- ingame/armory/armory_manager.lua:70 --
zo_callLater(function() self:TryShowBuildOperationDialog(textParams, operationType) end, OPERATION_DIALOG_DELAY_MS)
- ingame/chatsystem/gamepad/interactivechatlog_gamepad.lua:256 --
zo_callLater(EnableChatDirectionalInputLater, 200)
- ingame/collections/gamepad/collectionsbook_gamepad.lua:1384 --
zo_callLater(self.trySetClearNewFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED_MS)
- ingame/companion/gamepad/companioncollectionbook_gamepad.lua:668 --
zo_callLater(self.trySetClearNewFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED_MS)
- ingame/companion/gamepad/companionequipment_gamepad.lua:938 --
zo_callLater(self.trySetClearNewFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED_MS)
- ingame/companion/gamepad/companionskills_gamepad.lua:235 --
zo_callLater(MarkSkillLineReadyToClear, TIME_NEW_PERSISTS_WHILE_SELECTED)
- ingame/crafting/scribing_shared.lua:149 --
zo_callLater(function() ZO_Dialogs_ShowPlatformDialog("SCRIBING_OPEN_SKILLS_CONFIRM", { skillsData = craftedAbilityData:GetSkillData() }) end, 500)
- ingame/endlessdungeon/endlessdungeonhud.lua:198 --
zo_callLater(function()
if not ENDLESS_DUNGEON_MANAGER:IsPlayerInEndlessDungeon() then
return
end
self.scoreLabelTransitionManager:SetValue(score)
self:Show()
if not self.fragment:IsHidden() then
-- Play the calculation audio clip immediately.
PlaySound(SOUNDS.ENDLESS_DUNGEON_SCORE_CALCULATE)
end
end, 1200)
- ingame/group/zo_grouplist_manager.lua:35 --
zo_callLater(DelayedRefreshData, 50)
- ingame/inventory/gamepad/gamepadinventory.lua:1646 --
zo_callLater(self.trySetClearNewFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED_MS)
- ingame/mainmenu/keyboard/zo_mainmenu_keyboard.lua:1045 --
zo_callLater(function() MAIN_MENU_KEYBOARD:FireCallbacks("OnSceneGroupBarLabelTextChanged", self.sceneGroupBarLabel) end, 10)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:207 --
zo_callLater(function() self:Hide() end, FULL_BAR_TIMEOUT_MS)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:314 --
zo_callLater(function()
self:SetHiddenForReason("inCaptureArea", true)
end, FADE_DURATION_MS)
- ingame/playerprogressbar/playerprogressbar.lua:658 --
zo_callLater(function()
self:RefreshCurrentType(barType)
end, 2000)
- ingame/playerprogressbar/playerprogressbar.lua:740 --
zo_callLater(self.waitBeforeShowCompleteCallback, waitBeforeShowMS)
- ingame/playerprogressbar/playerprogressbar.lua:771 --
zo_callLater(self.waitBeforeFillCompleteCallback, WAIT_BEFORE_FILL_DURATION_MS)
- ingame/playerprogressbar/playerprogressbar.lua:805 --
zo_callLater(self.waitBeforeStopGlowingCompleteCallback, MIN_GLOW_DURATION_MS - glowDuration)
- ingame/playerprogressbar/playerprogressbar.lua:833 --
zo_callLater(self.waitBeforeHideCompleteCallback, MIN_WAIT_BEFORE_HIDE_MS)
- ingame/promotionalevents/gamepad/promotionalevents_gamepad.lua:590 --
zo_callLater(function()
if self.focusedRewardData then
-- Don't refresh the tooltip if we managed to stop looking at a reward in the elapsed time
GAMEPAD_TOOLTIPS:LayoutRewardData(GAMEPAD_RIGHT_TOOLTIP, self.focusedRewardData)
end
end, 1000)
- ingame/skills/gamepad/gamepadskills.lua:129 --
zo_callLater(ShowDialog, 20)
- ingame/skills/gamepad/gamepadskills.lua:2057 --
zo_callLater(self.trySetClearUpdatedAbilityFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED)
- ingame/skills/gamepad/gamepadskills.lua:2076 --
zo_callLater(self.trySetClearNewSkillLineFlagCallback, TIME_NEW_PERSISTS_WHILE_SELECTED)
- ingame/stats/keyboard/zo_stats_keyboard.lua:685 --
zo_callLater(function()
if SCENE_MANAGER:IsShowing("stats") and self:GetTotalSpendablePoints() == 0 then
MAIN_MENU_KEYBOARD:ShowScene("skills")
end
end, 1000)
- ingame/unitframes/unitframes.lua:477 --
zo_callLater(OnEndElection, postElectionDelayMS)
- internalingame/antiquitydigging/antiquitydigging.lua:151 --
zo_callLater(function()
self.beginEndOfGameFanfareEventId = nil
ANTIQUITY_DIGGING_SUMMARY:BeginEndOfGameFanfare(gameOverFlags)
end, fanfareDelayMs)
- internalingame/coderedemption/gamepad/coderedemption_gamepad.lua:186 --
zo_callLater(function()
ZO_Dialogs_ReleaseDialogOnButtonPress("GAMEPAD_CODE_REDEMPTION_PENDING_DIALOG")
local dialogData =
{
success = success,
code = code,
