- ingame/inventory/backpacklayouts.lua:60 --
ZO_BackpackLayoutFragment:New()
- ingame/inventory/backpacklayouts.lua:62 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hideBagUpgrade = function()
local currentUnlock = GetCurrentBackpackUpgrade()
local maxUnlock = GetMaxBackpackUpgrade()
return currentUnlock >= maxUnlock
end,
})
- ingame/inventory/backpacklayouts.lua:74 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen)
end,
hideBankInfo = false,
})
- ingame/inventory/backpacklayouts.lua:88 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return not (slot.stolen or slot.isPlayerLocked or slot.isBoPTradeable or IsItemBound(slot.bagId, slot.slotIndex))
end,
hideBankInfo = false,
})
- ingame/inventory/backpacklayouts.lua:99 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
backpackOffsetY = 140,
sortByOffsetY = 110,
emptyLabelOffsetY = 140,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true, [ITEM_TYPE_DISPLAY_CATEGORY_JUNK] = true },
additionalFilter = function(slot)
return IsItemSellableOnTradingHouse(slot.bagId, slot.slotIndex)
end,
})
- ingame/inventory/backpacklayouts.lua:112 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return (not IsItemBound(slot.bagId, slot.slotIndex)) and (not slot.stolen) and (not slot.isPlayerLocked) and (not IsItemBoPAndTradeable(slot.bagId, slot.slotIndex))
end,
})
- ingame/inventory/backpacklayouts.lua:123 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = 50,
inventoryBottomOffsetY = -60,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return TRADE_WINDOW:CanTradeItem(slot)
end,
waitUntilInventoryOpensToClearNewStatus = true,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:136 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return (not slot.stolen) and (not slot.isPlayerLocked)
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:148 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen and slot.stackSellPrice > 0
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:160 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryBottomOffsetY = -30,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters = { [ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true },
additionalFilter = function (slot)
return slot.stolen
end,
alwaysReapplyLayout = true,
})
- ingame/inventory/backpacklayouts.lua:172 --
ZO_BackpackLayoutFragment:New(
{
inventoryTopOffsetY = DEFAULT_INVENTORY_TOP_OFFSET_Y,
inventoryFilterDividerTopOffsetY = DEFAULT_INVENTORY_FILTER_DIVIDER_TOP_OFFSET_Y,
hiddenFilters =
{
[ITEM_TYPE_DISPLAY_CATEGORY_ALL] = true,
[ITEM_TYPE_DISPLAY_CATEGORY_WEAPONS] = true,
[ITEM_TYPE_DISPLAY_CATEGORY_ARMOR] = true,
[ITEM_TYPE_DISPLAY_CATEGORY_CONSUMABLE] = true,
[ITEM_TYPE_DISPLAY_CATEGORY_JEWELRY] = true,
[ITEM_TYPE_DISPLAY_CATEGORY_CRAFTING] = true,
[ITEM_TYPE_DISPLAY_CATEGORY_COMPANION] = true,
[ITEM_TYPE_DISPLAY_CATEGORY_MISCELLANEOUS] = true,
[ITEM_TYPE_DISPLAY_CATEGORY_JUNK] = true,
[ITEM_TYPE_DISPLAY_CATEGORY_QUEST] = true,
},
additionalFilter = function (slot)
return CanStowFurnitureItem(slot.bagId, slot.slotIndex)
end,
hideBankInfo = false,
hideCurrencyInfo = true,
})