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ESO Lua File v101036

ingame/addoncompatibilityaliases/pc/addoncompatibilityaliases.lua

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--[[
This file and its accompanying XML file exist for when we decide to rename/refactor
a system and want ensure backward compatibility for addons. Just alias the old functions
and inherit any controls you change in a newly commented section.
--]]
-- Adds aliases to source object for the specified methods of target object.
local function AddMethodAliases(sourceObject, targetObject, methodNameList)
    for _, methodName in ipairs(methodNameList) do
        internalassert(sourceObject[methodName] == nil, string.format("Method '%s' of sourceObject already exists.", methodName))
        internalassert(type(targetObject[methodName]) == "function", string.format("Method '%s' of targetObject does not exist.", methodName))
        sourceObject[methodName] = function(originalSelf, ...)
            return targetObject[methodName](targetObject, ...)
        end
    end
end
--ZO_MoneyInput Changes to ZO_CurrencyInput
MONEY_INPUT = CURRENCY_INPUT
--TopLevel CurrencyInput control
ZO_MoneyInput = ZO_CurrencyInput
EVENT_RESURRECT_FAILURE = EVENT_RESURRECT_RESULT
RESURRECT_FAILURE_REASON_DECLINED = RESURRECT_RESULT_DECLINED
RESURRECT_FAILURE_REASON_ALREADY_CONSIDERING = RESURRECT_RESULT_ALREADY_CONSIDERING
RESURRECT_FAILURE_REASON_SOUL_GEM_IN_USE = RESURRECT_RESULT_SOUL_GEM_IN_USE
RESURRECT_FAILURE_REASON_NO_SOUL_GEM = RESURRECT_RESULT_NO_SOUL_GEM
-- Cadwell progression is now separate from player difficulty
EVENT_DIFFICULTY_LEVEL_CHANGED = EVENT_CADWELL_PROGRESSION_LEVEL_CHANGED
PLAYER_DIFFICULTY_LEVEL_FIRST_ALLIANCE = CADWELL_PROGRESSION_LEVEL_BRONZE
PLAYER_DIFFICULTY_LEVEL_SECOND_ALLIANCE = CADWELL_PROGRESSION_LEVEL_SILVER
PLAYER_DIFFICULTY_LEVEL_THIRD_ALLIANCE = CADWELL_PROGRESSION_LEVEL_GOLD
-- Player Inventory List Control
ZO_PlayerInventoryBackpack = ZO_PlayerInventoryList
ZO_PlayerInventorySearch = ZO_PlayerInventorySearchFiltersTextSearch
ZO_PlayerBankSearch = ZO_PlayerBankSearchFiltersTextSearch
ZO_HouseBankSearch = ZO_HouseBankSearchFiltersTextSearch
ZO_GuildBankSearch = ZO_GuildBankSearchFiltersTextSearch
ZO_CraftBagSearch = ZO_CraftBagSearchFiltersTextSearch
ZO_PlayerInventorySearchBox = ZO_PlayerInventorySearchFiltersTextSearchBox
ZO_PlayerBankSearchBox = ZO_PlayerBankSearchFiltersTextSearchBox
ZO_HouseBankSearchBox = ZO_HouseBankSearchFiltersTextSearchBox
ZO_GuildBankSearchBox = ZO_GuildBankSearchFiltersTextSearchBox
ZO_CraftBagSearchBox = ZO_CraftBagSearchFiltersTextSearchBox
--Raid function rename
--ItemStoleType is now OwnershipStatus
ITEM_STOLEN_TYPE_ANY = OWNERSHIP_STATUS_ANY
ITEM_STOLEN_TYPE_NOT_STOLEN = OWNERSHIP_STATUS_NOT_STOLEN
ITEM_STOLEN_TYPE_STOLEN = OWNERSHIP_STATUS_STOLEN
RESURRECT_FAILURE_REASON_ALREADY_CONSIDERING = RESURRECT_RESULT_ALREADY_CONSIDERING           
RESURRECT_FAILURE_REASON_DECLINED = RESURRECT_RESULT_DECLINED
EVENT_GUILD_MEMBER_CHARACTER_VETERAN_RANK_CHANGED = EVENT_GUILD_MEMBER_CHARACTER_CHAMPION_POINTS_CHANGED
EVENT_FRIEND_CHARACTER_VETERAN_RANK_CHANGED = EVENT_FRIEND_CHARACTER_CHAMPION_POINTS_CHANGED
function GetItemLinkGlyphMinMaxLevels(itemLink)
    local minLevel, minChampPoints = GetItemLinkGlyphMinLevels(itemLink) 
    local maxLevel = nil
    local maxChampPoints = nil
    return minLevel, maxLevel, minChampPoints, maxChampPoints
end
--Renamed some NameplateDisplayChoice settings
NAMEPLATE_CHOICE_OFF = NAMEPLATE_CHOICE_NEVER
NAMEPLATE_CHOICE_ON = NAMEPLATE_CHOICE_ALWAYS
NAMEPLATE_CHOICE_HURT = NAMEPLATE_CHOICE_INJURED_OR_TARGETED
--Stat Change
STAT_WEAPON_POWER = STAT_WEAPON_AND_SPELL_DAMAGE
--CombatMechanicType to CombatMechanicFlags
POWERTYPE_INVALID = COMBAT_MECHANIC_FLAGS_INVALID
POWERTYPE_MAGICKA = COMBAT_MECHANIC_FLAGS_MAGICKA
POWERTYPE_HEALTH_BONUS = COMBAT_MECHANIC_FLAGS_HEALTH
POWERTYPE_WEREWOLF = COMBAT_MECHANIC_FLAGS_WEREWOLF
POWERTYPE_STAMINA = COMBAT_MECHANIC_FLAGS_STAMINA
POWERTYPE_ULTIMATE = COMBAT_MECHANIC_FLAGS_ULTIMATE
POWERTYPE_MOUNT_STAMINA = COMBAT_MECHANIC_FLAGS_MOUNT_STAMINA
POWERTYPE_HEALTH = COMBAT_MECHANIC_FLAGS_HEALTH
POWERTYPE_DAEDRIC = COMBAT_MECHANIC_FLAGS_DAEDRIC
NUM_POWER_POOLS = COMBAT_MECHANIC_FLAGS_MAX_INDEX
-- VR Removal
VETERAN_POINTS_GAIN = EVENT_EXPERIENCE_GAIN
VETERAN_POINTS_UPDATE = CHAMPION_POINT_UPDATE
EVENT_FRIEND_CHARACTER_VETERAN_RANK_CHANGED = EVENT_FRIEND_CHARACTER_CHAMPION_POINTS_CHANGED
EVENT_GUILD_MEMBER_CHARACTER_VETERAN_RANK_CHANGED = EVENT_GUILD_MEMBER_CHARACTER_CHAMPION_POINTS_CHANGED
--Traits Changed
ITEM_TRAIT_TYPE_ARMOR_EXPLORATION = ITEM_TRAIT_TYPE_ARMOR_PROSPEROUS
ITEM_TRAIT_TYPE_WEAPON_WEIGHTED = ITEM_TRAIT_TYPE_WEAPON_DECISIVE
--Dyeing Changed
SetPendingEquippedItemDye = function(equipSlot, primary, secondary, accent)
                                SetPendingSlotDyes(RESTYLE_MODE_EQUIPMENT, ZO_RESTYLE_DEFAULT_SET_INDEX, equipSlot, primary, secondary, accent)
                            end
GetPendingEquippedItemDye = function(equipSlot)
                                return GetPendingSlotDyes(RESTYLE_MODE_EQUIPMENT, ZO_RESTYLE_DEFAULT_SET_INDEX, equipSlot)
                            end
-- Removed 'by-zone' scaling for OneTamriel. Zone is no longer relevant to quest rewards.
