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ESO Lua File v101040

libraries/zo_tooltip/zo_tooltip.lua

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--Tooltip Style
------------------------------
do
    local LINK_LAYOUT_HANDLERS =
    {
        [LINK_TYPE_ACHIEVEMENT] = "LayoutAchievementFromLink",
        [LINK_TYPE_COLLECTIBLE] = "LayoutCollectibleFromLink",
        [LINK_TYPE_GUILD] = "LayoutGuildLink",
        [LINK_TYPE_HELP] = "LayoutHelpLink",
        [LINK_TYPE_HOUSING] = "LayoutHousingLink",
        [LINK_TYPE_ITEM] = "LayoutItem",
    }
    function GetLinkLayoutHandlerName(linkType)
        return LINK_LAYOUT_HANDLERS[linkType]
    end
end
local DEFAULT_TEXTURE_SIZE = 24
function ZO_Tooltip_CopyStyle(style)
    return ZO_ShallowTableCopy(style)
end
--Tooltips Properties
--layoutPrimaryDirection - The direction the controls are laid out in: "up", "down", "left", "right."
--layoutPrimaryDirectionCentered - If true, and the primary direction is fixed (for example, you're laying out controls to the left and the width is fixed) the controls are centered in the space.
--layoutSecondaryDirection - The direction the layout moves when the primary direction is filled. For example, after you fill a horizontal line it will advance vertically. "up", "down", "left", "right."
--width - Fixed width. "auto" sets the width to 0 for auto sizing labels.
--widthPercent - Fixed width as a percent of it's parent's inner width.
--height - Fixed height.
--heightPercent - Fixed height as a percent of it's parent's inner height.
--childSpacing - Space between each control that is added to a section.
--customSpacing - Custom space above the control.
--fontFace - Font face.
--fontSize - Font size.
--horizontalAlignment - The horizontal alignment of a label
--fontColorField, fontColorType - Interface color to set on the label
--padding, paddingLeft, paddingRight, paddingTop, paddingBottom - Extra unused space in a section. Consumes the fixed dimension space. For example, if width was 100 and padding 10, then there are
-- 80 UI units of space (100 - 10 * 2) to add controls.
--uppercase - Renders the text in uppercase if set to true.
--statValuePairSpacing - Spacing between the stat name and the value in a stat value pair.
--statusBarTemplate - Template used to create a status bar.
--desaturation - Sets the desaturation of textures.
--tint - Sets a tint color that is used with textures.
--dimensionConstraints - provides restrictions on the minimum or maximum width or height of a sections. This should be a table with
-- some combination of minHeight, maxHeight, minWidth, and maxWidth set. Any combination may be nil. This property is not inherited
-- by children.
--Tooltip Styled Object
------------------------------
ZO_TooltipStyledObject = {}
function ZO_TooltipStyledObject:Initialize(parent)
    self.parent = parent
end
function ZO_TooltipStyledObject:GetParent()
    return self.parent
end
function ZO_TooltipStyledObject:GetProperty(propertyName, ...)
    local propertyValue = self:GetPropertyNoChain(propertyName, ...)
    if(propertyValue ~= nil) then
        return propertyValue
    end
    local section = self
    while(section ~= nil) do
        local styles = section:GetStyles()
        if(styles) then
            propertyValue = self:GetPropertyNoChain(propertyName, unpack(styles))
            if(propertyValue ~= nil) then
                return propertyValue
            end
        end
        section = section:GetParent()
    end
end
function ZO_TooltipStyledObject:GetPropertyNoChain(propertyName, ...)
    for i = 1, select("#", ...) do
        local style = select(i, ...)
        if(style) then
            local propertyValue = style[propertyName]
            if(propertyValue ~= nil) then
                return propertyValue
            end
        end
    end
end
--where ... is the list of styles
function ZO_TooltipStyledObject:GetFontString(...)
    local fontFace = self:GetProperty("fontFace", ...)
    local fontSize = self:GetProperty("fontSize", ...)
    if fontFace and fontSize then
        if type(fontSize) == "number" then
            fontSize = tostring(fontSize)
        end
        local fontStyle = self:GetProperty("fontStyle", ...)
        if fontStyle then
            return string.format("%s|%s|%s", fontFace, fontSize, fontStyle)
        else
            return string.format("%s|%s", fontFace, fontSize)
        end
    else
        return "ZoFontGame"
    end
end
--where ... is the list of styles
function ZO_TooltipStyledObject:FormatLabel(label, text, ...)
    local fontString = self:GetFontString(...)
    if(fontString ~= label.fontString) then
        label:SetFont(fontString)
        label.fontString = fontString
    end
    local uppercase = self:GetProperty("uppercase", ...)
