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ZO_MARKET_NAME = "Market"ZO_MARKET_DISPLAY_LOADING_DELAY_MS = 500ZO_MARKET_CATEGORY_TYPE_NONE = "none"ZO_MARKET_CATEGORY_TYPE_FEATURED = "featured"ZO_MARKET_CATEGORY_TYPE_ESO_PLUS = "esoPlus"ZO_MARKET_CATEGORY_TYPE_CHAPTER_UPGRADE = "chapterUpgrade"ZO_MARKET_CATEGORY_TYPE_ESO_PLUS_OFFERS = "esoPlusOffers"ZO_MARKET_FEATURED_CATEGORY_INDEX = 0ZO_MARKET_ESO_PLUS_CATEGORY_INDEX = -1ZO_MARKET_CHAPTER_UPGRADE_CATEGORY_INDEX = -2ZO_MARKET_ESO_PLUS_OFFERS_CATEGORY_INDEX = -3ZO_NO_MARKET_SUBCATEGORY = nil----[[ Market Shared ]]---- -- Special buckets to contain MarketProducts in lieu of a Category/Subcategory -- Can't use self:IsShowing() here because gamepad overrides it with a different check end -- Can't use self:IsShowing() here because gamepad overrides it with a different check endend -- events we need to react to even if we are hiding ZO_MARKET_MANAGER:RegisterCallback("OnMarketStateUpdated", function(...) self:OnMarketStateUpdated(...) end) ZO_MARKET_MANAGER:RegisterCallback("OnMarketProductAvailabilityUpdated", function(...) self:OnMarketProductAvailabilityUpdated(...) end) ZO_MARKET_MANAGER:RegisterCallback("OnMarketSearchResultsReady", function(...) self:OnMarketSearchResultsReady(...) end) ZO_MARKET_MANAGER:RegisterCallback("OnMarketSearchResultsCanceled", function(...) self:OnMarketSearchResultsCanceled(...) end) -- events we only need to react to if we're showing ZO_MARKET_MANAGER:RegisterCallback("OnMarketPurchaseResult", function(...) if self:IsShowing() then self:OnMarketPurchaseResult(...) end end) ZO_MARKET_MANAGER:RegisterCallback("OnCollectiblesUnlockStateChanged", function(...) if self:IsShowing() then self:OnCollectiblesUnlockStateChanged(...) end end) ZO_MARKET_MANAGER:RegisterCallback("OnEsoPlusSubscriptionStatusChanged", function(...) if self:IsShowing() then self:OnEsoPlusSubscriptionStatusChanged(...) end end)end -- ensure that we are in the correct state elseif marketState == MARKET_STATE_OPEN then endendend if newState == SCENE_SHOWING then elseif newState == SCENE_SHOWN then elseif newState == SCENE_HIDING then elseif newState == SCENE_HIDDEN then endendendendend if marketState == MARKET_STATE_LOCKED or marketState == MARKET_STATE_UPDATING then end end endend else end endendend else -- someone else performed a search or the search completed after we hid endend else end endend else end endendend local useCrownStore = IsInGamepadPreferredMode() -- The Crown Store handles requests for all Gamepad products. useCrownStore = useCrownStore or (DoesAnyMarketProductPresentationMatchFilter(marketProductId, MARKET_PRODUCT_FILTER_TYPE_COST_CROWNS) or DoesAnyMarketProductPresentationMatchFilter(marketProductId, MARKET_PRODUCT_FILTER_TYPE_COST_CROWN_GEMS)) if useCrownStore then -- The Crown Store processes requests for both Keyboard Crown and Crown Gem products and all Gamepad products. elseif DoesAnyMarketProductPresentationMatchFilter(marketProductId, MARKET_PRODUCT_FILTER_TYPE_COST_SEALS) then -- Keyboard Seals of Endeavor Store products. elseif DoesAnyMarketProductPresentationMatchFilter(marketProductId, MARKET_PRODUCT_FILTER_TYPE_COST_TRADE_BARS) then -- Keyboard Gildbar Store products. else -- If we couldn't figure out where to go, just fall back to opening the crown store -- This can happen if we haven't fully initialized crown store data, meaning that