GetJournalQuestRewardInfoInZone = function(zoneIndex, journalQuestIndex, rewardIndex)
                                      return GetJournalQuestRewardInfo(journalQuestIndex, rewardIndex)
                                  end
--Merged these two events in to one event that also includes success
EVENT_COLLECTIBLE_ON_COOLDOWN = EVENT_COLLECTIBLE_USE_RESULT
EVENT_COLLECTIBLE_USE_BLOCKED = EVENT_COLLECTIBLE_USE_RESULT
--Renamed quest instance type function to match the others
--Recipes can now have multiple tradeskill requirements
GetItemLinkRecipeRankRequirement = function(itemLink)
    for i = 1, GetItemLinkRecipeNumTradeskillRequirements(itemLink) do
        local tradeskill, levelRequirement = GetItemLinkRecipeTradeskillRequirement(itemLink, i)
        if tradeskill == CRAFTING_TYPE_PROVISIONING then
            return levelRequirement
        end
    end
    return 0
end
--renamed this type
COLLECTIBLE_CATEGORY_TYPE_TROPHY = COLLECTIBLE_CATEGORY_TYPE_MEMENTO
--Condensed these into one function
IsPOIWayshrine = function(zoneIndex, poiIndex)
    return GetPOIType(zoneIndex, poiIndex) == POI_TYPE_WAYSHRINE
end
IsPOIPublicDungeon = function(zoneIndex, poiIndex)
    return GetPOIType(zoneIndex, poiIndex) == POI_TYPE_PUBLIC_DUNGEON
end
IsPOIGroupDungeon = function(zoneIndex, poiIndex)
    return GetPOIType(zoneIndex, poiIndex) == POI_TYPE_GROUP_DUNGEON
end
-- Added category to item tags
GetItemLinkItemTagDescription = function(itemLink, index)
    local description, category = GetItemLinkItemTagInfo(itemLink, index)
    return description
end
--Switched Activity Finder API from activityType and index based to Id based
    local activityId = GetCurrentLFGActivityId()
    if activityId > 0 then
        return GetActivityTypeAndIndex(activityId)
    end
end
do
    local function BasicTypeIndexToIdTemplate(idFunction, activityType, index)
        local activityId = GetActivityIdByTypeAndIndex(activityType, index)
        return idFunction(activityId)
    end
    GetLFGOption = function(...) return BasicTypeIndexToIdTemplate(GetActivityInfo, ...) end
    GetLFGOptionGroupType = function(...) return BasicTypeIndexToIdTemplate(GetActivityGroupType, ...) end
end
function AddGroupFinderSearchEntry(activityType, index)
    if index then
        local activityId = GetActivityIdByTypeAndIndex(activityType, index)
        AddActivityFinderSpecificSearchEntry(activityId)
    end
end
function GetLFGRequestInfo(requestIndex)
    local activityId = GetActivityRequestIds()
    return GetActivityTypeAndIndex(activityId)
end
    local activityId = GetActivityFindReplacementNotificationInfo()
    if activityId then
        return GetActivityTypeAndIndex(activityId)
    end
end
function GetLFGAverageRoleTimeByActivity(activityType, index, role)
    local activityId = GetActivityIdByTypeAndIndex(activityType, index)
    return GetActivityAverageRoleTime(activityId, role)
end
-- Queueing by activity type is no longer supported, replaced by LFGSets
    -- Do nothing
end
    return false
end
    local REWARD_UI_DATA_ID = 0
    local XP_REWARD = 0
    return REWARD_UI_DATA_ID, XP_REWARD
end
--Used to be dungeon only. Now there's also battlegrounds. Should use GetLFGCooldownTimeRemainingSeconds now.