    label:SetModifyTextType(uppercase and MODIFY_TEXT_TYPE_UPPERCASE or MODIFY_TEXT_TYPE_NONE)
    label:SetText(text)
    local interfaceColor = self:GetProperty("fontColor", ...)
    if interfaceColor then
        label:SetColor(interfaceColor:UnpackRGBA())
    else
        local interfaceColorField = self:GetProperty("fontColorField", ...)
        if(interfaceColorField ~= nil) then
            local interfaceColorType = self:GetProperty("fontColorType", ...)
            if(interfaceColorType ~= nil) then        
                label:SetColor(GetInterfaceColor(interfaceColorType, interfaceColorField))
            end
        end
    end
    local interfaceHorizontalAlignmentField = self:GetProperty("horizontalAlignment", ...)
    if(interfaceHorizontalAlignmentField ~= nil) then
        label:SetHorizontalAlignment(interfaceHorizontalAlignmentField)
    else
        label:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
    end
end
--where ... is the list of styles
function ZO_TooltipStyledObject:GetWidthProperty(...)
    local width = self:GetPropertyNoChain("width", ...)
    if width == nil then
        local widthPercent = self:GetPropertyNoChain("widthPercent", ...)
        if widthPercent then
            if self.parent then
                if self.parent:IsVertical() then
                    width = self.parent:GetInnerSecondaryDimension()
                else
                    width = self.parent:GetInnerPrimaryDimension()
                end
                if width then
                    width = width * (widthPercent / 100)
                end
            end
        end
    end
    return width
end
--where ... is the list of styles
function ZO_TooltipStyledObject:GetHeightProperty(...)
    local height = self:GetPropertyNoChain("height", ...)
    if height == nil then
        local heightPercent = self:GetPropertyNoChain("heightPercent", unpack(self.styles))
        if heightPercent then
            if self.parent then
                if self.parent:IsVertical() then
                    height = self.parent:GetInnerPrimaryDimension()
                else
                    height = self.parent:GetInnerSecondaryDimension()
                end
                if height then
                    height = height * (heightPercent / 100)
                end
            end
        end
    end
    return height
end
function ZO_TooltipStyledObject:GetStyles()
    return self.styles
end
function ZO_TooltipStyledObject:SetStyles(...)
    self.styles = {...}
    self:ApplyStyles()
end
function ZO_TooltipStyledObject:ApplyStyles()
end
--Tooltip Stat Value Pair
------------------------------
local ZO_TooltipStatValuePair = {}
function ZO_TooltipStatValuePair:Initialize(parent)
    ZO_TooltipStyledObject.Initialize(self, parent)
    self.statLabel = self:GetNamedChild("Stat")
    self.valueLabel = self:GetNamedChild("Value")
    -- in case the width was set in ComputeDimensions, reset it so it can dynamically resize again
    self.valueLabel:SetWidth(0)
end
--where ... is a list of styles
function ZO_TooltipStatValuePair:SetStat(statText, ...)
    self:FormatLabel(self.statLabel, statText, ...)
    --Used by screen narration
    self.statTextNarration = tostring(statText)
end
--where ... is a list of styles
function ZO_TooltipStatValuePair:SetValue(valueText, ...)
    self:FormatLabel(self.valueLabel, valueText, ...)
    local spacing = self:GetProperty("statValuePairSpacing") or 5
    self.valueLabel:ClearAnchors()
    self.valueLabel:AnchorToBaseline(self:GetNamedChild("Stat"), spacing, RIGHT)
    --Used by screen narration
    self.valueTextNarration = tostring(valueText)
end
--where ... is a list of styles
function ZO_TooltipStatValuePair:SetStatWithCustomNarration(statText, narration, ...)
    self:SetStat(statText, ...)
    --Used by screen narration
    self.statTextNarration = narration or tostring(statText)
end
--where ... is a list of styles
function ZO_TooltipStatValuePair:SetValueWithCustomNarration(valueText, narration, ...)
    self:SetValue(valueText, ...)