DoesAnyMarketProductPresentationMatchFilter may not be able to give us the right answer -- If the market product is listed for seals of endeavor only, this will fail to navigate to it, but should work in all other cases endendendfunction ZO_Market_Shared:OnRequestPurchaseMarketProduct(marketProductId, presentationIndex, isGift) if isGift then else endendend else endend self:RequestShowCategory(ZO_MARKET_CHAPTER_UPGRADE_CATEGORY_INDEX, chapterUpgradeId) -- the subcategory id for the chapter is the chapterUpdradeIdendendend if openBehavior == OPEN_MARKET_BEHAVIOR_NAVIGATE_TO_PRODUCT or openBehavior == OPEN_MARKET_BEHAVIOR_NAVIGATE_TO_OTHER_PRODUCT then elseif openBehavior == OPEN_MARKET_BEHAVIOR_SHOW_FEATURED_CATEGORY then elseif openBehavior == OPEN_MARKET_BEHAVIOR_SHOW_ESO_PLUS_CATEGORY then elseif openBehavior == OPEN_MARKET_BEHAVIOR_SHOW_CHAPTER_UPGRADE then elseif openBehavior == OPEN_MARKET_BEHAVIOR_SHOW_MARKET_PRODUCT_CATEGORY then endend else -- MARKET_STATE_LOCKED endendendendendendend else endendend endendendendendenddo local MARKET_PRODUCT_SORT_KEYS = { isBundle = { tiebreaker = "name", tieBreakerSortOrder = ZO_SORT_ORDER_UP }, stackCount = {}, } return ZO_TableOrderingFunction(entry1, entry2, "isBundle", MARKET_PRODUCT_SORT_KEYS, ZO_SORT_ORDER_DOWN) endenddo local MARKET_PRODUCT_SORT_KEYS = { tierOrdering = { tiebreaker = "name", tieBreakerSortOrder = ZO_SORT_ORDER_UP }, stackCount = {}, } return ZO_TableOrderingFunction(entry1, entry2, "tierOrdering", MARKET_PRODUCT_SORT_KEYS, ZO_SORT_ORDER_DOWN) endenddo local MARKET_PRODUCT_SORT_KEYS = { isRewardEntry = { tiebreaker = "isBundle", tieBreakerSortOrder = ZO_SORT_ORDER_DOWN }, isBundle = { tiebreaker = "isValidForPlayer", tieBreakerSortOrder = ZO_SORT_ORDER_DOWN }, isValidForPlayer = { tiebreaker = "headerName", tieBreakerSortOrder = ZO_SORT_ORDER_UP }, headerName = { tiebreaker = "name", tieBreakerSortOrder = ZO_SORT_ORDER_UP }, stackCount = { isNumeric = true }, } return ZO_TableOrderingFunction(entry1, entry2, "isRewardEntry", MARKET_PRODUCT_SORT_KEYS, ZO_SORT_ORDER_UP) endend local REQUIRED_FILTER_TYPES = MARKET_PRODUCT_FILTER_TYPE_FEATURED + MARKET_PRODUCT_FILTER_TYPE_NEW return DoesFilteredMarketProductExist(self:GetDisplayGroup(), REQUIRED_FILTER_TYPES, self.featuredMarketProductFiltersMask)end return DoesFilteredMarketProductExist(self:GetDisplayGroup(), MARKET_PRODUCT_FILTER_TYPE_FEATURED, self.featuredMarketProductFiltersMask)end local products = {} local NO_PRODUCT_ID = nil local NO_ALL_FILTER_TYPE = nil for productId, presentationIndex in ZO_GetNextFilteredMarketProductIterFunction(displayGroup, MARKET_PRODUCT_FILTER_TYPE_FEATURED, self.featuredMarketProductFiltersMask) do end return productsend-- filterTypeList is an array of MARKET_PRODUCT_FILTER_TYPE flag combinations if filterTypeList and #filterTypeList > 0 then return true end end return false else local NO_FILTER = 0 endendfunction ZO_Market_Shared:DoesCategoryContainFilteredProducts(displayGroup, topLevelIndex, categoryIndex, filterTypeList) if filterTypeList and #filterTypeList > 0 then if DoesMarketProductCategoryContainFilteredProducts(displayGroup, topLevelIndex, categoryIndex, filterType) then return true end end return false else local NO_FILTER = 0 return DoesMarketProductCategoryContainFilteredProducts(displayGroup, topLevelIndex, categoryIndex, NO_FILTER) endendfunction