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local BOUNTY_DISPLAY_UPDATE_DELAY_SECONDS = 1 return objectend -- Initialize state { showTooltips = true, customTooltip = SI_STATS_BOUNTY_LABEL, font = isGamepad and "ZoFontGamepadHeaderDataValue" or "ZoFontGameLargeBold", isGamepad = isGamepad, iconSide = RIGHT, } -- Set up controls end else endend endend ZO_CurrencyControl_SetSimpleCurrency(self.control, CURT_MONEY, GetFullBountyPayoffAmount(), self.currencyOptions, CURRENCY_SHOW_ALL, true) endend return SCREEN_NARRATION_MANAGER:CreateNarratableObject(ZO_Currency_FormatGamepad(CURT_MONEY, GetFullBountyPayoffAmount(), ZO_CURRENCY_FORMAT_AMOUNT_NAME)) endend |