Back to Home

ESO Lua File v101041

ingame/crafting/smithingimprovement_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
-- Shared object class
ZO_SharedSmithingImprovement = ZO_Object:Subclass()
function ZO_SharedSmithingImprovement:New(...)
    local smithingImprovement = ZO_Object.New(self)
    smithingImprovement:Initialize(...)
    return smithingImprovement
end
function ZO_SharedSmithingImprovement:Initialize(listControl, boosterContainerControl, resultTooltipControl, owner)
    self.owner = owner
    self.listControl = listControl
    self.resultTooltip = resultTooltipControl
    self.boosterContainer = boosterContainerControl
end
function ZO_SharedSmithingImprovement:InitializeBoosterRows()
    self.rows = {}
    self.boosterHeaderLabel = self.boosterContainer:GetNamedChild("Header")
    local currentAnchor = ZO_Anchor:New(TOPLEFT, self.boosterContainer)
    local function InitializeRow(row, from, to)
        row.fromLabel = self.boosterContainer:GetNamedChild(from)
        row.toLabel = self.boosterContainer:GetNamedChild(to)
        if row.toLabel then
            row.questPin = row.toLabel:GetNamedChild("QuestPin")
        end
        row.fadeAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("SmithingImprovementBoosterFade", row)
        row.iconTexture = row:GetNamedChild("Icon")
        row.stackLabel = row.iconTexture:GetNamedChild("StackCount")
        return row
    end
    self.rows =
    {
        InitializeRow(self.boosterContainer:GetNamedChild("NormalToFine"), "Normal", "Fine"),
        InitializeRow(self.boosterContainer:GetNamedChild("FineToSuperior"), "Fine", "Superior"),
        InitializeRow(self.boosterContainer:GetNamedChild("SuperiorToEpic"), "Superior", "Epic"),
        InitializeRow(self.boosterContainer:GetNamedChild("EpicToLegendary"), "Epic", "Legendary"),
    }
    for i, row in ipairs(self.rows) do
        row.index = i
    end
    local function InitializeQualityLabel(label, displayQuality)
        label:SetText(GetString("SI_ITEMQUALITY", displayQuality))
        label:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, displayQuality))
        label.fadeAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("SmithingImprovementBoosterFade", label)
    end
    InitializeQualityLabel(self.boosterContainer:GetNamedChild("Normal"), ITEM_DISPLAY_QUALITY_NORMAL)
    InitializeQualityLabel(self.boosterContainer:GetNamedChild("Fine"), ITEM_DISPLAY_QUALITY_MAGIC)
    InitializeQualityLabel(self.boosterContainer:GetNamedChild("Superior"), ITEM_DISPLAY_QUALITY_ARCANE)
    InitializeQualityLabel(self.boosterContainer:GetNamedChild("Epic"), ITEM_DISPLAY_QUALITY_ARTIFACT)
    InitializeQualityLabel(self.boosterContainer:GetNamedChild("Legendary"), ITEM_DISPLAY_QUALITY_LEGENDARY)
end
function ZO_SharedSmithingImprovement:RefreshBoosterRows()
    for i, row in ipairs(self.rows) do
        local reagentName, icon, stack, _, _, _, _, functionalQuality, displayQuality = GetSmithingImprovementItemInfo(GetCraftingInteractionType(), i)
        row.reagentName = reagentName
        row.currentStack = stack
        row.functionalQuality = functionalQuality
        row.displayQuality = displayQuality
        -- row.quality is deprecated, included here for addon backwards compatibility
        row.quality = displayQuality
        row.icon = icon
        row.stackLabel:SetText(stack)
        if stack == 0 then
            row.stackLabel:SetColor(ZO_ERROR_COLOR:UnpackRGBA())
        else
            row.stackLabel:SetColor(ZO_SELECTED_TEXT:UnpackRGBA())
        end
        row.iconTexture:SetTexture(icon)
    end
end
function ZO_SharedSmithingImprovement:HandleDirtyEvent()
    if self.listControl:IsHidden() then
        self.dirty = true
    else
        self:Refresh()
    end
end