    --Used by screen narration
    self.valueTextNarration = narration or tostring(valueText)
end
function ZO_TooltipStatValuePair:ComputeDimensions()
    local spacing = self:GetProperty("statValuePairSpacing") or 5
    local statWidth, statHeight = self.statLabel:GetTextDimensions()
    local valueWidth, valueHeight = self.valueLabel:GetTextDimensions()
    local height = self:GetHeightProperty(unpack(self.styles))
    
    local width = self:GetWidthProperty(unpack(self.styles))
    if(width == nil) then
        width = statWidth + spacing + valueWidth
    else
        self.valueLabel:SetWidth(width - spacing - statWidth)
        valueWidth, valueHeight = self.valueLabel:GetTextDimensions() -- Recompute because line wrapping could cause the height to change
    end
    if(height == nil) or (valueHeight > height) then
        height = zo_max(statHeight, valueHeight)
    end
    return width, height
end
function ZO_TooltipStatValuePair:UpdateFontOffset()
    local statTop = self.statLabel:GetTop()
    local valueTop = self.valueLabel:GetTop()
    if statTop ~= valueTop then
        local heightDifference = statTop - valueTop
        local _, point, relTo, relPoint, offsetX = self.statLabel:GetAnchor()
        self.statLabel:SetAnchor(point, relTo, relPoint, offsetX, heightDifference)
    end
end
--Tooltip Stat Value Slider
------------------------------
local ZO_TooltipStatValueSlider = {}
function ZO_TooltipStatValueSlider:Initialize(parent)
    ZO_TooltipStyledObject.Initialize(self, parent)
    self.nameLabel = self:GetNamedChild("Stat")
    self.valueLabel = self:GetNamedChild("Value")
    self.slider = self:GetNamedChild("Slider")
    self.sliderBar = self.slider:GetNamedChild("Bar")
end
--where ... is a list of styles
function ZO_TooltipStatValueSlider:SetStat(statText, ...)
    self:FormatLabel(self.nameLabel, statText, ...)
end
--where ... is a list of styles
function ZO_TooltipStatValueSlider:SetValue(value, maxValue, valueText, ...)
    local spacing = self:GetProperty("statValuePairSpacing") or 5
    local gradientColors = self:GetProperty("gradientColors")
    -- Setup the slider.
    local FORCE_VALUE = true
    ZO_StatusBar_SmoothTransition(self.sliderBar, value, maxValue, FORCE_VALUE)
    if gradientColors then
        ZO_StatusBar_SetGradientColor(self.sliderBar, gradientColors)
    end
    -- Setup the label.
    self:FormatLabel(self.valueLabel, valueText, ...)
    self.valueLabel:ClearAnchors()
    self.valueLabel:SetAnchor(TOP, self.nameLabel, TOP)
    self.valueLabel:SetAnchor(LEFT, self.slider, RIGHT, spacing)
end
function ZO_TooltipStatValueSlider:ComputeDimensions()
    local spacing = self:GetProperty("statValuePairSpacing") or 5
    local statWidth, statHeight = self.nameLabel:GetTextDimensions()
    local valueWidth, valueHeight = self.valueLabel:GetTextDimensions()
    local sliderWidth, sliderHeight = self.slider:GetDimensions()
    local height = self:GetHeightProperty(unpack(self.styles))
    if(height == nil) then
        height = zo_max(statHeight, valueHeight, sliderHeight)
    end
    local width = self:GetWidthProperty(unpack(self.styles))
    if(width == nil) then
        width = statWidth + spacing + valueWidth + spacing + sliderWidth
    end
    return width, height
end
--Tooltip Status Bar
ZO_TooltipStatusBar = {}
function ZO_TooltipStatusBar:ApplyStyles()
    local height = self:GetHeightProperty(unpack(self.styles))
    if height then
        self:SetHeight(height)
    end
    local width = self:GetWidthProperty(unpack(self.styles))
    if width then
        self:SetWidth(width)
    end
    local gradientColors = self:GetProperty("statusBarGradientColors")
    if gradientColors then
        ZO_StatusBar_SetGradientColor(self, gradientColors)
    end
end
--Tooltip Custom Control
ZO_TooltipCustomControl = {}
function ZO_TooltipCustomControl:ApplyStyles()
    local height = self:GetHeightProperty(unpack(self.styles))
    if height then
        self:SetHeight(height)
    end
    local width = self:GetWidthProperty(unpack(self.styles))
    if width then
        self:SetWidth(width)
    end
end
--Tooltip Section
------------------------------
ZO_TooltipSection = {}
function ZO_TooltipSection.InitializeStaticPools(class)
    class.labelPool = ZO_ControlPool:New("ZO_TooltipLabel", GuiRoot, "Label")