    return IsActivityEligibleForDailyReward(LFG_ACTIVITY_DUNGEON)
end
--Renamed the objective functions to indicate that they aren't specific to AvA anymore
--Exposed the quest item id instead of duplicating the tooltip function for each system
GetQuestLootItemTooltipInfo = function(lootId)
    local questItemId = GetLootQuestItemId(lootId)
    local itemName = GetQuestItemName(questItemId)
    local tooltipText = GetQuestItemTooltipText(questItemId)
    return GetString(SI_ITEM_FORMAT_STR_QUEST_ITEM), itemName, tooltipText
end
GetQuestToolTooltipInfo = function(questIndex, toolIndex)
    local questItemId = GetQuestToolQuestItemId(questIndex, toolIndex)
    local itemName = GetQuestItemName(questItemId)
    local tooltipText = GetQuestItemTooltipText(questItemId)
    return GetString(SI_ITEM_FORMAT_STR_QUEST_ITEM), itemName, tooltipText    
end
GetQuestItemTooltipInfo = function(questIndex, stepIndex, conditionIndex)
    local questItemId = GetQuestConditionQuestItemId(questIndex, stepIndex, conditionIndex)
    local itemName = GetQuestItemName(questItemId)
    local tooltipText = GetQuestItemTooltipText(questItemId)
    return GetString(SI_ITEM_FORMAT_STR_QUEST_ITEM), itemName, tooltipText    
end
GetNumGuildPermissions = function()
    return GUILD_PERMISSION_MAX_VALUE
end
-- Removal of ItemStyle Enum
    return GetHighestItemStyleId()
end
    return GetFirstKnownItemStyleId()
end
function GetSmithingStyleItemInfo(itemStyleId)
    local styleItemLink = GetItemStyleMaterialLink(itemStyleId)
    local alwaysHideIfLocked = GetItemStyleInfo(itemStyleId)
    local name = GetItemLinkName(styleItemLink)
    local icon, sellPrice, meetsUsageRequirement = GetItemLinkInfo(styleItemLink)
    local displayQuality = GetItemLinkDisplayQuality(styleItemLink)
    return name, icon, sellPrice, meetsUsageRequirement, itemStyleId, displayQuality, alwaysHideIfLocked
end
ITEMSTYLE_NONE                      = 0
ITEMSTYLE_RACIAL_BRETON             = 1
ITEMSTYLE_RACIAL_REDGUARD           = 2
ITEMSTYLE_RACIAL_ORC                = 3
ITEMSTYLE_RACIAL_DARK_ELF           = 4
ITEMSTYLE_RACIAL_NORD               = 5
ITEMSTYLE_RACIAL_ARGONIAN           = 6
ITEMSTYLE_RACIAL_HIGH_ELF           = 7
ITEMSTYLE_RACIAL_WOOD_ELF           = 8
ITEMSTYLE_RACIAL_KHAJIIT            = 9
ITEMSTYLE_UNIQUE                    = 10
ITEMSTYLE_ORG_THIEVES_GUILD         = 11
ITEMSTYLE_ORG_DARK_BROTHERHOOD      = 12
ITEMSTYLE_DEITY_MALACATH            = 13
ITEMSTYLE_AREA_DWEMER               = 14
ITEMSTYLE_AREA_ANCIENT_ELF          = 15
ITEMSTYLE_DEITY_AKATOSH             = 16
ITEMSTYLE_AREA_REACH                = 17
ITEMSTYLE_ENEMY_BANDIT              = 18
ITEMSTYLE_ENEMY_PRIMITIVE           = 19
ITEMSTYLE_ENEMY_DAEDRIC             = 20
ITEMSTYLE_DEITY_TRINIMAC            = 21
ITEMSTYLE_AREA_ANCIENT_ORC          = 22
ITEMSTYLE_ALLIANCE_DAGGERFALL       = 23
ITEMSTYLE_ALLIANCE_EBONHEART        = 24
ITEMSTYLE_ALLIANCE_ALDMERI          = 25
ITEMSTYLE_UNDAUNTED                 = 26
ITEMSTYLE_RAIDS_CRAGLORN            = 27
ITEMSTYLE_GLASS                     = 28
ITEMSTYLE_AREA_XIVKYN               = 29
ITEMSTYLE_AREA_SOUL_SHRIVEN         = 30
ITEMSTYLE_ENEMY_DRAUGR              = 31
ITEMSTYLE_ENEMY_MAORMER             = 32
ITEMSTYLE_AREA_AKAVIRI              = 33
ITEMSTYLE_RACIAL_IMPERIAL           = 34
ITEMSTYLE_AREA_YOKUDAN              = 35
ITEMSTYLE_UNIVERSAL                 = 36
ITEMSTYLE_AREA_REACH_WINTER         = 37
ITEMSTYLE_AREA_TSAESCI              = 38
ITEMSTYLE_ENEMY_MINOTAUR            = 39
ITEMSTYLE_EBONY                     = 40
ITEMSTYLE_ORG_ABAHS_WATCH           = 41
ITEMSTYLE_HOLIDAY_SKINCHANGER       = 42
ITEMSTYLE_ORG_MORAG_TONG            = 43
ITEMSTYLE_AREA_RA_GADA              = 44
ITEMSTYLE_ENEMY_DROMOTHRA           = 45
ITEMSTYLE_ORG_ASSASSINS             = 46
ITEMSTYLE_ORG_OUTLAW                = 47
ITEMSTYLE_ORG_REDORAN               = 48
ITEMSTYLE_ORG_HLAALU                = 49
ITEMSTYLE_ORG_ORDINATOR             = 50
ITEMSTYLE_ORG_TELVANNI              = 51
ITEMSTYLE_ORG_BUOYANT_ARMIGER       = 52
ITEMSTYLE_HOLIDAY_FROSTCASTER       = 53
ITEMSTYLE_AREA_ASHLANDER            = 54
ITEMSTYLE_ORG_WORM_CULT             = 55
ITEMSTYLE_ENEMY_SILKEN_RING         = 56
ITEMSTYLE_ENEMY_MAZZATUN            = 57
ITEMSTYLE_HOLIDAY_GRIM_HARLEQUIN    = 58
ITEMSTYLE_HOLIDAY_HOLLOWJACK        = 59
ITEMSTYLE_MIN_VALUE                 = 1
ITEMSTYLE_MAX_VALUE                 = GetHighestItemStyleId()
--Currency Generalization
function GetCurrentMoney()
    return GetCurrencyAmount(CURT_MONEY, CURRENCY_LOCATION_CHARACTER)
end
function GetCarriedCurrencyAmount(currencyType)
    return GetCurrencyAmount(currencyType, CURRENCY_LOCATION_CHARACTER)
end
function GetBankedCurrencyAmount(currencyType)
    return GetCurrencyAmount(currencyType, CURRENCY_LOCATION_BANK)
end
function GetGuildBankedMoney()
    return GetCurrencyAmount(CURT_MONEY, CURRENCY_LOCATION_GUILD_BANK)
end
function GetGuildBankedCurrencyAmount(currencyType)
    return GetCurrencyAmount(currencyType, CURRENCY_LOCATION_GUILD_BANK)
end
function GetMaxCarriedCurrencyAmount(currencyType)
    return GetMaxPossibleCurrency(currencyType, CURRENCY_LOCATION_CHARACTER)
end
function GetMaxBankCurrencyAmount(currencyType)