redeemCodeResult = redeemCodeResult,
}
ZO_Dialogs_ShowGamepadDialog("GAMEPAD_CODE_REDEMPTION_COMPLETE_DIALOG", dialogData)
if success then
PlaySound(SOUNDS.CODE_REDEMPTION_SUCCESS)
else
PlaySound(SOUNDS.GENERAL_ALERT_ERROR)
end
end, LOADING_DELAY_MS)
- internalingame/coderedemption/keyboard/coderedemption_keyboard.lua:138 --
zo_callLater(function()
ZO_Dialogs_ReleaseDialogOnButtonPress("KEYBOARD_CODE_REDEMPTION_PENDING_DIALOG")
local dialogData =
{
success = success,
enteredCode = data.enteredCode,
returnedCode = code,
redeemCodeResult = redeemCodeResult,
}
ZO_Dialogs_ShowDialog("KEYBOARD_CODE_REDEMPTION_COMPLETE_DIALOG", dialogData)
if success then
PlaySound(SOUNDS.CODE_REDEMPTION_SUCCESS)
else
PlaySound(SOUNDS.GENERAL_ALERT_ERROR)
end
end, LOADING_DELAY_MS)
- internalingame/gifting/gamepad/confirmsendgift_gamepad.lua:267 --
zo_callLater(function()
local sendResultData =
{
sendResult = result,
giftId = giftId,
recipientDisplayName = data.recipientDisplayName,
}
ZO_Dialogs_ReleaseDialogOnButtonPress("GIFT_SENDING_GAMEPAD")
if result == GIFT_ACTION_RESULT_SUCCESS then
sendResultData.itemName = data.itemName
sendResultData.stackCount = data.stackCount
ZO_Dialogs_ShowGamepadDialog("GIFT_SENT_SUCCESS_GAMEPAD", sendResultData)
elseif result == GIFT_ACTION_RESULT_COLLECTIBLE_PARTIALLY_OWNED then
local dialogParams =
{
titleParams = { data.itemName },
}
ZO_Dialogs_ShowGamepadDialog("GIFT_SEND_PARTIAL_BUNDLE_CONFIRMATION_GAMEPAD", sendResultData, dialogParams)
else
sendResultData.giftMessage = data.giftMessage
ZO_Dialogs_ShowGamepadDialog("GIFT_SENDING_FAILED_GAMEPAD", sendResultData)
end
end, LOADING_DELAY_MS)
- internalingame/market/market_shared.lua:1016 --
zo_callLater(function()
local mode = GetHousingEditorMode()
if mode ~= HOUSING_EDITOR_MODE_BROWSE then
-- Reopen the Housing Editor Browse menu.
HousingEditorRequestModeChange(HOUSING_EDITOR_MODE_SELECTION)
HousingEditorRequestModeChange(HOUSING_EDITOR_MODE_BROWSE)
end
end, 500)
- internalingame/market/gamepad/marketdialogs_gamepad.lua:648 --
zo_callLater(function()
ZO_Dialogs_ReleaseDialogOnButtonPress(DIALOG_FLOW[FLOW_PURCHASING])
if purchaseSucceeded then
self:SetFlowPosition(FLOW_SUCCESS)
elseif result == MARKET_PURCHASE_RESULT_GIFT_COLLECTIBLE_PARTIALLY_OWNED then
local displayName = self.marketProductData:GetDisplayName()
local dialogData = {}
local dialogParams =
{
titleParams = { ZO_SELECTED_TEXT:Colorize(displayName) },
}
self:SetFlowPosition(FLOW_CONFIRMATION_PARTIAL_BUNDLE, dialogData, dialogParams)
else
local dialogData =
{
purchaseResult = result
}
self:SetFlowPosition(FLOW_FAILED, dialogData)
end
end, LOADING_DELAY_MS)
- internalingame/scrying/scrying.lua:1631 --
zo_callLater(function()
self.completedEndOfGameCallLaterId = nil
self.waitingForEndOfGame = false
self:TryCompleteScrying()
end, 2000)
- internalingame/scrying/scryinghexanimations.lua:421 --
zo_callLater(function()
self.numBlockingGoals = self.numBlockingGoals - 1
self:OnBlockingAnimationStopped()
end, DELAY_MS)
- internalingame/tribute/tribute.lua:1181 --
zo_callLater(function(callId)
if self.beginEndOfGameFanfareEventId == callId then
self.beginEndOfGameFanfareEventId = nil
TRIBUTE_SUMMARY:BeginEndOfGameFanfare()
end
end, FANFARE_DELAY_MS)
- pregame/accountlogin/keyboard/zo_createlinkaccount.lua:128 --
zo_callLater(function() self:PopulateCountryDropdown() end, 250)
- pregame/gamepad/createaccount/createaccount_gamepad.lua:334 --
zo_callLater(function() self:PopulateCountriesDropdownList() end, 250)
- pregame/globals/pregamedialogs.lua:1629 --
zo_callLater(function()
ZO_Dialogs_ReleaseDialog("ADDITIONAL_CONTENT_ENTITLEMENT_WAIT")
GAME_STARTUP_GAMEPAD:CheckForAdditionalContent()
GAME_STARTUP_GAMEPAD:ForceListRebuild()
end, 2000)
- pregameandingame/optionspanels/optionspanel_video_shared.lua:121 --
zo_callLater(function()
ApplySettings()
g_applyChangesId = nil
end, DELAY_CHANGES_MS)
- publicallingames/currency/gamepad/currencyselector_gamepad.lua:162 --
zo_callLater(self.playUpAnimBackwardsFunction, ZO_CURRENCY_SELECTOR_BUTTON_ANIMATION_DURATION_GAMEPAD)
- publicallingames/currency/gamepad/currencyselector_gamepad.lua:165 --
zo_callLater(self.playDownAnimBackwardsFunction, ZO_CURRENCY_SELECTOR_BUTTON_ANIMATION_DURATION_GAMEPAD)