ZO_Market_Shared:DoesCategoryOrSubcategoriesContainFilteredProducts(displayGroup, topLevelIndex, categoryIndex, filterTypeList) if filterTypeList and #filterTypeList > 0 then if DoesMarketProductCategoryOrSubcategoriesContainFilteredProducts(displayGroup, topLevelIndex, categoryIndex, filterType) then return true end end return false else local NO_FILTER = 0 return DoesMarketProductCategoryOrSubcategoriesContainFilteredProducts(displayGroup, topLevelIndex, categoryIndex, NO_FILTER) endenddo local addedMarketProductsMapping = {} local marketProducts = {} local tierDisplayNameColor = nil if tierDisplayName == "" then tierDisplayName = nil else -- color only matters if we have a header to show end for productIndex = 1, numProducts do if not addedMarketProductsMapping[productId] then local productInfo = { productId = productId, displayQuality = displayQuality, tierId = tierId, tierOrdering = tierOrdering, headerName = tierDisplayName, headerColor = tierDisplayNameColor, } addedMarketProductsMapping[productId] = true end end end return marketProducts endend local marketProducts = {} if numChildren == 0 then return marketProducts end for childIndex = 1, numChildren do if productRewardListId == 0 then local isBundle = false local isValidForPlayer = true if productType == MARKET_PRODUCT_TYPE_BUNDLE then isBundle = true elseif productType == MARKET_PRODUCT_TYPE_COLLECTIBLE then end -- Add a MarketProduct row. local productInfo = { displayQuality = productDisplayQuality, headerName = "", isBundle = isBundle, isRewardEntry = false, isValidForPlayer = isValidForPlayer, productId = childMarketProductId, stackCount = productStackCount, } else -- GetAllRewardInfoForRewardList returns a table containing new ZO_Reward instances. local headerColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, productDisplayQuality)) -- Add a RewardInfo row for each reward in this reward container. rewardInfo.headerColor = headerColor rewardInfo.headerName = productName rewardInfo.isBundle = false rewardInfo.isRewardEntry = true rewardInfo.productId = childMarketProductId rewardInfo.stackCount = productStackCount else rewardInfo.isValidForPlayer = true end end end end return marketProductsenddo local SERVICE_TOKEN = { end, } local CROWN_CRATE = { end, else end end, } local ESO_PLUS = { } return SERVICE_TOKEN elseif marketProductData:GetFurnitureDataId() ~= 0 and CanPlaceMarketProductInCurrentHouse(marketProductData:GetId()) then local furniturePlacementInfo = { end, } return furniturePlacementInfo else if marketProductType == MARKET_PRODUCT_TYPE_CROWN_CRATE then return CROWN_CRATE elseif marketProductType == MARKET_PRODUCT_TYPE_HOUSING then local houseInfo = { end, } return houseInfo elseif marketProductType == MARKET_PRODUCT_TYPE_INSTANT_UNLOCK then if instantUnlockType == INSTANT_UNLOCK_ESO_PLUS then return ESO_PLUS end end end end end if useProductInfo then end endend if parentData then endend local canPreview = false local isActivePreview = false local isPreviewToggleable = false if marketProduct ~= nil then -- User is hovering over a MarketProduct isActivePreview = true end local collectibleType = select(4, GetMarketProductCollectibleInfo(marketProduct.productData:GetId())) isPreviewToggleable = collectibleType == COLLECTIBLE_CATEGORY_TYPE_OUTFIT_STYLE end return isPreviewing, canPreview, isActivePreview, isPreviewToggleableend return canPreview and (not isActivePreview or isPreviewToggleable)end