    return GetMaxPossibleCurrency(currencyType, CURRENCY_LOCATION_BANK)
end
function GetMaxGuildBankCurrencyAmount(currencyType)
    return GetMaxPossibleCurrency(currencyType, CURRENCY_LOCATION_GUILD_BANK)
end
function GetMaxBankWithdrawal(currencyType)
    return GetMaxCurrencyTransfer(currencyType, CURRENCY_LOCATION_BANK, CURRENCY_LOCATION_CHARACTER)
end
function GetMaxBankDeposit(currencyType)
    return GetMaxCurrencyTransfer(currencyType, CURRENCY_LOCATION_CHARACTER, CURRENCY_LOCATION_BANK)
end
function GetMaxGuildBankWithdrawal(currencyType)
    return GetMaxCurrencyTransfer(currencyType, CURRENCY_LOCATION_GUILD_BANK, CURRENCY_LOCATION_CHARACTER)
end
function GetMaxGuildBankDeposit(currencyType)
    return GetMaxCurrencyTransfer(currencyType, CURRENCY_LOCATION_CHARACTER, CURRENCY_LOCATION_GUILD_BANK)
end
function DepositCurrencyIntoBank(currencyType, amount)
    TransferCurrency(currencyType, amount, CURRENCY_LOCATION_CHARACTER, CURRENCY_LOCATION_BANK)
end
function WithdrawCurrencyFromBank(currencyType, amount)
    TransferCurrency(currencyType, amount, CURRENCY_LOCATION_BANK, CURRENCY_LOCATION_CHARACTER)
end
function DepositMoneyIntoGuildBank(amount)
    TransferCurrency(CURT_MONEY, amount, CURRENCY_LOCATION_CHARACTER, CURRENCY_LOCATION_GUILD_BANK)
end
function WithdrawMoneyFromGuildBank(amount)
    TransferCurrency(CURT_MONEY, amount, CURRENCY_LOCATION_GUILD_BANK, CURRENCY_LOCATION_CHARACTER)
end
function DepositCurrencyIntoGuildBank(currencyType, amount)
    TransferCurrency(currencyType, amount, CURRENCY_LOCATION_CHARACTER, CURRENCY_LOCATION_GUILD_BANK)
end
function WithdrawCurrencyFromGuildBank(currencyType, amount)
    TransferCurrency(currencyType, amount, CURRENCY_LOCATION_GUILD_BANK, CURRENCY_LOCATION_CHARACTER)
end
function GetBankedMoney()
    return GetCurrencyAmount(CURT_MONEY, CURRENCY_LOCATION_BANK)
end
function DepositMoneyIntoBank(amount)
    DepositCurrencyIntoBank(CURT_MONEY, amount)
end
function WithdrawMoneyFromBank(amount)
    WithdrawCurrencyFromBank(CURT_MONEY, amount)
end
    return GetCurrencyAmount(CURT_TELVAR_STONES, CURRENCY_LOCATION_BANK)
end
function DepositTelvarStonesIntoBank(amount)
    DepositCurrencyIntoBank(CURT_TELVAR_STONES, amount)
end
function WithdrawTelvarStonesFromBank(amount)
    WithdrawCurrencyFromBank(CURT_TELVAR_STONES, amount)
end
function GetAlliancePoints()
    return GetCurrencyAmount(CURT_ALLIANCE_POINTS, CURRENCY_LOCATION_CHARACTER)
end
MAX_PLAYER_MONEY = MAX_PLAYER_CURRENCY
end
-- The concept of "abilities earned at a level" went away when we added Skill Lines, so we finally removed API for it
function GetNumAbilitiesLearnedForLevel(level, isProgression)
    if level == 0 then
        return GetNumAbilities()
    else
        return 0
    end
end
-- The concept of "abilities earned at a level" went away when we added Skill Lines, so we finally removed API for it
function GetLearnedAbilityInfoForLevel(level, learnedIndex, isProgression)
    if level == 0 then
        local name, textureFile, _, _, _, _ = GetAbilityInfoByIndex(learnedIndex)
        return name, textureFile, learnedIndex, 0
    else
        return "", "", 0, 0
    end
end
--
-- Map related aliases
--
-- Battleground pin enum fixup
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_NEUTRAL = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_A_NEUTRAL
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_FIRE_DRAKES = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_A_FIRE_DRAKES
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_PIT_DAEMONS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_A_PIT_DAEMONS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_STORM_LORDS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_A_STORM_LORDS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_NEUTRAL = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_B_NEUTRAL
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_FIRE_DRAKES = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_B_FIRE_DRAKES
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_PIT_DAEMONS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_B_PIT_DAEMONS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_STORM_LORDS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_B_STORM_LORDS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_NEUTRAL = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_C_NEUTRAL
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_FIRE_DRAKES = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_C_FIRE_DRAKES
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_PIT_DAEMONS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_C_PIT_DAEMONS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_STORM_LORDS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_C_STORM_LORDS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_NEUTRAL = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_D_NEUTRAL
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_FIRE_DRAKES = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_D_FIRE_DRAKES
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_PIT_DAEMONS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_D_PIT_DAEMONS
MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_STORM_LORDS = MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_D_STORM_LORDS
