Back to Home

ESO Lua File v101041

ingame/tradinghouse/tradinghouse_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
ZO_TRADING_HOUSE_MODE_BROWSE = 1
ZO_TRADING_HOUSE_MODE_SELL = 2
ZO_TRADING_HOUSE_MODE_LISTINGS = 3
ZO_TRADING_HOUSE_SYSTEM_NAME = "tradingHouse"
ZO_TRADING_HOUSE_INTERACTION =
{
    type = "TradingHouse",
    OnInteractSwitch = function()
        internalassert(false, "OnInteractSwitch is being called.")
        SYSTEMS:GetObject(ZO_TRADING_HOUSE_SYSTEM_NAME):CloseTradingHouse()
    end,
    interactTypes = { INTERACTION_TRADINGHOUSE },
}
    if not itemData.formattedName then
        itemData.formattedName = zo_strformat(SI_TOOLTIP_ITEM_NAME, itemData.name)
    end
    return itemData.formattedName
end
    local timeString = ZO_FormatTime(itemData.timeRemaining, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT, TIME_FORMAT_PRECISION_TWELVE_HOUR_NO_SECONDS, TIME_FORMAT_DIRECTION_DESCENDING)
    return ZO_CachedStrFormat(SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME, timeString)
end
function ZO_TradingHouse_CreateItemData(index, icon, name, displayQuality, stackCount, sellerName, timeRemaining, purchasePrice, currencyType, itemLink, itemUniqueId, purchasePricePerUnit)
    if name ~= "" and stackCount > 0 then
        local UNIT_PRICE_PRECISION = 0.01
        purchasePricePerUnit = zo_roundToNearest(purchasePricePerUnit, UNIT_PRICE_PRECISION)
        currencyType = currencyType or CURT_MONEY
        local result =
        {
            slotIndex = index,
            icon = icon,
            name = name,
            displayQuality = displayQuality,
            -- quality is deprecated, included here for addon backwards compatibility
            quality = displayQuality,
            stackCount = stackCount,
            sellerName = sellerName,
            timeRemaining = timeRemaining,
            purchasePrice = purchasePrice,
            purchasePricePerUnit = purchasePricePerUnit,
            currencyType = currencyType,
            itemLink = itemLink,
            itemUniqueId = itemUniqueId,
        }
        return result
    end
    return nil
end
    local icon, name, displayQuality, stackCount, sellerName, timeRemaining, purchasePrice, currencyType, itemUniqueId, purchasePricePerUnit = GetTradingHouseListingItemInfo(index)
    local itemLink = GetTradingHouseListingItemLink(index)
    return ZO_TradingHouse_CreateItemData(index, icon, name, displayQuality, stackCount, sellerName, timeRemaining, purchasePrice, currencyType, itemLink, itemUniqueId, purchasePricePerUnit)
end
    local icon, name, displayQuality, stackCount, sellerName, timeRemaining, purchasePrice, currencyType, itemUniqueId, purchasePricePerUnit = GetTradingHouseSearchResultItemInfo(index)
    local itemLink = GetTradingHouseSearchResultItemLink(index)
    return ZO_TradingHouse_CreateItemData(index, icon, name, displayQuality, stackCount, sellerName, timeRemaining, purchasePrice, currencyType, itemLink, itemUniqueId, purchasePricePerUnit)
end
    -- It would be nice if we could record historical posts made by this character, and recall those prices here.
