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-- Card Alpha Animation Pool --
timeline . key = objectKey
return timeline
end
timeline . cardObject = cardObject
return timeline , objectKey
end
-- Card Glow Animation Pool --
timeline . key = objectKey
return timeline
end
timeline . cardObject = cardObject
return timeline , objectKey
end
-- Card Mechanic Container Pool --
end
function ZO_TributeCardMechanicContainerPool : AcquireObject ( cardObject , activationSource , mechanicIndex , ... )
-- It's a control pool under the hood, for ease of creating the relationship between the control and the object,
-- but consumers will want the object, not the control, to work with
return object , objectKey
end
-- When waiting in the pool, parent to the pool's parent, instead of the card
end
-- Card Mechanic Glow Control Pool --
end
end
-- When waiting in the pool, parent to the pool's parent, instead of the card
end
-- Card State Effect Pool --
end
-- It's a control pool under the hood, for ease of creating the relationship between the control and the object,
-- but consumers will want the object, not the control, to work with
return object , objectKey
end
-- When waiting in the pool, parent to the pool's parent, instead of the card
end
-- Card Popup Animation Pool --
timeline . key = objectKey
return timeline
end
timeline . cardObject = cardObject
return timeline , objectKey
end
-- Card Pool --
end
function ZO_TributeCardPool : AcquireObject ( cardDefId , patronDefId , parentControl , overrideSpace , ... )
-- It's a control pool under the hood, for ease of creating the relationship between the control and the object,
-- but consumers will want the object, not the control, to work with
if parentControl then
end
return object , objectKey
end
-- When waiting in the pool, parent to the pool's parent, instead of the card
-- Order matters here, because we need to clear any space or transform changes before we reparent
end
-- Mechanic Card Tile Pool --
end
function ZO_TributeMechanicCardTilePool : AcquireObject ( parentControl , cardInstanceId , mechanicActivationSource , mechanicIndex , isLocalPlayerOwner , quantity , isResolved , ... )
-- It's a control pool under the hood, for ease of creating the relationship between the control and the object,
-- but consumers will want the object, not the control, to work with
object : Setup ( parentControl , cardInstanceId , mechanicActivationSource , mechanicIndex , isLocalPlayerOwner , quantity , isResolved )
return object , objectKey
end
-- When waiting in the pool, parent to the pool's parent, instead of the card
end
-- Mechanic Patron Tile Pool --
end
function ZO_TributeMechanicPatronTilePool : AcquireObject ( parentControl , patronDraftId , favorState , isPassive , mechanicIndex , isLocalPlayerOwner , quantity , isResolved , ... )
-- It's a control pool under the hood, for ease of creating the relationship between the control and the object,
-- but consumers will want the object, not the control, to work with
object : Setup ( parentControl , patronDraftId , favorState , isPassive , mechanicIndex , isLocalPlayerOwner , quantity , isResolved )
return object , objectKey
end
-- When waiting in the pool, parent to the pool's parent, instead of the patron
end
-- Mechanic Tile Animation Pool --
timeline . key = objectKey
return timeline
end
timeline . object = tileObject
timeline . animation = animation
return timeline , objectKey
end
timeline . object = nil
timeline . animation = nil
end
-- Patron Requirement Container Pool --
end
function ZO_TributePatronRequirementContainerPool : AcquireObject ( patronStallObject , favorState , requirementIndex , ... )
-- It's a control pool under the hood, for ease of creating the relationship between the control and the object,
-- but consumers will want the object, not the control, to work with
return object , objectKey
end
-- When waiting in the pool, parent to the pool's parent, instead of the stall
end
-- Pool Manager --
-- This manager exists as a convenient way to keep track of all pools being used, and its control can be the parent instead of GuiRoot.
-- It also allows deferring the creation of the pools until all other XMLs load.
-- Alpha Animation Pool
-- Glow Animation Pool
-- Card Mechanic Control Pool
self . mechanicContainerPool = ZO_TributeCardMechanicContainerPool : New ( "ZO_TributeCard_MechanicContainer_Template" , control , "Mechanic" )
-- Card Mechanic Glow Control Pool
self . mechanicGlowPool = ZO_TributeCardMechanicGlowPool : New ( "ZO_TributeCard_MechanicGlow_Template" , control , "MechanicGlow" )
-- Card State Effect Control Pool
self . cardStateEffectPool = ZO_TributeCardStateEffectPool : New ( "ZO_TributeCard_StateEffect_Template" , control , "CardStateEffect" )
-- Card Trigger Animation Control Pool
self . cardTriggerAnimationPool = ZO_TributeCardStateEffectPool : New ( "ZO_TributeCard_TriggerAnimation_Template" , control , "CardTriggerAnimation" )
-- Card Popup Animation Pool
internalassert ( TRIBUTE_CARD_TYPE_ITERATION_END == 1 , "A new Tribute card type has been added. Please add a new template and control pool for it (e.g: ZO_TributeCard_Action)" )
-- Card Pools
{
[ TRIBUTE_CARD_TYPE_ACTION ] = ZO_TributeCardPool : New ( "ZO_TributeCard_Action" , control , "ActionCard" ) ,
}
-- Mechanic Card Tile Player Control Pool
self . mechanicCardTilePlayerPool = ZO_TributeMechanicCardTilePool : New ( "ZO_TributeMechanicCardTilePlayer" , control , "TributeMechanicCardTilePlayer" )
-- Mechanic Card Tile Opponent Control Pool
self . mechanicCardTileOpponentPool = ZO_TributeMechanicCardTilePool : New ( "ZO_TributeMechanicCardTileOpponent" , control , "TributeMechanicCardTileOpponent" )
--Mechanic Patron Tile Player Control Pool
self . mechanicPatronTilePlayerPool = ZO_TributeMechanicPatronTilePool : New ( "ZO_TributeMechanicPatronTilePlayer" , control , "TributeMechanicPatronTilePlayer" )
--Mechanic Patron Tile Opponent Control Pool
self . mechanicPatronTileOpponentPool = ZO_TributeMechanicPatronTilePool : New ( "ZO_TributeMechanicPatronTileOpponent" , control , "TributeMechanicPatronTileOpponent" )
-- Mechanic Tile Animation Pool
self . mechanicTileAnimationPool = ZO_TributeMechanicTileAnimationPool : New ( "ZO_TributeMechanicTile_Timeline" )
-- Patron Requirement Control Pool
self . patronRequirementContainerPool = ZO_TributePatronRequirementContainerPool : New ( "ZO_TributePatronStall_RequirementContainer_Template" , control , "Requirement" )
-- Stacked Card Back Texture Control Pool
end
self . stackedCardBackTexturePool = ZO_ControlPool : New ( "ZO_TributeCard_StackedCardBack" , control , "StackedCardBack" )
end
end
end
end
end
end
end
end
end
end
end
end
end
end
function ZO_Tribute_PoolManager : AcquireCardByDefIds ( cardDefId , patronDefId , parentControl , overrideSpace )
return cardObject
end
function ZO_Tribute_PoolManager : AcquireCardByInstanceId ( cardInstanceId , parentControl , overrideSpace )
-- Instance id based APIs are only available in the internal GUI
return cardObject
end
return nil
end
end
end
end |