    class.keyLabelPool = ZO_ControlPool:New("ZO_LargeKeyMarkupLabel", GuiRoot, "KeyLabel")
    class.texturePool = ZO_ControlPool:New("ZO_TooltipTexture", GuiRoot, "Texture")
    class.colorPool = ZO_ControlPool:New("ZO_TooltipColorSwatch", GuiRoot, "Color")
    class.colorPool:SetCustomFactoryBehavior(function(control)
        control.label = control:GetNamedChild("Label")
        control.backdrop = control:GetNamedChild("Backdrop")
        control.Reset = function()
            control.label:SetText("")
            control:SetColor(1, 1, 1, 1)
        end
    end)
    class.colorPool:SetCustomResetBehavior(function(control)
        control:Reset()
    end)
    class.statValuePairPool = ZO_ControlPool:New("ZO_TooltipStatValuePair", GuiRoot, "StatValuePair")
    class.statValuePairPool:SetCustomFactoryBehavior(function(control)
        zo_mixin(control, ZO_TooltipStyledObject, ZO_TooltipStatValuePair)
    end)
    class.statValueSliderPool = ZO_ControlPool:New("ZO_TooltipStatValueSlider", GuiRoot, "StatValueSlider")
    class.statValueSliderPool:SetCustomFactoryBehavior(function(control)
        zo_mixin(control, ZO_TooltipStyledObject, ZO_TooltipStatValueSlider)
    end)
    class.sectionPool = ZO_ControlPool:New("ZO_TooltipSection", GuiRoot, "Section")
    class.sectionPool:SetCustomFactoryBehavior(function(control)
        zo_mixin(control, ZO_TooltipStyledObject, ZO_TooltipSection)
    end)
    class.sectionPool:SetCustomResetBehavior(function(control)
        control:Reset()
    end)
end
ZO_TooltipSection.InitializeStaticPools(ZO_TooltipSection)
function ZO_TooltipSection:CreateMetaControlPool(sourcePool)
    local metaPool = ZO_MetaPool:New(sourcePool)
    metaPool:SetCustomAcquireBehavior(function(control)
        if control.Initialize then
            control:Initialize(self)
        end
        control:SetParent(self.contentsControl)
    end)
    return metaPool
end
function ZO_TooltipSection:Initialize(parent)
    ZO_TooltipStyledObject.Initialize(self, parent)
    self.contentsControl = self:GetNamedChild("Contents")
    if not self.hasInitialized then
        self.labelPool = self:CreateMetaControlPool(ZO_TooltipSection.labelPool)
        self.keyLabelPool = self:CreateMetaControlPool(ZO_TooltipSection.keyLabelPool)
        self.texturePool = self:CreateMetaControlPool(ZO_TooltipSection.texturePool)
        self.colorPool = self:CreateMetaControlPool(ZO_TooltipSection.colorPool)
        self.statValuePairPool = self:CreateMetaControlPool(ZO_TooltipSection.statValuePairPool)
        self.statValueSliderPool = self:CreateMetaControlPool(ZO_TooltipSection.statValueSliderPool)
        self.sectionPool = self:CreateMetaControlPool(ZO_TooltipSection.sectionPool)
        self.hasInitialized = true
    end
    self.customControlPools = {}
end
--Style Application
function ZO_TooltipSection:ApplyPadding()
    local padding = self:GetPropertyNoChain("padding", unpack(self.styles))
    self.paddingLeft = self:GetPropertyNoChain("paddingLeft", unpack(self.styles)) or padding or 0
    self.paddingRight = self:GetPropertyNoChain("paddingRight", unpack(self.styles)) or padding or 0
    self.paddingTop = self:GetPropertyNoChain("paddingTop", unpack(self.styles)) or padding or 0
    self.paddingBottom = self:GetPropertyNoChain("paddingBottom", unpack(self.styles)) or padding or 0
    self.contentsControl:ClearAnchors()
    self.contentsControl:SetAnchor(TOPLEFT, nil, TOPLEFT, self.paddingLeft, self.paddingTop)
    self.contentsControl:SetAnchor(BOTTOMRIGHT, nil, BOTTOMRIGHT, -self.paddingRight, -self.paddingBottom)
end
function ZO_TooltipSection:ApplyLayoutVariables()
    local layoutPrimaryDirection =  self:GetPropertyNoChain("layoutPrimaryDirection", unpack(self.styles)) or "down"
    local layoutSecondaryDirection = self:GetPropertyNoChain("layoutSecondaryDirection", unpack(self.styles)) or "right"
    self.primaryCursorDirection = (layoutPrimaryDirection == "down" or layoutPrimaryDirection == "right") and 1 or -1
    self.secondaryCursorDirection = (layoutSecondaryDirection == "down" or layoutSecondaryDirection == "right") and 1 or -1
    self.vertical = (layoutPrimaryDirection == "up" or layoutPrimaryDirection == "down")
    
    local combinedDirection = layoutPrimaryDirection .. layoutSecondaryDirection
