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--Gamepad Store Component---------------------------endendendend endend endendendend mode = mode, fragment = fragment, keybind = keybind, }end--Gamepad Store List Component----------------------------------ZO_STORE_FORCE_VALID_PRICE = truefunction ZO_GamepadStoreListComponent:Initialize(scene, storeMode, tabText, overrideTemplate, overrideHeaderTemplateSetupFunction, templateControlPrefix, templateWithHeaderControlPrefix) self.list = self:CreateItemList(scene, storeMode, overrideTemplate, overrideHeaderTemplateSetupFunction, templateControlPrefix, templateWithHeaderControlPrefix)end endend else end endendendendfunction ZO_GamepadStoreListComponent:SetupEntry(control, data, selected, selectedDuringRebuild, enabled, activated)endfunction ZO_GamepadStoreListComponent:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, price, forceValid, mode) -- Default to CURT_MONEY local currencyType = CURT_MONEY if not useDefaultCurrency then endend local invalidPrice = not forceValid and price > GetCurrencyAmount(currencyType, playerStoredLocation) or false ZO_CurrencyControl_SetSimpleCurrency(priceControl, currencyType, price, options, CURRENCY_SHOW_ALL, invalidPrice)endendfunction ZO_GamepadStoreListComponent:CreateItemList(scene, storeMode, overrideTemplate, overrideHeaderTemplateSetupFunction, templateControlPrefix, templateWithHeaderControlPrefix) local SETUP_LIST_LOCALLY = true ZO_GamepadStoreList.SetMode(list, storeMode, setupFunction, overrideTemplate, overrideHeaderTemplateSetupFunction, templateControlPrefix, templateWithHeaderControlPrefix) -- ZO_Gamepad_ParametricList_Search_Screen:PerformUpdate requires this function. end end) if activated then else local NO_DATA = nil end end) end endend endend return ZO_GAMEPAD_CURRENCY_OPTIONSend |