function ZO_SharedSmithingImprovement:SetCraftingType(craftingType, oldCraftingType, isCraftingTypeDifferent)
    if isCraftingTypeDifferent then
        local chartString = ZO_SharedSmithingImprovement_GetBoosterChartStringForCraftingType(craftingType)
        self.boosterHeaderLabel:SetText(chartString)
    end
    self.improvementSlot:SetItem(nil)
    self.inventory:HandleDirtyEvent()
end
function ZO_SharedSmithingImprovement:Refresh()
        -- Don't update improvement panel until the animation is complete: ESO-556307
        return
    end
    self.dirty = false
    self:OnSlotChanged()
end
function ZO_SharedSmithingImprovement:OnSlotChanged()
    self.currentQuality = nil
    local hasItem = self.improvementSlot:HasItem()
    if hasItem then
        local row = self:GetRowForSelection()
        if row then
            local maxBoosters = self:FindMaxBoostersToApply()
            self.spinner:SetMinMax(1, maxBoosters)
            self.spinner:SetValue(maxBoosters)
            self.spinner:SetSoftMax(row.currentStack)
            -- row.quality is deprecated, included here for addon backwards compatibility
            self.currentQuality = (row.functionalQuality and row.functionalQuality - 1) or (row.quality and row.quality -1) -- need the "from" quality
            self.boosterSlot.craftingType = GetCraftingInteractionType()
            self.boosterSlot.index = row.index
            ZO_ItemSlot_SetupSlot(self.boosterSlot, row.currentStack, row.icon)
            self:RefreshImprovementChance()
        else
            self:ClearSelections()
            return
        end
    else
        self.canImprove = false
        self.improvementChanceLabel:SetText(GetString(SI_SMITHING_IMPROVE_CHANCE_HEADER))
        self:ClearBoosterRowHighlight()
        self.owner:OnImprovementSlotChanged()
    end
    self.boosterSlot:SetHidden(not hasItem)
    if hasItem then
        self.resultTooltip:SetHidden(false)
    else
        self.resultTooltip:SetHidden(true)
    end
end
function ZO_SharedSmithingImprovement:GetBoosterRowForQuality(functionalQuality)
    for i, row in ipairs(self.rows) do
        -- row.quality is deprecated, included here for addon backwards compatibility
        local rowFunctionalQuality = row.functionalQuality or row.quality
        if rowFunctionalQuality - 1 == functionalQuality then
            return row
        end
    end
end
function ZO_SharedSmithingImprovement:OnInventoryUpdate(validItems)
    self.improvementSlot:ValidateSlottedItem(validItems)
    self:Refresh()
end
function ZO_SharedSmithingImprovement:ShowAppropriateSlotDropCallouts()
    self.improvementSlot:ShowDropCallout()
end
function ZO_SharedSmithingImprovement:HideAllSlotDropCallouts()
    self.improvementSlot:HideDropCallout()
end
function ZO_SharedSmithingImprovement:FindMaxBoostersToApply()
    local numBoostersToApply = 0
    local itemToImproveBagId, itemToImproveSlotIndex, craftingType = self:GetCurrentImprovementParams()
    repeat
        numBoostersToApply = numBoostersToApply + 1
        local chance = GetSmithingImprovementChance(itemToImproveBagId, itemToImproveSlotIndex, numBoostersToApply, craftingType)
    until chance >= 100.0 or numBoostersToApply == 1000
    return numBoostersToApply
end
function ZO_SharedSmithingImprovement:GetRowForSelection()
    if self.improvementSlot:HasItem() then
        local functionalQuality = GetItemFunctionalQuality(self.improvementSlot:GetBagAndSlot())
        return self:GetBoosterRowForQuality(functionalQuality)
    end
end
function ZO_SharedSmithingImprovement:GetCurrentImprovementParams()
    if self.improvementSlot:HasItem() then
        local bagId, slotIndex = self.improvementSlot:GetBagAndSlot()
        return bagId, slotIndex, GetCraftingInteractionType()
    end
end
function ZO_SharedSmithingImprovement:RefreshImprovementChance()