    if(combinedDirection == "upleft" or combinedDirection == "leftup") then
        self.layoutRootAnchor = BOTTOMRIGHT
    elseif(combinedDirection == "downleft" or combinedDirection == "leftdown") then
        self.layoutRootAnchor = TOPRIGHT
    elseif(combinedDirection == "upright" or combinedDirection == "rightup") then
        self.layoutRootAnchor = BOTTOMLEFT
    else
        self.layoutRootAnchor = TOPLEFT
    end
end
function ZO_TooltipSection:ApplyStyles()
    self:ApplyPadding()
    self:Reset()
end
--Reset
function ZO_TooltipSection:SetupPrimaryDimension()
    if(self:IsVertical()) then
        local fixedHeight = self:GetHeightProperty(unpack(self.styles))
        if(fixedHeight ~= nil) then
            self:SetPrimaryDimension(fixedHeight)
            self.innerPrimaryDimension = fixedHeight - self.paddingTop - self.paddingBottom
            self.isPrimaryDimensionFixed = true
        else
            self:SetPrimaryDimension(self.paddingTop + self.paddingBottom)
            self.innerPrimaryDimension = nil
            self.isPrimaryDimensionFixed = false
        end
    else
        local fixedWidth = self:GetWidthProperty(unpack(self.styles))
        if(fixedWidth ~= nil) then
            self:SetPrimaryDimension(fixedWidth)
            self.innerPrimaryDimension = fixedWidth - self.paddingLeft - self.paddingRight
            self.isPrimaryDimensionFixed = true
        else
            self:SetPrimaryDimension(self.paddingLeft + self.paddingRight)
            self.innerPrimaryDimension = nil
            self.isPrimaryDimensionFixed = nil
        end
    end
    if self.isPrimaryDimensionFixed then
        self.isPrimaryDimensionCentered = self:GetPropertyNoChain("layoutPrimaryDirectionCentered", unpack(self.styles)) or false
    else
        self.isPrimaryDimensionCentered = false
    end
end
function ZO_TooltipSection:SetupSecondaryDimension()
    if(self:IsVertical()) then
        local fixedWidth = self:GetWidthProperty(unpack(self.styles))
        if(fixedWidth ~= nil) then
            self:SetSecondaryDimension(fixedWidth)
            self.innerSecondaryDimension = fixedWidth - self.paddingLeft - self.paddingRight
            self.isSecondaryDimensionFixed = true
        else
            self:SetSecondaryDimension(self.paddingLeft + self.paddingRight)
            self.innerSecondaryDimension = nil
            self.isSecondaryDimensionFixed = false
        end
    else
        local fixedHeight = self:GetHeightProperty(unpack(self.styles))
        if(fixedHeight ~= nil) then
            self:SetSecondaryDimension(fixedHeight)
            self.innerSecondaryDimension = fixedHeight - self.paddingTop - self.paddingBottom
            self.isSecondaryDimensionFixed = true
        else
            self:SetSecondaryDimension(self.paddingTop + self.paddingBottom)
            self.innerSecondaryDimension = nil
            self.isSecondaryDimensionFixed = false
        end
    end
end
function ZO_TooltipSection:Reset()
    self.primaryCursor = 0
    self.secondaryCursor = 0
    self.numControls = 0
    self.firstInLine = true
    self.maxSecondarySizeOnLine = 0
    self.customNextSpacing = nil
    self.labelPool:ReleaseAllObjects()
    self.keyLabelPool:ReleaseAllObjects()
    self.texturePool:ReleaseAllObjects()
    self.colorPool:ReleaseAllObjects()
    self.sectionPool:ReleaseAllObjects()
    self.statValuePairPool:ReleaseAllObjects()
    self.statValueSliderPool:ReleaseAllObjects()
    for _, pool in pairs(self.customControlPools) do
        pool:ReleaseAllObjects()
    end
    --Variables used by screen narration
    self.narrationText = {}
    self.nextNarrationText = nil
    self.currentRow = 0
end
--Layout Variables
function ZO_TooltipSection:IsVertical()
    return self.vertical
end
function ZO_TooltipSection:IsPrimaryDimensionFixed()
    return self.isPrimaryDimensionFixed
end
function ZO_TooltipSection:IsSecondaryDimensionFixed()
    return self.isSecondaryDimensionFixed
end
function ZO_TooltipSection:SetNextSpacing(spacing)
    self.customNextSpacing = spacing
end
--where ... is the list of styles
function ZO_TooltipSection:GetNextSpacing(...)
    local customNextSpacing = self.customNextSpacing
    if(customNextSpacing == nil) then
        customNextSpacing = self:GetPropertyNoChain("customSpacing", ...)
