:SetTextureRotation(-looseness, .5, normalizedY)
- ingame/lockpick/lockpick.lua:407 -- self.lockpick:SetTextureRotation(normalizedX * LOCKPICK_X_ROTATION_FACTOR - normalizedY * LOCKPICK_Y_ROTATION_FACTOR, normalizedX * LOCKPICK_X_ROTATION_OFFSET_FACTOR, .5)
- ingame/lockpick/lockpick.lua:410 -- self.lockpick:SetTextureRotation(normalizedX * LOCKPICK_X_ROTATION_FACTOR, normalizedX * LOCKPICK_X_ROTATION_OFFSET_FACTOR, .5)
- ingame/lockpick/lockpick.lua:448 -- self.lockpickBreakLeft:SetTextureRotation(leftRotation, normalizedRotationX, .5)
- ingame/lockpick/lockpick.lua:451 -- self.lockpickBreakRight:SetTextureRotation(rightRotation, normalizedRotationX, .5)
- ingame/map/mappin.lua:2993 -- self.backgroundControl:SetTextureRotation(angle)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:283 -- self.endCap:SetTextureRotation(textureRotation)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:284 -- self.capturingArrow1:SetTextureRotation(textureRotation)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:285 -- self.capturingArrow2:SetTextureRotation(textureRotation + ARROW_ARCLENGTH)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:286 -- self.capturingArrow3:SetTextureRotation(textureRotation + (2 * ARROW_ARCLENGTH))
- ingame/objectivecapturemeter/objectivecapturemeter.lua:287 -- self.contestingArrow1:SetTextureRotation(textureRotation)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:288 -- self.contestingArrow2:SetTextureRotation(textureRotation - ARROW_ARCLENGTH)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:289 -- self.contestingArrow3:SetTextureRotation(textureRotation - (2 * ARROW_ARCLENGTH))
- internalingame/scrying/scrying.lua:535 -- petal:SetTextureRotation(angle)
- internalingame/scrying/scrying.lua:600 -- self.lineStartControl:SetTextureRotation(angle + ZO_PI)
- internalingame/scrying/scrying.lua:605 -- self.lineEndControl:SetTextureRotation(angle)
- internalingame/scrying/scrying.lua:611 -- self.lineStartControl:SetTextureRotation(ZO_PI)
- internalingame/scrying/scrying.lua:615 -- self.lineEndControl:SetTextureRotation(0)
- libraries/zo_particles/zo_particle.lua:133 -- self.textureControl:SetTextureRotation(startRotationRadians)
- libraries/zo_particles/zo_particletypes.lua:76 -- self.textureControl:SetTextureRotation(-angle - offsetRadians)
- libraries/zo_particles/zo_particletypes.lua:309 -- self.textureControl:SetTextureRotation(math.atan(slope) + leafTextureRotationRadians + tumbleRadians * progress)
- libraries/zo_radialmenu/zo_radialmenu.lua:262 -- self.selectedBackground:SetTextureRotation(rotation)
- libraries/zo_scenegraph/zo_scenegraphnode.lua:265 -- textureControl:SetTextureRotation(self.finalRotation, ANCHOR_TO_NORMALIZED_X[anchorPoint], ANCHOR_TO_NORMALIZED_Y[anchorPoint])
- libraries/zo_scenegraph/zo_scenegraphnode.lua:267 -- textureControl:SetTextureRotation(0)