-- World Event Unit pin enum fixup
MAP_PIN_TYPE_DRAGON_COMBAT_HEALTHY = MAP_PIN_TYPE_UNIT_COMBAT_HEALTHY
MAP_PIN_TYPE_DRAGON_COMBAT_WEAK = MAP_PIN_TYPE_UNIT_COMBAT_WEAK
MAP_PIN_TYPE_DRAGON_IDLE_HEALTHY = MAP_PIN_TYPE_UNIT_IDLE_HEALTHY
MAP_PIN_TYPE_DRAGON_IDLE_WEAK = MAP_PIN_TYPE_UNIT_IDLE_WEAK
ZO_MapPin.PulseAninmation = ZO_MapPin.PulseAnimation
--Added Tracking Level Map Pin Function
function SetMapQuestPinsAssisted(questIndex, assisted)
    SetMapQuestPinsTrackingLevel(questIndex, assisted and TRACKING_LEVEL_ASSISTED or TRACKING_LEVEL_UNTRACKED)
end
    WORLD_MAP_MANAGER:RefreshMapFrameAnchor()
end
    WORLD_MAP_MANAGER:PushSpecialMode(mode)
end
    WORLD_MAP_MANAGER:PopSpecialMode()
end
function ZO_WorldMap_GetMode()
    return WORLD_MAP_MANAGER:GetMode()
end
function ZO_WorldMap_IsMapChangingAllowed(zoomDirection)
    return WORLD_MAP_MANAGER:IsMapChangingAllowed(zoomDirection)
end
function ZO_WorldMap_GetFilterValue(option)
    return WORLD_MAP_MANAGER:GetFilterValue(option)
end
    return WORLD_MAP_MANAGER:AreStickyPinsEnabledForPinGroup(pinGroup)
end
function GetMapInfo(mapIndex)
    local name, mapType, mapContentType, zoneIndex, description = GetMapInfoByIndex(mapIndex)
    -- The initial function GetMapInfo treated a luaIndex like an Id. As a result the index was off by one
    -- To keep this backward compatible function consistent with the previous behavior we have to offset it by one
    return name, mapType, mapContentType, zoneIndex - 1, description
end
--
-- End map related aliases
--
VISUAL_LAYER_HEADWEAR = VISUAL_LAYER_HAT
-- Unifying smithing filters
ZO_SMITHING_IMPROVEMENT_SHARED_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_SMITHING_IMPROVEMENT_SHARED_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS = SMITHING_FILTER_TYPE_RAW_MATERIALS
ZO_SMITHING_CREATION_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
ZO_SMITHING_CREATION_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_SMITHING_CREATION_FILTER_TYPE_SET_WEAPONS = SMITHING_FILTER_TYPE_SET_WEAPONS
ZO_SMITHING_CREATION_FILTER_TYPE_SET_ARMOR = SMITHING_FILTER_TYPE_SET_ARMOR
ZO_SMITHING_RESEARCH_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
ZO_SMITHING_RESEARCH_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_RETRAIT_FILTER_TYPE_ARMOR = SMITHING_FILTER_TYPE_ARMOR
ZO_RETRAIT_FILTER_TYPE_WEAPONS = SMITHING_FILTER_TYPE_WEAPONS
SMITHING_MODE_REFINMENT = SMITHING_MODE_REFINEMENT
-- Rewards Refactor
EVENT_CLAIM_LEVEL_UP_REWARD_RESULT = EVENT_CLAIM_REWARD_RESULT
-- Collectible entitlement restrictions are now handled on the acquisition end only
function DoesCollectibleRequireEntitlement(collectibleId)
    return false
end
-- Crafting animation bugfix. Please also consider ZO_CraftingUtils_IsPerformingCraftProcess()
--Collectible hide mode rework
function IsCollectibleHiddenWhenLockedDynamic(collectibleId)
    return GetCollectibleHideMode(collectibleId) == COLLECTIBLE_HIDE_MODE_WHEN_LOCKED_REQUIREMENT
end
function IsCollectibleHiddenWhenLocked(collectibleId)
    if IsCollectibleHiddenWhenLockedDynamic(collectibleId) then
        return IsCollectibleDynamicallyHidden(collectibleId)
    else
        return GetCollectibleHideMode(collectibleId) == COLLECTIBLE_HIDE_MODE_WHEN_LOCKED
    end
end
-- LFG now only supports single role selection
do
    local function RoleToRoles(role)
        local isDPS = false
        local isHealer = false
        local isTank = false
        if role == LFG_ROLE_DPS then
            isDPS = true
        elseif role == LFG_ROLE_HEAL then
            isHealer = true
        elseif role == LFG_ROLE_TANK then
            isTank = true
        end
        return isDPS, isHealer, isTank
    end
    function GetGroupMemberRoles(unitTag)
        local role = GetGroupMemberSelectedRole(unitTag)
        return RoleToRoles(role)
    end
    function GetPlayerRoles()
        local role = GetSelectedLFGRole()
        return RoleToRoles(role)
    end
end
    return true
end
function UpdatePlayerRole(role, selected)
    if selected then
        UpdateSelectedLFGRole(role)
    end
end
-- Renamed to specify being transformed into werewolf form rather than having the skill line
--Skills refactor
function ZO_Skills_GetIconsForSkillType(skillType)
    local skillTypeData = SKILLS_DATA_MANAGER:GetSkillTypeData(skillType)
    if skillTypeData then
        local normal, pressed, mouseOver = skillTypeData:GetKeyboardIcons()
        local announce = skillTypeData:GetAnnounceIcon()
        return pressed, normal, mouseOver, announce
    end
end
function ZO_Skills_GenerateAbilityName(stringIndex, name, currentUpgradeLevel, maxUpgradeLevel, progressionIndex)
    if currentUpgradeLevel and maxUpgradeLevel then
        return zo_strformat(stringIndex, name, currentUpgradeLevel, maxUpgradeLevel) 
    elseif progressionIndex then
        local _, _, rank = GetAbilityProgressionInfo(progressionIndex)
        if rank > 0 then
            return zo_strformat(SI_ABILITY_NAME_AND_RANK, name, rank)
        end
    end
    return zo_strformat(SI_SKILLS_ENTRY_NAME_FORMAT, name)
end
function ZO_Skills_PurchaseAbility(skillType, skillLineIndex, skillIndex)
    local skillData = SKILLS_DATA_MANAGER:GetSkillDataByIndices(skillType, skillLineIndex, skillIndex)