endend endend else end endendendendenddo local _, numSubCategories, numMarketProducts = GetMarketProductCategoryInfo(displayGroup, categoryIndex) for marketProductIndex = 1, numMarketProducts do local id = GetMarketProductPresentationIds(displayGroup, categoryIndex, ZO_NO_MARKET_SUBCATEGORY, marketProductIndex) if id == productId then end end for subcategoryIndex = 1, numSubCategories do local _, numSubCategoryMarketProducts = GetMarketProductSubCategoryInfo(displayGroup, categoryIndex, subcategoryIndex) for marketProductIndex = 1, numSubCategoryMarketProducts do local id = GetMarketProductPresentationIds(displayGroup, categoryIndex, subcategoryIndex, marketProductIndex) if id == productId then end end end end endend endendendendendendendendendend -- A request to go to a specific category overrides a request to go to a specific Market Product endend local previewInEmptyWorld = false if furnitureId ~= 0 then previewInEmptyWorld = productType == MARKET_PRODUCT_TYPE_ITEM endenddo local MAIN_WEAPONS = { [OUTFIT_SLOT_WEAPON_MAIN_HAND] = true, [OUTFIT_SLOT_WEAPON_OFF_HAND] = true, [OUTFIT_SLOT_WEAPON_TWO_HANDED] = true, [OUTFIT_SLOT_WEAPON_STAFF] = true, [OUTFIT_SLOT_WEAPON_BOW] = true, [OUTFIT_SLOT_SHIELD] = true, } local BACKUP_WEAPONS = { [OUTFIT_SLOT_WEAPON_MAIN_HAND_BACKUP] = true, [OUTFIT_SLOT_WEAPON_OFF_HAND_BACKUP] = true, [OUTFIT_SLOT_WEAPON_TWO_HANDED_BACKUP] = true, [OUTFIT_SLOT_WEAPON_STAFF_BACKUP] = true, [OUTFIT_SLOT_WEAPON_BOW_BACKUP] = true, [OUTFIT_SLOT_SHIELD_BACKUP] = true, } if activeWeaponPair == ACTIVE_WEAPON_PAIR_MAIN then return MAIN_WEAPONS[outfitSlot] else return BACKUP_WEAPONS[outfitSlot] end end if collectibleData.clearAction then return collectibleData.preferredOutfitSlot else return eligibleSlots[1] else return outfitSlot end end end end return nil end if preferredOutfitSlot then if currentPreviewDataForSlot and currentPreviewDataForSlot.collectibleId == collectibleId then return true end end return false end return end local DEFAULT_ITEM_MATERIAL_INDEX = 1 AddOutfitSlotPreviewElementToPreviewCollection(preferredOutfitSlot, collectibleId, DEFAULT_ITEM_MATERIAL_INDEX) { collectibleId = collectibleId, } end end end end endend local QUANTITY = 1 if not rewardInfo then return false end return trueendendend--[[ Functions to be overridden ]]--endendendendendendendendendendendendendendendendendendendendend -- To be overriddenend endend endendendendendend--[[Search]]---------------- -- the search never started (probably because we use too short of a search string) end endendendendend for resultIndex = 1, numResults do local categoryResults = searchResults[categoryIndex] if not categoryResults then categoryResults = {} searchResults[categoryIndex] = categoryResults end local effectiveSubcategory = subcategoryIndex or "root" local subcategoryResults = categoryResults[effectiveSubcategory] if not subcategoryResults then subcategoryResults = {} categoryResults[effectiveSubcategory] = subcategoryResults end subcategoryResults[productIndex] = true end endend return trueendfunction ZO_GetNextFilteredMarketProductIterFunction(displayGroup, matchAllFilterTypes, matchAnyFilterTypes) return function(_, lastProductId) return GetNextFilteredMarketProduct(lastProductId, displayGroup, matchAllFilterTypes, matchAnyFilterTypes) endend if mode ~= HOUSING_EDITOR_MODE_BROWSE then -- Reopen the Housing Editor Browse menu. end end, 500)end |