    end
    self.customNextSpacing = nil
    if(self.firstInLine) then       
       return customNextSpacing or 0
    else       
        local nextSpacing = customNextSpacing or self:GetProperty("childSpacing") or 0
        return nextSpacing
    end
end
function ZO_TooltipSection:GetDimensionWithContraints(base, useHeightContraint)
    local constraints = self:GetPropertyNoChain("dimensionConstraints", unpack(self.styles))
    if not constraints then
        return base
    end
    local min, max
    if useHeightContraint then
        min = constraints.minHeight
        max = constraints.maxHeight
    else
        min = constraints.minWidth
        max = constraints.maxWidth
    end
    min = min or 0
    max = max or math.huge
    return zo_clamp(base, min, max)
end
function ZO_TooltipSection:GetPrimaryDimension()
    return self:GetDimensionWithContraints(self.primaryDimension, self:IsVertical())
end
function ZO_TooltipSection:GetInnerPrimaryDimension()
    return self.innerPrimaryDimension
end
function ZO_TooltipSection:SetPrimaryDimension(size)
    if(self:IsVertical()) then
        self:SetHeight(size)
    else
        self:SetWidth(size)
    end
    self.primaryDimension = size
end
function ZO_TooltipSection:AddToPrimaryDimension(amount)
    self:SetPrimaryDimension(self.primaryDimension + amount)
end
function ZO_TooltipSection:GetSecondaryDimension()
    return self:GetDimensionWithContraints(self.secondaryDimension, not self:IsVertical())
end
function ZO_TooltipSection:GetInnerSecondaryDimension()
    return self.innerSecondaryDimension
end
function ZO_TooltipSection:SetSecondaryDimension(size)
    if(self:IsVertical()) then
        self:SetWidth(size)
    else
        self:SetHeight(size)
    end
    self.secondaryDimension = size
end
function ZO_TooltipSection:AddToSecondaryDimension(amount)
    self:SetSecondaryDimension(self.secondaryDimension + amount)
end
function ZO_TooltipSection:CleanDimensions()
    if not self:IsPrimaryDimensionFixed() then
        local primaryDirectionWithConstraints = self:GetPrimaryDimension()
        if primaryDirectionWithConstraints ~= self.primaryDimension then
            self:SetPrimaryDimension(primaryDirectionWithConstraints)
        end
    end
    if not self:IsSecondaryDimensionFixed() then
        local secondaryDirectionWithConstraints = self:GetSecondaryDimension()
        if secondaryDirectionWithConstraints ~= self.secondaryDimension then
            self:SetSecondaryDimension(secondaryDirectionWithConstraints)
        end
    end
end
function ZO_TooltipSection:GetNumControls()
    return self.numControls
end
function ZO_TooltipSection:HasControls()
    return self.numControls > 0
end
function ZO_TooltipSection:SetPoolKey(poolKey)
    self.poolKey = poolKey
end
function ZO_TooltipSection:GetPoolKey()
    return self.poolKey
end
--Layout
--where ... is the list of styles
function ZO_TooltipSection:ShouldAdvanceSecondaryCursor(primarySize, spacingSize)
    if(self:IsPrimaryDimensionFixed()) then
        return self.primaryCursor + spacingSize + primarySize > self.innerPrimaryDimension
    end
    return false
end
function ZO_TooltipSection:AddControl(control, primarySize, secondarySize, ...)
    control:SetParent(self.contentsControl)
    local spacing = self:GetNextSpacing(...)
    if self:ShouldAdvanceSecondaryCursor(primarySize, spacing) then
        local advanceAmount = self.maxSecondarySizeOnLine + (self:GetProperty("childSecondarySpacing") or 0)
        self.secondaryCursor = self.secondaryCursor + advanceAmount
        if not self:IsSecondaryDimensionFixed() then
            self:AddToSecondaryDimension(advanceAmount)
        end
        self.maxSecondarySizeOnLine = 0
        self.primaryCursor = 0
        self.firstInLine = true
        spacing = self:GetNextSpacing(...)
        --If we are not vertical, the secondary cursor direction is either up or down, so advancing the secondary cursor means we added a new row
        if not self:IsVertical() then
            if self.secondaryCursorDirection == -1 then
                --If the direction is up, then we need to insert the new row at the front
                table.insert(self.narrationText, 1, {})
                self.currentRow = 1
            else
                --If the direction is down, then we need to insert the new row at the end
                table.insert(self.narrationText, {})
                self.currentRow = self.currentRow + 1
            end
        end
    end
    self.primaryCursor = self.primaryCursor + spacing
    self.maxSecondarySizeOnLine = zo_max(self.maxSecondarySizeOnLine, secondarySize)
    if not self:IsSecondaryDimensionFixed() then
        if self:IsVertical() then
            self:SetSecondaryDimension(self.maxSecondarySizeOnLine + self.secondaryCursor + self.paddingLeft + self.paddingRight)
        else
            self:SetSecondaryDimension(self.maxSecondarySizeOnLine + self.secondaryCursor + self.paddingTop + self.paddingBottom)
        end
    end
    if self:IsVertical() then
        control.offsetX = self.secondaryCursor * self.secondaryCursorDirection
        control.offsetY = self.primaryCursor * self.primaryCursorDirection
        --If we are vertical, then our primary cursor direction is either up or down
        if self.primaryCursorDirection == -1 then
            --If the direction is up, then we need to insert the new row at the front
            table.insert(self.narrationText, 1, {})
            self.currentRow = 1
        else