    if skillData then
        skillData:GetPointAllocator():Purchase()
    end
end
function ZO_Skills_UpgradeAbility(skillType, skillLineIndex, skillIndex)
    local skillData = SKILLS_DATA_MANAGER:GetSkillDataByIndices(skillType, skillLineIndex, skillIndex)
    if skillData then
        skillData:GetPointAllocator():IncreaseRank()
    end
end
function ZO_Skills_MorphAbility(progressionIndex, morphSlot)
    local skillType, skillLineIndex, skillIndex = GetSkillAbilityIndicesFromProgressionIndex(progressionIndex)
    local skillData = SKILLS_DATA_MANAGER:GetSkillDataByIndices(skillType, skillLineIndex, skillIndex)
    if skillData then
        skillData:GetPointAllocator():Morph(morphSlot)
    end
end
function ZO_Skills_AbilityFailsWerewolfRequirement(skillType, skillLineIndex)
    local skillLineData = SKILLS_DATA_MANAGER:GetSkillLineDataByIndices(skillType, skillLineIndex)
    return IsInWerewolfForm() and not skillLineData:IsWerewolf()
end
    ZO_AlertEvent(EVENT_HOT_BAR_RESULT, HOT_BAR_RESULT_CANNOT_USE_WHILE_WEREWOLF)
end
EVENT_SKILL_ABILITY_PROGRESSIONS_UPDATED = EVENT_SKILLS_FULL_UPDATE
function GetSkillLineInfo(skillType, skillLineIndex)
    local skillLineData = SKILLS_DATA_MANAGER:GetSkillLineDataByIndices(skillType, skillLineIndex)
    if skillLineData then
        return skillLineData:GetName(), skillLineData:GetCurrentRank(), skillLineData:IsAvailable(), skillLineData:GetId(), skillLineData:IsAdvised(), skillLineData:GetUnlockText(), skillLineData:IsActive(), skillLineData:IsDiscovered()
    end
    return "", 1, false, 0, false, "", false, false
end
-- Campaign Bonus Ability Refactor
function GetArtifactScoreBonusInfo(alliance, artifactType, index)
    local abilityId = GetArtifactScoreBonusAbilityId(alliance, artifactType, index)
    local name = GetAbilityName(abilityId)
    local icon = GetAbilityIcon(abilityId)
    local description = GetAbilityDescription(abilityId)
    return name, icon, description
end
function GetEmperorAllianceBonusInfo(campaignId, alliance)
    local abilityId = GetEmperorAllianceBonusAbilityId(campaignId, alliance)
    local name = GetAbilityName(abilityId)
    local icon = GetAbilityIcon(abilityId)
    local description = GetAbilityDescription(abilityId)
    return name, icon, description
end
function GetKeepScoreBonusInfo(index)
    local abilityId = GetKeepScoreBonusAbilityId(index)
    local name = GetAbilityName(abilityId)
    local icon = GetAbilityIcon(abilityId)
    local description = GetAbilityDescription(abilityId)
    return name, icon, description
end
-- Action slots refactor
EVENT_ACTION_SLOTS_FULL_UPDATE = EVENT_ACTION_SLOTS_ACTIVE_HOTBAR_UPDATED
EVENT_ACTION_BAR_SLOTTING_ALLOWED_STATE_CHANGED = EVENT_ACTION_BAR_IS_RESPECCABLE_BAR_STATE_CHANGED
function GetCollectibleCurrentActionBarSlot(collectibleId)
    return FindActionSlotMatchingSimpleAction(ACTION_TYPE_COLLECTIBLE, collectibleId)
end
function GetFirstFreeValidSlotForCollectible(collectibleId)
    return GetFirstFreeValidSlotForSimpleAction(ACTION_TYPE_COLLECTIBLE, collectibleId)
end
-- You can now weapon swap to unarmed, so this function no longer means anything to the UI
    return true
end
-- rename rankIndex -> rank: ranks are from 1-4, and not array indices
-- removed placeholder collectibles
function ZO_CollectibleData:IsPlaceholder()
    return false
end
-- Renamed to better reflect behavior: the output isn't localized, it's delimited.
-- Removed alliance war guest campaigns. You can now join any campaign, so no need to guest anywhere.
function GetGuestCampaignId()
    return 0
end
    return 0
end
function SwitchGuestCampaign(campaignId)
    -- do nothing
end
-- GetCraftingSkillLineIndices removed
function GetCraftingSkillLineIndices(tradeskillType)
    local skillLineData = SKILLS_DATA_MANAGER:GetCraftingSkillLineData(tradeskillType)
    if skillLineData then
        return skillLineData:GetIndices()
    end
    return 0, 0
end
-- Deconstruction now supports multiple items per deconstruct
function ExtractOrRefineSmithingItem(bagId, slotIndex)
    local isRefine = CanItemBeRefined(bagId, slotIndex, GetCraftingInteractionType())
    local quantity = isRefine and GetRequiredSmithingRefinementStackSize() or 1
    if AddItemToDeconstructMessage(bagId, slotIndex, quantity) then
        SendDeconstructMessage()
    end
end
function ExtractEnchantingItem(bagId, slotIndex)
    if AddItemToDeconstructMessage(bagId, slotIndex, 1) then
        SendDeconstructMessage()
    end
end
function CanItemBeSmithingExtractedOrRefined(bagId, slotIndex, craftingType)
    return CanItemBeRefined(bagId, slotIndex, craftingType) or CanItemBeDeconstructed(bagId, slotIndex, craftingType)
end
-- The only information you need to determine if a trait is known is the pattern
function IsSmithingTraitKnownForResult(patternIndex, materialIndex, materialQuantity, styleId, traitIndex)
    local traitType = traitIndex - 1 -- traitIndex is just the trait type offset by one so it behaves like a lua index, let's just manually convert
    return IsSmithingTraitKnownForPattern(patternIndex, traitType)
end
-- CHAT_SYSTEM refactor
-- Many of the internals/method calls have changed in chat system to support multiple chat systems at once.