    local SUGGESTED_VALUE_MULTIPLIER = 3
    local _, stackCount, vendorPricePerUnit = GetItemInfo(bagId, slotIndex)
    return vendorPricePerUnit * stackCount * SUGGESTED_VALUE_MULTIPLIER
end
--[[
Trading House Singleton
--]]
ZO_TradingHouse_Singleton = ZO_InitializingObject:Subclass()
function ZO_TradingHouse_Singleton:Initialize()
    local function OnTradingHouseOpen()
        local selectedGuild = GetSelectedTradingHouseGuildId()
        if not selectedGuild then
            SelectTradingHouseGuildId(GetGuildId(1))
        end
        SYSTEMS:GetObject(ZO_TRADING_HOUSE_SYSTEM_NAME):OpenTradingHouse()
        SYSTEMS:ShowScene(ZO_TRADING_HOUSE_SYSTEM_NAME)
    end
    local function OnCloseTradingHouse()
        SYSTEMS:GetObject(ZO_TRADING_HOUSE_SYSTEM_NAME):CloseTradingHouse()
    end
    EVENT_MANAGER:RegisterForEvent(ZO_TRADING_HOUSE_SYSTEM_NAME, EVENT_OPEN_TRADING_HOUSE, function() OnTradingHouseOpen() end)
    EVENT_MANAGER:RegisterForEvent(ZO_TRADING_HOUSE_SYSTEM_NAME, EVENT_CLOSE_TRADING_HOUSE, function() OnCloseTradingHouse() end)
    local guildTraderFilterTargetDescriptor =
    {
        [BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT] =
        {
            searchFilterList =
            {
                BACKGROUND_LIST_FILTER_TYPE_NAME,
            },
            primaryKeys =
            {
                BAG_BACKPACK,
            }
        },
    }
    TEXT_SEARCH_MANAGER:SetupContextTextSearch("guildTraderTextSearch", guildTraderFilterTargetDescriptor)
end
ZO_TRADING_HOUSE_SINGLETON = ZO_TradingHouse_Singleton:New()
--[[
TradingHouseShared
--]]
ZO_TradingHouse_Shared = ZO_InitializingCallbackObject:Subclass()
function ZO_TradingHouse_Shared:Initialize(control)
    self.control = control
end
function ZO_TradingHouse_Shared:GetCurrentMode()
    return self.currentMode
end
function ZO_TradingHouse_Shared:SetCurrentMode(mode)
    self.currentMode = mode
end
function ZO_TradingHouse_Shared:IsInSellMode()
    return self.currentMode == ZO_TRADING_HOUSE_MODE_SELL
end
function ZO_TradingHouse_Shared:IsInSearchMode()
    return self.currentMode == ZO_TRADING_HOUSE_MODE_BROWSE
end
function ZO_TradingHouse_Shared:IsInListingsMode()
    return self.currentMode == ZO_TRADING_HOUSE_MODE_LISTINGS
end
function ZO_TradingHouse_Shared:CreateGuildSpecificItemData(index, fn)
    local icon, name, displayQuality, stackCount, requiredLevel, requiredCP, purchasePrice, currencyType = fn(index)
    if name ~= "" then
        local UNIT_PRICE_PRECISION = .01
        local purchasePricePerUnit = zo_roundToNearest(purchasePrice / stackCount, UNIT_PRICE_PRECISION)
        local result =
        {
            slotIndex = index,
            icon = icon,
            name = name,
            displayQuality = displayQuality,
            -- quality is deprecated, included here for addon backwards compatibility
            quality = displayQuality,
            stackCount = stackCount,
            sellerName = GetString(SI_GUILD_HERALDRY_SELLER_NAME),
            timeRemaining = 0,
            requiredLevel = requiredLevel,
            requiredCP = requiredCP,
            purchasePrice = purchasePrice,
            purchasePricePerUnit = purchasePricePerUnit,
            currencyType = currencyType,
            isGuildSpecificItem = true,
        }
        return result
    end
end
--[[ Functions to be overridden ]]--
function ZO_TradingHouse_Shared:InitializeSearchTerms()
end
function ZO_TradingHouse_Shared:UpdateForGuildChange()
end
function ZO_TradingHouse_Shared:CloseTradingHouse()
end
function ZO_TradingHouse_Shared:SearchForItemLink(itemLink)
    assert(false) -- must be overridden
end
--[[
Trading House Search Helper
--]]
ZO_TradingHouseSearch = ZO_CallbackObject:Subclass()
function ZO_TradingHouseSearch:New(...)