            --If the direction is down, then we need to insert the new row at the end
            table.insert(self.narrationText, {})
            self.currentRow = self.currentRow + 1
        end
    else
        control.offsetX = self.primaryCursor * self.primaryCursorDirection
        control.offsetY = self.secondaryCursor * self.secondaryCursorDirection
    end
    if not self.isPrimaryDimensionCentered then
        control:SetAnchor(self.layoutRootAnchor, nil, self.layoutRootAnchor, control.offsetX, control.offsetY)
    end
    if not self:IsPrimaryDimensionFixed() then
        self:AddToPrimaryDimension(primarySize + spacing)
    end
    self.primaryCursor = self.primaryCursor + primarySize
    self.numControls = self.numControls + 1
    self.firstInLine = false
    if self.isPrimaryDimensionCentered then
        local centerOffsetPrimary = ((self.innerPrimaryDimension - self.primaryCursor) / 2) * self.primaryCursorDirection
        local numChildren = self.contentsControl:GetNumChildren()
        for i = 1, numChildren do
            local childControl = self.contentsControl:GetChild(i)
            local childSecondaryOffset = self:IsVertical() and childControl.offsetX or childControl.offsetY
            if childSecondaryOffset == self.secondaryCursor then
                local modifiedOffsetX = childControl.offsetX + (self:IsVertical() and 0 or centerOffsetPrimary)
                local modifiedOffsetY = childControl.offsetY + (self:IsVertical() and centerOffsetPrimary or 0)
                childControl:SetAnchor(self.layoutRootAnchor, nil, self.layoutRootAnchor, modifiedOffsetX, modifiedOffsetY)
            end
        end
    end
end
function ZO_TooltipSection:AddNextNarrationText()
    --Only bother here if we actually have narration text waiting to be added
    if self.nextNarrationText then
        local horizontalDirection = self:IsVertical() and self.secondaryCursorDirection or self.primaryCursorDirection
        --If we haven't added any rows yet, do it now, as adding something means there needs to be at least one row
        if self.currentRow == 0 then
            table.insert(self.narrationText, {})
            self.currentRow = 1
        end
        if horizontalDirection == -1 then
            --If the horizontal direction is left, then add the text to the front of the current row
            table.insert(self.narrationText[self.currentRow], 1, self.nextNarrationText)
        else
            --If the horizontal direction is right, then add the text to the end of the current row
            table.insert(self.narrationText[self.currentRow], self.nextNarrationText)
        end
        self.nextNarrationText = nil
    end
end
function ZO_TooltipSection:AddDimensionedControl(control)
    local width, height = control:GetDimensions()
    if(self:IsVertical()) then
        self:AddControl(control, height, width, unpack(control:GetStyles()))
    else
        self:AddControl(control, width, height, unpack(control:GetStyles()))
    end
end
--where ... is the list of styles
function ZO_TooltipSection:AddLine(text, ...)
    local customFunction =
        function(label, ...)
            self:FormatLabel(label, text, ...)
            --This will get added to the narrationText table once we add the control
            self.nextNarrationText = text
        end
end
--where ... is the list of styles
function ZO_TooltipSection:AddLineWithCustomNarration(text, narration, ...)
    local customFunction =
        function(label, ...)
            self:FormatLabel(label, text, ...)
            --This will get added to the narrationText table once we add the control
            self.nextNarrationText = narration or text
        end
end
function ZO_TooltipSection:AddNarrationLine(text)
    self.nextNarrationText = text
end
do
    local DEFAULT_TEXT_OPTIONS = nil
    local DEFAULT_PREFER_GAMEPAD_MODE = nil
    local DEFAULT_SHOW_AS_HOLD = nil
    local scalePercent = 100
    local NOT_BOUND_STRING = GetString(SI_ACTION_IS_NOT_BOUND)
    function ZO_TooltipSection:AddKeybindLine(actionName, formatString, ...)
        local styles = {...}
        local function customFunction(label)
            local bindingText = ZO_Keybindings_GetHighestPriorityBindingStringFromAction(actionName, DEFAULT_TEXT_OPTIONS, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP, DEFAULT_PREFER_GAMEPAD_MODE, DEFAULT_SHOW_AS_HOLD, scalePercent)
            local bindingTextNarration = ZO_Keybindings_GetHighestPriorityNarrationStringFromAction(actionName, DEFAULT_PREFER_GAMEPAD_MODE, DEFAULT_SHOW_AS_HOLD) or NOT_BOUND_STRING
            bindingText = bindingText or ZO_Keybindings_GenerateTextKeyMarkup(NOT_BOUND_STRING)
            bindingText = ZO_WHITE:Colorize(bindingText)
            local formattedKeybindString = zo_strformat(formatString, bindingText)
            --This will get added to the narrationText table once we add the control
            self.nextNarrationText = zo_strformat(formatString, bindingTextNarration)
            self:FormatLabel(label, formattedKeybindString, unpack(styles))
        end
        local label = self.keyLabelPool:AcquireObject()
        local SHOW_UNBOUND = true
        local DEFAULT_GAMEPAD_ACTION_NAME = nil
        ZO_Keybindings_RegisterLabelForInLineBindingUpdate(label, actionName, SHOW_UNBOUND, DEFAULT_GAMEPAD_ACTION_NAME, customFunction)
        self:AddCustomLabelInternal(label, customFunction, ...)
    end
    -- formatStringParams is a table containing all the parameters the formatString requires in the correct order.