-- This will preserve compatibility with addons that add messages to chat using CHAT_SYSTEM:AddMessage(), but more complex chat addons may need rewrites.
CHAT_SYSTEM = KEYBOARD_CHAT_SYSTEM
function CHAT_SYSTEM:AddMessage(messageText)
    return CHAT_ROUTER:AddSystemMessage(messageText)
end
    return CHAT_ROUTER:GetRegisteredMessageFormatters()
end
function ZO_ChatEvent(eventKey, ...)
    CHAT_ROUTER:FormatAndAddChatMessage(eventKey, ...)
end
function ZO_ChatSystem_AddEventHandler(eventKey, eventFormatter)
    CHAT_ROUTER:RegisterMessageFormatter(eventKey, eventFormatter)
end
-- State machine refactor
function ZO_CrownCratesStateMachine:IsCurrentStateByName(stateName)
    return self:IsCurrentState(stateName)
end
function ZO_ItemPreview_Shared:RemoveFragmentImmediately(fragment)
    SCENE_MANAGER:RemoveFragmentImmediately(fragment)
end
-- Object Pools
function ZO_ObjectPool:GetExistingObject(objectKey)
    return self:GetActiveObject(objectKey)
end
function ZO_MetaPool:GetExistingObject(objectKey)
    return self:GetActiveObject(objectKey)
end
-- Create a separate item display quality distinct from an item's functional quality support
TOOLTIP_GAME_DATA_STOLEN = TOOLTIP_GAME_DATA_MYTHIC_OR_STOLEN
ITEM_QUALITY_TRASH = ITEM_FUNCTIONAL_QUALITY_TRASH
ITEM_QUALITY_NORMAL = ITEM_FUNCTIONAL_QUALITY_NORMAL
ITEM_QUALITY_MAGIC = ITEM_FUNCTIONAL_QUALITY_MAGIC
ITEM_QUALITY_ARCANE = ITEM_FUNCTIONAL_QUALITY_ARCANE
ITEM_QUALITY_ARTIFACT = ITEM_FUNCTIONAL_QUALITY_ARTIFACT
ITEM_QUALITY_LEGENDARY = ITEM_FUNCTIONAL_QUALITY_LEGENDARY
ITEM_QUALITY_MIN_VALUE = ITEM_FUNCTIONAL_QUALITY_MIN_VALUE
ITEM_QUALITY_MAX_VALUE = ITEM_FUNCTIONAL_QUALITY_MAX_VALUE
ITEM_QUALITY_ITERATION_BEGIN = ITEM_FUNCTIONAL_QUALITY_ITERATION_BEGIN
ITEM_QUALITY_ITERATION_END = ITEM_FUNCTIONAL_QUALITY_ITERATION_END
ZO_FurnitureDataBase.GetQuality = ZO_FurnitureDataBase.GetDisplayQuality
ZO_PlaceableFurnitureItem.GetQuality = ZO_PlaceableFurnitureItem.GetDisplayQuality
ZO_RetrievableFurniture.GetQuality = ZO_RetrievableFurniture.GetDisplayQuality
ZO_HousingMarketProduct.GetQuality = ZO_HousingMarketProduct.GetDisplayQuality
ZO_RewardData.SetItemQuality = ZO_RewardData.SetItemDisplayQuality
ZO_RewardData.GetItemQuality = ZO_RewardData.GetItemDisplayQuality
-- Interact Window
function ZO_InteractionManager:OnEndInteraction(...) --This name was always an action, not a reaction
    self:EndInteraction(...)
end
function ZO_SharedInteraction:EndInteraction()
end
function ZO_InteractScene_Mixin:InitializeInteractScene(_, _, interactionInfo)
    self:InitializeInteractInfo(interactionInfo)
end
-- ZO_HelpManager was really specifically keyboard help, naming to meet standards because we need an actual manager now
ZO_HelpManager = ZO_Help_Keyboard
-- Renamed event to be more consistent with our naming conventions
EVENT_HELP_SHOW_SPECIFIC_PAGE = EVENT_SHOW_SPECIFIC_HELP_PAGE
end
-- ZO_RetraitStation_Base refactor.
do
    local ALIAS_METHODS =
    {
        "IsItemAlreadySlottedToCraft",
        "CanItemBeAddedToCraft",
        "AddItemToCraft",
        "RemoveItemFromCraft",
        "OnRetraitResult",
        "HandleDirtyEvent",
    }
    AddMethodAliases(ZO_RETRAIT_STATION_KEYBOARD, ZO_RETRAIT_KEYBOARD, ALIAS_METHODS)
end
ZO_COMBOBOX_SUPRESS_UPDATE = ZO_COMBOBOX_SUPPRESS_UPDATE
-- No longer let the leaderboardObject do the adding and removing directly itself, in case the leaderboard object is no longer around when we need to remove it (ESO-596810)
function ZO_LeaderboardBase_Shared:TryAddKeybind()
    if self.keybind then
        KEYBIND_STRIP:AddKeybindButton(self.keybind)
    end
end
function ZO_LeaderboardBase_Shared:TryRemoveKeybind()
    if self.keybind then
        KEYBIND_STRIP:RemoveKeybindButton(self.keybind)
    end
end
ZO_RETRAIT_STATION_KEYBOARD.retraitPanel = ZO_RETRAIT_KEYBOARD
    return GetString("SI_RESPECTYPE", RESPEC_TYPE_SKILLS)
end
    return GetString("SI_RESPECTYPE", RESPEC_TYPE_ATTRIBUTES)
end
-- Preview Refactor
-- Outfits Naming Update
ZO_Restyle_Station_Gamepad = ZO_RestyleStation_Gamepad
ZO_Restyle_Station_Gamepad_TopLevel = ZO_RestyleStation_Gamepad_TopLevel
-- skills companion refactor
local function ConvertToSkillLineId(method)
    return function(skillType, skillLineIndex, ...)
        local skillLineId = GetSkillLineId(skillType, skillLineIndex)
        return method(skillLineId, ...)
