|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 |
return objectend local dialogInfo = { gamepadInfo = { dialogType = GAMEPAD_DIALOGS.PARAMETRIC, }, title = { }, parametricList = {}, --we'll generate the entries on setup buttons = { -- Select Button { keybind = "DIALOG_PRIMARY", end, end, }, --Back { keybind = "DIALOG_NEGATIVE", }, }, }end--Pin Entry Creation entryData.pin = pin return entryDataend--Travel Entriesdo end end local firstPin = firstPinHandlerInfo.pin local secondPin = secondPinHandlerInfo.pin if isFirstLocked ~= isSecondLocked then return isFirstLocked else return firstName < secondName end end local pin = selectedData.pin return canTravel end local HEADER_TYPES = { HEADER_TRAVEL = 1, HEADER_CROWN_STORE = 2, HEADER_UPGRADE_CHAPTER = 3, } local HEADER_STRINGS = { } function ZO_WorldMapChoiceDialog_Gamepad:AddTravelDialogItems(parametricListEntries, mouseOverPinHandlers) --Only create each header once local headersAdded = {} local travelPinHandlers = {} if gamepadPinActionGroup == ZO_WORLD_MAP_GAMEPAD_PIN_ACTION_GROUP_FAST_TRAVEL then end end local pin = pinHandlerInfo.pin local headerType = HEADER_TYPES.HEADER_TRAVEL headerType = pin:GetLinkedCollectibleType() == COLLECTIBLE_CATEGORY_TYPE_CHAPTER and HEADER_TYPES.HEADER_UPGRADE_CHAPTER or HEADER_TYPES.HEADER_CROWN_STORE end else end end local dialogListEntry = { entryData = entryData, template = "ZO_GamepadMenuEntryNoCapitalization" } if not headersAdded[headerType] then headersAdded[headerType] = true end end endend--Quest Entriesdo local firstPin = firstPinHandlerInfo.pin local secondPin = secondPinHandlerInfo.pin return firstName < secondName end function ZO_WorldMapChoiceDialog_Gamepad:AddQuestDialogItems(parametricListEntries, mouseOverPinHandlers) local questPinHandlers = {} local gamepadPinActionGroup = ZO_WorldMap_GetGamepadPinActionGroupForHandler(pinHandlerInfo.handler) if gamepadPinActionGroup == ZO_WORLD_MAP_GAMEPAD_PIN_ACTION_GROUP_QUEST then end end local pin = pinHandlerInfo.pin local dialogListEntry = { entryData = entryData, template = "ZO_GamepadMenuEntryNoCapitalization" } end end endend--Respawn Entriesfunction ZO_WorldMapChoiceDialog_Gamepad:AddRespawnDialogItems(parametricListEntries, mouseOverPinHandlers) if gamepadPinActionGroup == ZO_WORLD_MAP_GAMEPAD_PIN_ACTION_GROUP_RESPAWN then local pin = pinHandlerInfo.pin local canRespawn = true canRespawn = false end end if canRespawn then local dialogListEntry = { entryData = entryData, template = "ZO_GamepadMenuEntryNoCapitalization" } end end end endend--Antiquity Entriesdo return firstName < secondName end function ZO_WorldMapChoiceDialog_Gamepad:AddAntiquityDialogItems(parametricListEntries, mouseOverPinHandlers) local antiquityPinHandlers = {} end end local pin = pinHandlerInfo.pin local NO_ICON = nil local dialogListEntry = { entryData = entryData, template = "ZO_GamepadMenuEntryNoCapitalization" } if i == 1 then end end endend--List Construction local parametricListEntries = dialog.info.parametricList endend--Events -- A pin that we were showing in the dialog was just removed from the map. -- A pin could have multiple entries in the list local parametricListEntries = parametricDialog.info.parametricList local entryRemoved = false if dialogListEntry.entryData.pin == pin then --if we are removing a header entry then migrate that header label to the next entry in the section if it exists local nextListEntry = parametricListEntries[i + 1] --if it already has a header it is the start of the next section end end entryRemoved = true end end if entryRemoved then if #parametricListEntries == 0 then else end end endend |