    local search = ZO_CallbackObject.New(self)
    search:Initialize(...)
    return search
end
function ZO_TradingHouseSearch:Initialize()
    self.hasSearchCooldown = GetTradingHouseCooldownRemaining() > 0
    EVENT_MANAGER:RegisterForEvent("ZO_TradingHouseSearch", EVENT_TRADING_HOUSE_SEARCH_COOLDOWN_UPDATE, function(_, ...) self:OnSearchCooldownUpdate(...) end)
    EVENT_MANAGER:RegisterForEvent("ZO_TradingHouseSearch", EVENT_TRADING_HOUSE_AWAITING_RESPONSE, function(_, ...) self:OnAwaitingResponse(...) end)
    EVENT_MANAGER:RegisterForEvent("ZO_TradingHouseSearch", EVENT_TRADING_HOUSE_RESPONSE_TIMEOUT, function(_, ...) self:OnResponseTimeout(...) end)
    EVENT_MANAGER:RegisterForEvent("ZO_TradingHouseSearch", EVENT_TRADING_HOUSE_RESPONSE_RECEIVED, function(_, ...) self:OnResponseReceived(...) end)
    EVENT_MANAGER:RegisterForEvent("ZO_TradingHouseSearch", EVENT_TRADING_HOUSE_SELECTED_GUILD_CHANGED, function(_, ...) self:OnSelectedGuildChanged(...) end)
end
function ZO_TradingHouseSearch:AssociateWithSearchFeatures(features)
    self.features = features
    -- update search filter/name match state to reflect new features
    local NOT_CHANGED_BY_FEATURE = nil
    self:HandleSearchCriteriaChanged(NOT_CHANGED_BY_FEATURE)
end
function ZO_TradingHouseSearch:DisassociateWithSearchFeatures()
    self.features = nil
end
function ZO_TradingHouseSearch:OnSearchCooldownUpdate(cooldownMilliseconds)
    self.hasSearchCooldown = cooldownMilliseconds > 0
end
function ZO_TradingHouseSearch:OnAwaitingResponse(responseType)
    self:SetAwaitingResponseType(responseType)
    self:FireCallbacks("OnAwaitingResponse", responseType)
end
function ZO_TradingHouseSearch:OnResponseTimeout()
    self.awaitingResponseTimedOut = true
    self:FireCallbacks("OnResponseTimeout")
end
function ZO_TradingHouseSearch:OnResponseReceived(responseType, result)
    if self:IsWaitingForResponseType(responseType) then
        self:ClearAwaitingResponseType()
        if responseType == TRADING_HOUSE_RESULT_PURCHASE_PENDING and result == TRADING_HOUSE_RESULT_SUCCESS then
            if AreAllTradingHouseSearchResultsPurchased() then
                self:SetSearchState(TRADING_HOUSE_SEARCH_STATE_COMPLETE, TRADING_HOUSE_SEARCH_OUTCOME_ALL_RESULTS_PURCHASED)
            end
        elseif responseType == TRADING_HOUSE_RESULT_SEARCH_PENDING and result == TRADING_HOUSE_RESULT_SUCCESS then
            self.numItemsOnPage, self.page, self.hasMorePages = GetTradingHouseSearchResultsInfo()
            local searchOutcome = (self.numItemsOnPage == 0) and TRADING_HOUSE_SEARCH_OUTCOME_NO_RESULTS or TRADING_HOUSE_SEARCH_OUTCOME_HAS_RESULTS
            self:SetSearchState(TRADING_HOUSE_SEARCH_STATE_COMPLETE, searchOutcome)
        end
        self:FireCallbacks("OnResponseReceived", responseType, result)
    end
end
function ZO_TradingHouseSearch:OnSelectedGuildChanged()
    self:FireCallbacks("OnSelectedGuildChanged")
end
function ZO_TradingHouseSearch:HandleSearchCriteriaChanged(changedByFeature)
    if self.features and changedByFeature ~= self.features.nameSearchFeature then
        -- Update filters so name matching can cross-reference the search text with the non-search features.