    if self.improvementSlot:HasItem() and self.currentQuality then
        local itemToImproveBagId, itemToImproveSlotIndex, craftingType = self:GetCurrentImprovementParams()
        local numBoostersToApply = self:GetNumBoostersToApply()
        local chance = GetSmithingImprovementChance(itemToImproveBagId, itemToImproveSlotIndex, numBoostersToApply, craftingType)
        chance = zo_roundToNearest(chance, .1)
        self.improvementChanceLabel:SetText(zo_strformat(SI_SMITHING_IMPROVE_CHANCE_FORMAT, chance))
        local row = self:GetBoosterRowForQuality(self.currentQuality)
        self.canImprove = numBoostersToApply <= row.currentStack
    end
end
function ZO_SharedSmithingImprovement:GetNumBoostersToApply()
    return self.spinner:GetValue()
end
function ZO_SharedSmithingImprovement:IsItemAlreadySlottedToCraft(bagId, slotIndex)
    return self.improvementSlot:IsItemId(GetItemInstanceId(bagId, slotIndex))
end
function ZO_SharedSmithingImprovement:CanItemBeAddedToCraft(bagId, slotIndex)
    return true -- currently no requirements to meet before being able to improve
end
function ZO_SharedSmithingImprovement:AddItemToCraft(bagId, slotIndex)
    self:SetImprovementSlotItem(bagId, slotIndex)
end
function ZO_SharedSmithingImprovement:RemoveItemFromCraft(bagId, slotIndex)
end
function ZO_SharedSmithingImprovement:SetImprovementSlotItem(bagId, slotIndex)
    self.improvementSlot:SetItem(bagId, slotIndex)
end
function ZO_SharedSmithingImprovement:OnFilterChanged(filterType)
    if self.awaitingLabel then
        self.awaitingLabel:SetText(GetString("SI_SMITHINGFILTERTYPE_IMPROVEAWAITING", filterType))
    end
end
function ZO_SharedSmithingImprovement:IsImprovable()
    return self.canImprove
end
function ZO_SharedSmithingImprovement:HasSelections()
    return self.improvementSlot:HasItem()
end
function ZO_SharedSmithingImprovement:ClearSelections()
end
function ZO_SharedSmithingImprovement:IsSlotted(bagId, slotIndex)
    return self.improvementSlot:IsBagAndSlot(bagId, slotIndex)
end
function ZO_SharedSmithingImprovement:Improve()
        -- Handle edge case where player hits R and E at the same time.
        return
    end
    local itemToImproveBagId, itemToImproveSlotIndex, craftingType = self:GetCurrentImprovementParams()
    local numBoostersToApply = self:GetNumBoostersToApply()
    local isItemLocked = IsItemPlayerLocked(itemToImproveBagId, itemToImproveSlotIndex)
    local chance = GetSmithingImprovementChance(itemToImproveBagId, itemToImproveSlotIndex, numBoostersToApply, craftingType)
    if isItemLocked and chance < 100 then
        ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, GetString(SI_CRAFTING_ALERT_CANT_IMPROVE_LOCKED_ITEM))
        return
    end
    local improveItemLink = GetItemLink(itemToImproveBagId, itemToImproveSlotIndex)
    local dialogName = "CONFIRM_IMPROVE_ITEM"
    if isItemLocked then
        if IsInGamepadPreferredMode() then
            dialogName = "GAMEPAD_CONFIRM_IMPROVE_LOCKED_ITEM"
        else
            dialogName = "CONFIRM_IMPROVE_LOCKED_ITEM"
        end
    end
    local function ShowImprovementDialog()
        ZO_Dialogs_ShowPlatformDialog(dialogName, { bagId = itemToImproveBagId, slotIndex = itemToImproveSlotIndex, boostersToApply = numBoostersToApply, chance = chance, }, {mainTextParams = { chance, improveItemLink, GetString(SI_PERFORM_ACTION_CONFIRMATION)}})
    end
    if IsItemBoPAndTradeable(itemToImproveBagId, itemToImproveSlotIndex) then
        ZO_Dialogs_ShowPlatformDialog("CONFIRM_MODIFY_TRADE_BOP", {onAcceptCallback = ShowImprovementDialog}, {mainTextParams={GetItemName(itemToImproveBagId, itemToImproveSlotIndex)}})
    else
        ShowImprovementDialog()
    end
end
-- Crafting slot
ZO_SmithingImprovementSlot = ZO_CraftingSlotBase:Subclass()
function ZO_SmithingImprovementSlot:New(...)
