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--Gamepad Store Component
---------------------------
end
end
end
end
end
end
end
end
end
end
mode = mode ,
fragment = fragment ,
}
end
--Gamepad Store List Component
----------------------------------
ZO_STORE_FORCE_VALID_PRICE = true
function ZO_GamepadStoreListComponent : Initialize ( scene , storeMode , tabText , overrideTemplate , overrideHeaderTemplateSetupFunction , templateControlPrefix , templateWithHeaderControlPrefix )
self . list = self : CreateItemList ( scene , storeMode , overrideTemplate , overrideHeaderTemplateSetupFunction , templateControlPrefix , templateWithHeaderControlPrefix )
end
end
end
else
end
end
end
end
end
function ZO_GamepadStoreListComponent : SetupEntry ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
function ZO_GamepadStoreListComponent : SetupStoreItem ( control , data , selected , selectedDuringRebuild , enabled , activated , price , forceValid , mode )
-- Default to CURT_MONEY
local currencyType = CURT_MONEY
if not useDefaultCurrency then
end
end
local invalidPrice = not forceValid and price > GetCurrencyAmount ( currencyType , playerStoredLocation ) or false
ZO_CurrencyControl_SetSimpleCurrency ( priceControl , currencyType , price , options , CURRENCY_SHOW_ALL , invalidPrice )
end
end
function ZO_GamepadStoreListComponent : CreateItemList ( scene , storeMode , overrideTemplate , overrideHeaderTemplateSetupFunction , templateControlPrefix , templateWithHeaderControlPrefix )
local SETUP_LIST_LOCALLY = true
ZO_GamepadStoreList . SetMode ( list , storeMode , setupFunction , overrideTemplate , overrideHeaderTemplateSetupFunction , templateControlPrefix , templateWithHeaderControlPrefix )
-- ZO_Gamepad_ParametricList_Search_Screen:PerformUpdate requires this function.
end
end )
if activated then
else
local NO_DATA = nil
end
end )
end
end
end
end
end
return ZO_GAMEPAD_CURRENCY_OPTIONS
end |