        local NOT_PERFORMING_SEARCH = false
        self:ApplyFilters(NOT_PERFORMING_SEARCH)
    end
    self:FireCallbacks("OnSearchCriteriaChanged", changedByFeature)
end
function ZO_TradingHouseSearch:GetSearchState()
    return self.searchState
end
function ZO_TradingHouseSearch:SetSearchState(searchState, searchOutcome)
    searchOutcome = searchOutcome or self.searchOutcome
    if self.searchState ~= searchState or self.searchOutcome ~= searchOutcome then
        self.searchOutcome = searchOutcome
        self.searchState  = searchState
        self:FireCallbacks("OnSearchStateChanged", searchState, searchOutcome)
    end
end
function ZO_TradingHouseSearch:GetSearchOutcome()
    return self.searchOutcome
end
function ZO_TradingHouseSearch:ResetAllSearchData()
    self:ResetPageData()
    self:SetSearchState(TRADING_HOUSE_SEARCH_STATE_NONE)
end
function ZO_TradingHouseSearch:InitializeOrderingData()
    self.sortField = TRADING_HOUSE_SORT_SALE_PRICE_PER_UNIT
    self.sortOrder = ZO_SORT_ORDER_UP
    self.useLastExecutedSearchFilters = false
end
function ZO_TradingHouseSearch:ResetAppliedSearchTerms()
end
function ZO_TradingHouseSearch:SetFilter(filterType, filterValueArg)
    if type(filterValueArg) == "table" then
        local maxExactTerms, numExactTerms = GetMaxTradingHouseFilterExactTerms(filterType), #filterValueArg
        internalassert(maxExactTerms >= numExactTerms, "Too many filter arguments")
        SetTradingHouseFilter(filterType, unpack(filterValueArg))
    else
        SetTradingHouseFilter(filterType, filterValueArg)
    end
end
function ZO_TradingHouseSearch:SetFilterRange(filterType, minValue, maxValue)
    SetTradingHouseFilterRange(filterType, minValue, maxValue)
end
function ZO_TradingHouseSearch:SetShouldShowGuildSpecificItems(includeGuildSpecificItems)
    self.includeGuildSpecificItems = includeGuildSpecificItems
end
function ZO_TradingHouseSearch:ShouldShowGuildSpecificItems()
    return self.includeGuildSpecificItems
end
function ZO_TradingHouseSearch:LoadSearchTable(searchTable)
    for _, feature in pairs(self.features) do
        feature:LoadFromTable(searchTable)
    end
end
function ZO_TradingHouseSearch:LoadSearchItem(itemLink)
    for _, feature in pairs(self.features) do
        feature:LoadFromItem(itemLink)
    end
end
do
    local function TryInsert(numericallyIndexedTable, valueOrNil)
        if valueOrNil ~= nil then
            table.insert(numericallyIndexedTable, valueOrNil)
        end
    end
    function ZO_TradingHouseSearch:GenerateSearchTableShortDescription(searchTable)
        local nameSearchFeature = self.features.nameSearchFeature
        local categoryFeature = self.features.searchCategoryFeature
        local descriptionStrings = {}
        TryInsert(descriptionStrings, nameSearchFeature:GetDescriptionFromTable(searchTable))
        TryInsert(descriptionStrings, categoryFeature:GetCategoryDescriptionFromTable(searchTable))
        return ZO_GenerateCommaSeparatedListWithoutAnd(descriptionStrings)
    end
end
do
    local function AddFeatureDescription(feature, searchTable, featureDescriptions)
        local description = feature:GetDescriptionFromTable(searchTable)
        if description ~= nil then
            table.insert(featureDescriptions, {name = feature:GetDisplayName(), description = description})
        end
    end
    function ZO_TradingHouseSearch:GenerateSearchTableDescription(searchTable)
        local descriptions = {}
        AddFeatureDescription(self.features.nameSearchFeature, searchTable, descriptions)
        self.features.searchCategoryFeature:AddContextualFeatureDescriptionsFromTable(searchTable, descriptions)
        AddFeatureDescription(self.features.qualityFeature, searchTable, descriptions)
        AddFeatureDescription(self.features.priceRangeFeature, searchTable, descriptions)
        local descriptionLines = {}
        for _, descriptionTable in ipairs(descriptions) do