    return ZO_CraftingSlotBase.New(self, ...)
end
function ZO_SmithingImprovementSlot:Initialize(owner, control, slotType, craftingInventory)
    ZO_CraftingSlotBase.Initialize(self, owner, control, slotType, "", craftingInventory)
    self.nameLabel = control:GetNamedChild("Name")
end
function ZO_SmithingImprovementSlot:SetItem(bagId, slotIndex)
    local hadItem = self:HasItem()
    local oldItemInstanceId = self:GetItemId()
    self:SetupItem(bagId, slotIndex)
    if self:HasItem() then
        if oldItemInstanceId ~= self:GetItemId() then
            PlaySound(SOUNDS.SMITHING_ITEM_TO_IMPROVE_PLACED)
        end
    elseif hadItem then
        PlaySound(SOUNDS.SMITHING_ITEM_TO_IMPROVE_REMOVED)
    end
end
function ZO_SmithingImprovementSlot:Refresh()
    ZO_CraftingSlotBase.Refresh(self)
    if self.nameLabel then
        if self:HasItem() then
            self.nameLabel:SetHidden(false)
            self.nameLabel:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(self:GetBagAndSlot())))
            local displayQuality = GetItemDisplayQuality(self:GetBagAndSlot())
            self.nameLabel:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, displayQuality))
        else
            self.nameLabel:SetHidden(true)
        end
    end
end
function ZO_SmithingImprovementSlot:ShowDropCallout()
    self.dropCallout:SetHidden(false)
    self.dropCallout:SetTexture("EsoUI/Art/Crafting/crafting_alchemy_goodSlot.dds")
end
-- Shared helper functions (formerly local to the PC version)
    if craftingType == CRAFTING_TYPE_BLACKSMITHING then
        return GetString(SI_SMITHING_BLACKSMITH_BOOSTER_CHART)
    elseif craftingType == CRAFTING_TYPE_CLOTHIER then
        return GetString(SI_SMITHING_CLOTHIER_BOOSTER_CHART)
    elseif craftingType == CRAFTING_TYPE_WOODWORKING then
        return GetString(SI_SMITHING_WOODWORKING_BOOSTER_CHART)
    elseif craftingType == CRAFTING_TYPE_JEWELRYCRAFTING then
        return GetString(SI_SMITHING_JEWELRYCRAFTING_BOOSTER_CHART)
    end
end
    local craftingType = GetCraftingInteractionType()
    if craftingType == CRAFTING_TYPE_BLACKSMITHING then
        return SOUNDS.BLACKSMITH_IMPROVE_TOOLTIP_GLOW_SUCCESS, SOUNDS.BLACKSMITH_IMPROVE_TOOLTIP_GLOW_FAIL
    elseif craftingType == CRAFTING_TYPE_CLOTHIER then
        return SOUNDS.CLOTHIER_IMPROVE_TOOLTIP_GLOW_SUCCESS, SOUNDS.CLOTHIER_IMPROVE_TOOLTIP_GLOW_FAIL
    elseif craftingType == CRAFTING_TYPE_WOODWORKING then
        return SOUNDS.WOODWORKER_IMPROVE_TOOLTIP_GLOW_SUCCESS, SOUNDS.WOODWORKER_IMPROVE_TOOLTIP_GLOW_FAIL
    elseif craftingType == CRAFTING_TYPE_JEWELRYCRAFTING then
        return SOUNDS.JEWELRYCRAFTER_IMPROVE_TOOLTIP_GLOW_SUCCESS, SOUNDS.JEWELRYCRAFTER_IMPROVE_TOOLTIP_GLOW_FAIL
    end
end
    return CanItemBeSmithingImproved(itemData.bagId, itemData.slotIndex, GetCraftingInteractionType())
end
    return ZO_CraftingUtils_GetSmithingFilterFromItem(bagId, slotIndex) == filterType
end