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ESO Function Data v101044
Setup()
Function Aliases
No known aliases for this function.
Global Function Definitions
ingame/battleground/battlegroundobjectivestatedisplay.lua:99
--
function ZO_BattlegroundObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:192
--
function ZO_FakeBattlegroundObjectiveIndicator:Setup(pinType)
ingame/battleground/battlegroundobjectivestatedisplay.lua:227
--
function ZO_CaptureAreaObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:297
--
function ZO_DominationObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:317
--
function ZO_CTFObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:354
--
function ZO_MurderballObjectiveStateIndicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/champion/championstarvisuals.lua:686
--
function ZO_ChampionStarVisuals:Setup(visualType, state, disciplineType, isSlotted)
ingame/guild/selectguilddialog.lua:150
--
function ZO_SelectGuildDialog:Setup(control)
ingame/map/gamepad/worldmapchoicedialog_gamepad.lua:286
--
function ZO_WorldMapChoiceDialog_Gamepad:Setup(dialog, data)
internalingame/tribute/tributemechanic_manager.lua:292
--
function ZO_TributeMechanicCardTile:Setup(parentControl, cardInstanceId, mechanicActivationSource, mechanicIndex, isLocalPlayerOwner, quantity, isResolved)
internalingame/tribute/tributemechanic_manager.lua:415
--
function ZO_TributeMechanicPatronTile:Setup(parentControl, patronDraftId, favorState, isPassive, mechanicIndex, isLocalPlayerOwner, quantity, isResolved)
internalingame/tribute/tributepatronstall.lua:38
--
function ZO_TributePatron_RequirementContainer:Setup(stallObject, favorState, requirementIndex)
pregame/accessibility/accessibilitymodedialog.lua:65
--
function ZO_AccessibilityModeFragment:Setup()
publicallingames/tribute/tributecard.lua:165
--
function ZO_TributeCard_MechanicContainer:Setup(cardObject, activationSource, mechanicIndex)
publicallingames/tribute/tributecard.lua:511
--
function ZO_TributeCard_StateEffect:Setup(cardObject, cardState, cardLayer)
publicallingames/tribute/tributecard.lua:677
--
function ZO_TributeCard:Setup(cardDefId, patronDefId, overrideSpace)
publicallingames/tribute/tributedata.lua:550
--
function ZO_TributeCardData:Setup(patronDefId, cardDefId)
publicallingames/tribute/tributerewardsdata.lua:72
--
function ZO_TributeRewardsData:Setup(rewardsType, rewardsTierId)
Local Function Definitions
ingame/crafting/gamepad/craftingresults_gamepad.lua:23
--
local function Setup(control, data)
libraries/zo_dialog/zo_listdialog.lua:46
--
local function Setup(rowControl, ...)
libraries/zo_dialog/zo_listdialog.lua:199
--
local function Setup(rowControl, ...)
Function Calls
ingame/armory/armorychampionactionbar.lua:167
--
self.starVisuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.SLOTTABLE, ZO_CHAMPION_STAR_STATE.PURCHASED, disciplineType, NOT_SLOTTED)
ingame/battleground/battlegroundobjectivestatedisplay.lua:228
--
ZO_BattlegroundObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:299
--
ZO_CaptureAreaObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:318
--
ZO_BattlegroundObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:355
--
ZO_BattlegroundObjectiveStateIndicator.Setup(self, keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:501
--
indicator:Setup(keepId, objectiveId, battlegroundContext)
ingame/battleground/battlegroundobjectivestatedisplay.lua:534
--
fakeIndicator:Setup(pinType)
ingame/champion/championassignableactionbar.lua:345
--
self.starVisuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.SLOTTABLE, ZO_CHAMPION_STAR_STATE.PURCHASED, disciplineType, NOT_SLOTTED)
ingame/champion/championstar.lua:343
--
self.visuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.NORMAL, state)
ingame/champion/championstar.lua:347
--
self.visuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.SLOTTABLE, state, disciplineType, isSlotted)
ingame/champion/championstar.lua:466
--
self.visuals:Setup(ZO_CHAMPION_STAR_VISUAL_TYPE.CLUSTER, state)
ingame/guild/selectguilddialog.lua:12
--
self:Setup(dialogControl)
ingame/map/gamepad/worldmapchoicedialog_gamepad.lua:12
--
self:Setup(...)
pregame/accessibility/accessibilitymodedialog.lua:10
--
ACCESSIBILITY_MODE_PROMPT_FRAGMENT:Setup()
publicallingames/tribute/tributecard.lua:678
--
ZO_TributeCardData.Setup(self, patronDefId, cardDefId)
publicallingames/tribute/tributedata.lua:546
--
self:Setup(patronDefId, cardDefId)
publicallingames/tribute/tributepoolmanager.lua:50
--
object:Setup(cardObject, activationSource, mechanicIndex)
publicallingames/tribute/tributepoolmanager.lua:107
--
object:Setup(cardObject, cardState, cardLayer)
publicallingames/tribute/tributepoolmanager.lua:155
--
object:Setup(cardDefId, patronDefId, overrideSpace)
publicallingames/tribute/tributepoolmanager.lua:185
--
object:Setup(parentControl, cardInstanceId, mechanicActivationSource, mechanicIndex, isLocalPlayerOwner, quantity, isResolved)
publicallingames/tribute/tributepoolmanager.lua:213
--
object:Setup(parentControl, patronDraftId, favorState, isPassive, mechanicIndex, isLocalPlayerOwner, quantity, isResolved)
publicallingames/tribute/tributepoolmanager.lua:266
--
object:Setup(patronStallObject, favorState, requirementIndex)
publicallingames/tribute/tributerewardsdata.lua:68
--
self:Setup(rewardsType, rewardsTierId)