            table.insert(descriptionLines, zo_strformat(SI_TRADING_HOUSE_SEARCH_DESCRIPTION_LINE, descriptionTable.name, descriptionTable.description))
        end
        return ZO_GenerateNewlineSeparatedList(descriptionLines)
    end
end
function ZO_TradingHouseSearch:ApplyFilters(isPerformingSearch)
    for _, feature in pairs(self.features) do
        feature:ApplyToSearch(self, isPerformingSearch)
    end
end
function ZO_TradingHouseSearch:CreateSearchTable()
    local searchTable = {}
    for _, feature in pairs(self.features) do
        feature:SaveToTable(searchTable)
    end
    return searchTable
end
function ZO_TradingHouseSearch:ResetPageData()
    self.page = 0
    self.numItemsOnPage = 0
    self.hasMorePages = false
end
function ZO_TradingHouseSearch:HasPreviousPage()
    return self.page > 0
end
function ZO_TradingHouseSearch:HasNextPage()
    return self.hasMorePages
end
function ZO_TradingHouseSearch:GetNumItemsOnPage()
    return self.numItemsOnPage
end
function ZO_TradingHouseSearch:GetPage()
    return self.page
end
function ZO_TradingHouseSearch:GetTargetPage()
    return self.targetPage
end
function ZO_TradingHouseSearch:GetSortOptions(sortKey, sortOrder)
    return self.sortField, self.sortOrder
end
function ZO_TradingHouseSearch:SearchNextPage()
    if self.hasMorePages then
        self.targetPage = self.page + 1
        self.useLastExecutedSearchFilters = true
        self:DoSearch()
    end
end
function ZO_TradingHouseSearch:SearchPreviousPage()
    if self.page > 0 then
        self.targetPage = self.page - 1
        self.useLastExecutedSearchFilters = true
        self:DoSearch()
    end
end
function ZO_TradingHouseSearch:ChangeSort(sortKey, sortOrder)
    self.sortField = sortKey
    self.sortOrder = sortOrder
    -- Don't search unless we have already searched once
    if self:GetSearchState() ~= TRADING_HOUSE_SEARCH_STATE_NONE then
        self.useLastExecutedSearchFilters = true
        self:DoSearch()
    end
end
function ZO_TradingHouseSearch:DoSearchWhenReady()
    if not self.waitingToSearch then
        self.waitingToSearch = true
        EVENT_MANAGER:RegisterForUpdate("ZO_TradingHouseSearch", 10, function()
            if self:CanPerformSearch() then
                self.waitingToSearch = false
                EVENT_MANAGER:UnregisterForUpdate("ZO_TradingHouseSearch")
                local QUEUED_SEARCH = true
                self:DoSearch(QUEUED_SEARCH)
            end
        end)
    end
end
function ZO_TradingHouseSearch:CancelPendingSearch()
    if self.waitingToSearch then
        self.waitingToSearch = false
        EVENT_MANAGER:UnregisterForUpdate("ZO_TradingHouseSearch")
        self:FireCallbacks("OnSearchRequestCanceled")
        self:SetSearchState(TRADING_HOUSE_SEARCH_STATE_NONE)
    end
end
function ZO_TradingHouseSearch:DoSearch(isQueuedSearch)
    self:ResetPageData()
    -- Start search visually. This is unnecessary if we're executing a queued search, because we will have already started this search
    if not isQueuedSearch then
        self:FireCallbacks("OnSearchRequested")
        self:SetSearchState(TRADING_HOUSE_SEARCH_STATE_WAITING)
        PlaySound(SOUNDS.TRADING_HOUSE_SEARCH_INITIATED)
    end
    local nameSearchFeature = self.features.nameSearchFeature
    local isNameMatchValid, searchOutcome = nameSearchFeature:IsNameMatchValid()
    if not isNameMatchValid then
        -- This name match could never return any results, early out
        PlaySound(SOUNDS.GENERAL_ALERT_ERROR)
        self:SetSearchState(TRADING_HOUSE_SEARCH_STATE_COMPLETE, searchOutcome)
        return
    end
    if nameSearchFeature:IsNameMatchTruncated() then
        local NO_SOUND = nil
        ZO_Alert(UI_ALERT_CATEGORY_ALERT, NO_SOUND, GetString(SI_TRADING_HOUSE_SEARCH_TRUNCATED))
    end
    -- Skip searches where we don't actually use the current filters, or
    -- searches that have already been saved and queued. In both of these cases
    -- the player would have already created a history entry when they first did
    -- the search.