    end
end
ZO_SLOTTABLE_ACTION_TYPE_SKILL = ZO_SLOTTABLE_ACTION_TYPE_PLAYER_SKILL
ZO_SlottableSkill = ZO_SlottablePlayerSkill
ZO_ColorDef.ToARGBHexadecimal = ZO_ColorDef.FloatsToHex
ZO_ColorDef.FromARGBHexadecimal = function(hexColor)
    return ZO_ColorDef:New(hexColor)
end
function EquipItem(bagId, slotIndex, equipSlot)
    RequestEquipItem(bagId, slotIndex, BAG_WORN, equipSlot)
end
function UnequipItem(equipSlot)
    RequestUnequipItem(BAG_WORN, equipSlot)
end
-- Item Comparison --
    local equipSlot1, equipSlot2 = GetItemLinkComparisonEquipSlots(itemLink)
    if equipSlot1 == EQUIP_SLOT_NONE then
        equipSlot1 = nil
    end
    if equipSlot2 == EQUIP_SLOT_NONE then
        equipSlot2 = nil
    end
    return equipSlot1, equipSlot2
end
function GetComparisonEquipSlotsFromBagItem(bagId, slotIndex)
    local equipSlot1, equipSlot2 = GetItemComparisonEquipSlots(bagId, slotIndex)
    if equipSlot1 == EQUIP_SLOT_NONE then
        equipSlot1 = nil
    end
    if equipSlot2 == EQUIP_SLOT_NONE then
        equipSlot2 = nil
    end
    return equipSlot1, equipSlot2
end
-- Layout Improvements
-- ZO_Tree
    return self.node
end
-- ScrollTemplates
--ZO_RadialMenu
ZO_RadialMenu.UpdateEntry = ZO_RadialMenu.UpdateEntriesByName
--Hotbar refactor
-- Leaderboard refactor
BATTLEGROUND_LEADERBOARD_SYSTEM_NAME = ZO_BATTLEGROUND_LEADERBOARD_SYSTEM_NAME
CAMPAIGN_LEADERBOARD_SYSTEM_NAME = ZO_CAMPAIGN_LEADERBOARD_SYSTEM_NAME
HOUSING_LEADERBOARD_SYSTEM_NAME = ZO_HOUSING_LEADERBOARD_SYSTEM_NAME
RAID_LEADERBOARD_SYSTEM_NAME = ZO_RAID_LEADERBOARD_SYSTEM_NAME
RAID_LEADERBOARD_SELECT_OPTION_DEFAULT = ZO_RAID_LEADERBOARD_SELECT_OPTION_DEFAULT
RAID_LEADERBOARD_SELECT_OPTION_SKIP_WEEKLY = ZO_RAID_LEADERBOARD_SELECT_OPTION_SKIP_WEEKLY
RAID_LEADERBOARD_SELECT_OPTION_PREFER_WEEKLY = ZO_RAID_LEADERBOARD_SELECT_OPTION_PREFER_WEEKLY
--Renamed to be more specific
--Mouse Input refactor
--if you happen to have XML code that uses <MouseButton button="4" />, that should be changed to <MouseButton button="BUTTON_4" />
MOUSE_BUTTON_INDEX_4 = MOUSE_BUTTON_INDEX_BUTTON_4
MOUSE_BUTTON_INDEX_5 = MOUSE_BUTTON_INDEX_BUTTON_5
-- Loot sound
-- PlayLootWindowSound is not a direct equivalent to PlayMonsterLootSound, as it adds functionality for non-monster loot. We've deemed this acceptable due to low likelihood of negative impact.
-- EditBox default text has moved to the C++ control
function ZO_EditDefaultText_Initialize(control, defaultText)
    control:SetDefaultText(defaultText)
end
    control:SetDefaultText("")
end
--Lore Library Gamepad Refactor
ZO_Gamepad_BookSet = ZO_LoreLibraryBookSetTopLevel_Gamepad
BOOK_SET_GAMEPAD = LORE_LIBRARY_BOOK_SET_GAMEPAD
BOOKSET_SCENE_GAMEPAD = LORE_LIBRARY_BOOK_SET_SCENE_GAMEPAD
--Armory refactor
ARMORY_OPERATION_COOLDOWN_DURATION_MS = DEFAULT_ARMORY_OPERATION_COOLDOWN_DURATION_MS
--Renaming functions in ZO_ChampionRankUtils.lua to fit standards
--Spelling correction for ZO_Dyeing_GetAchievementText
-- Refactoring WorldMap.lua
ZO_WorldMapPins = ZO_WorldMapPins_Manager
ZO_MapLocationPins_Manager = ZO_MapLocations
function ZO_WorldMap_GetPinHandlers(mouseButton)
end
function ZO_WorldMap_WouldPinHandleClick(pinControl, button, ctrl, alt, shift)
    ZO_WorldMap_GetPinManager():WouldPinHandleClick(pinControl, button, ctrl, alt, shift)
end
function ZO_WorldMap_HandlePinClicked(pinControl, mouseButton, ctrl, alt, shift)
    ZO_WorldMap_GetPinManager():HandlePinClicked(pinControl, mouseButton, ctrl, alt, shift)
end
end
end
end
end
function ZO_WorldMap_AddCustomPin(pinType, pinTypeAddCallback, pinTypeOnResizeCallback, pinLayoutData, pinTooltipCreator)
    ZO_WorldMap_GetPinManager():AddCustomPin(pinType, pinTypeAddCallback, pinTypeOnResizeCallback, pinLayoutData, pinTooltipCreator)
end
end
function ZO_WorldMap_IsCustomPinEnabled(pinType)
end
function ZO_WorldMap_ResetCustomPinsOfType(pinTypeString)
    ZO_WorldMap_GetPinManager():RemovePins(pinTypeString)
end
end
    return ZO_WorldMapPins_Manager.DoesCurrentMapHideQuestPins()
end
function ZO_WorldMap_SetMapByIndex(mapIndex)
    WORLD_MAP_MANAGER:SetMapByIndex(mapIndex)
end