    if not self.useLastExecutedSearchFilters and not isQueuedSearch then
        TRADING_HOUSE_SEARCH_HISTORY_MANAGER:SaveToHistory(self:CreateSearchTable())
    end
    if self:ShouldShowGuildSpecificItems() then
        -- Guild specific items are loaded when the trading house is opened, so we can skip directly to the search results without triggering a search request
        local guildItemSearchOutcome = GetNumGuildSpecificItems() == 0 and TRADING_HOUSE_SEARCH_OUTCOME_NO_RESULTS or TRADING_HOUSE_SEARCH_OUTCOME_HAS_RESULTS
        self:SetSearchState(TRADING_HOUSE_SEARCH_STATE_COMPLETE, guildItemSearchOutcome)
        return
    end
    if not self:CanPerformSearch() then
        self:DoSearchWhenReady()
    else
        --Don't need to apply current filters if we are using the last executed filters. Applying filters also wipes the last executed filters so we don't want to do that.
        if not self.useLastExecutedSearchFilters then
            local IS_PERFORMING_SEARCH = true
            self:ApplyFilters(IS_PERFORMING_SEARCH)
        end
        local page = self.targetPage or 0
        ExecuteTradingHouseSearch(page, self.sortField, self.sortOrder, self.useLastExecutedSearchFilters)
        self.targetPage = nil
        self.useLastExecutedSearchFilters = false
    end
end
function ZO_TradingHouseSearch:HasSearchCooldown()
    return self.hasSearchCooldown
end
function ZO_TradingHouseSearch:IsAtTradingHouse()
    return GetInteractionType() == INTERACTION_TRADINGHOUSE
end
function ZO_TradingHouseSearch:CanPerformSearch()
    return self:CanDoCommonOperation() and not (self:HasSearchCooldown() or self.features.nameSearchFeature:HasPendingNameMatch())
end
function ZO_TradingHouseSearch:CanDoCommonOperation()
    return (not self:IsAwaitingResponse() or self.awaitingResponseTimedOut) and self:IsAtTradingHouse()
end
function ZO_TradingHouseSearch:IsAwaitingResponse()
    return self.awaitingResponseType ~= nil
end
function ZO_TradingHouseSearch:IsWaitingForResponseType(responseType)
    return self.awaitingResponseType == responseType
end
function ZO_TradingHouseSearch:GetAwaitingResponseType()
    return self.awaitingResponseType
end
function ZO_TradingHouseSearch:SetAwaitingResponseType(responseType)
    self.awaitingResponseType = responseType
    self.awaitingResponseTimedOut = false
end
function ZO_TradingHouseSearch:ClearAwaitingResponseType()
    self.awaitingResponseType = nil
    self.awaitingResponseTimedOut = false
end
TRADING_HOUSE_SEARCH = ZO_TradingHouseSearch:New()