    -- keybindIndex is the index within that table containing the keybind.
    function ZO_TooltipSection:AddParameterizedKeybindLine(formatString, formatStringParams, keybindIndex, ...)
        local styles = {...}
        local actionName = formatStringParams[keybindIndex]
        local function customFunction(label)
            -- Do this first because we're going to replace formatStringParams[keybindIndex] with the shown string right after
            formatStringParams[keybindIndex] = ZO_Keybindings_GetHighestPriorityNarrationStringFromAction(actionName, DEFAULT_PREFER_GAMEPAD_MODE, DEFAULT_SHOW_AS_HOLD) or NOT_BOUND_STRING
            --This will get added to the narrationText table once we add the control
            self.nextNarrationText = zo_strformat(formatString, unpack(formatStringParams))
            local bindingText = ZO_Keybindings_GetHighestPriorityBindingStringFromAction(actionName, DEFAULT_TEXT_OPTIONS, KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP, DEFAULT_PREFER_GAMEPAD_MODE, DEFAULT_SHOW_AS_HOLD, scalePercent)
            bindingText = bindingText or ZO_Keybindings_GenerateTextKeyMarkup(NOT_BOUND_STRING)
            bindingText = ZO_WHITE:Colorize(bindingText)
            formatStringParams[keybindIndex] = bindingText
            
            local formattedKeybindString = zo_strformat(formatString, unpack(formatStringParams))
            self:FormatLabel(label, formattedKeybindString, unpack(styles))
        end
        local label = self.keyLabelPool:AcquireObject()
        local SHOW_UNBOUND = true
        local DEFAULT_GAMEPAD_ACTION_NAME = nil
        ZO_Keybindings_RegisterLabelForInLineBindingUpdate(label, actionName, SHOW_UNBOUND, DEFAULT_GAMEPAD_ACTION_NAME, customFunction)
        self:AddCustomLabelInternal(label, customFunction, ...)
    end
end
function ZO_TooltipSection:AddCustomLabel(customFunction, ...)
    local label = self.labelPool:AcquireObject()
end
function ZO_TooltipSection:AddCustomLabelInternal(label, customFunction, ...)
    customFunction(label, ...)
    local widthProperty = self:GetWidthProperty(...)
    local width = widthProperty
    if(width == "auto" or (width == nil and not self:IsVertical())) then
        width = 0
    elseif(width == nil and self:IsVertical()) then
        width = self:GetInnerSecondaryDimension()
    end
    label:SetWidth(width)
    -- If the width of height property is set to a non-zero size, use that rather than the actual size
    -- of the text. This allows for fixed-width labels to be used in tooltips.
    local heightProperty = self:GetHeightProperty(...)
    local controlWidth, controlHeight = label:GetTextDimensions()
    if (type(widthProperty) == "number") and (widthProperty ~= 0) then
        controlWidth = widthProperty
    end
    if (type(heightProperty) == "number") and (heightProperty ~= 0)  then
        controlHeight = heightProperty
    end
    if(self:IsVertical()) then
        self:AddControl(label, controlHeight, controlWidth, ...)
    else
        self:AddControl(label, controlWidth, controlHeight, ...)
    end
end
function ZO_TooltipSection:AddSimpleCurrency(currencyType, amount, options, showAll, notEnough, ...)
    local customFunction =
        function(label, ...)
            self:FormatLabel(label, "", ...)        -- This is so it uses the correct styling
            ZO_CurrencyControl_SetSimpleCurrency(label, currencyType, amount, options, showAll, notEnough)
            -- ZO_CurrencyControl_SetSimpleCurrency will set the font in this case so the fontString attribute need to be updated to reflect
            -- the new font so that the label will be reset correctly when added back into the label pool.
            if options.font then
                label.fontString = options.font
            end
            --This will get added to the narrationText table once we add the control
            self.nextNarrationText = ZO_Currency_FormatGamepad(currencyType, amount, ZO_CURRENCY_FORMAT_AMOUNT_ICON)
        end
end
function ZO_TooltipSection:BasicTextureSetup(texture, ...)
    local width = self:GetWidthProperty(...)
    if(width == nil or width == 0) then
        -- Set default width
        width = DEFAULT_TEXTURE_SIZE
    end
    texture:SetWidth(width)
    local height = self:GetHeightProperty(...)
    if(height == nil or height == 0) then
        -- Set default height
        height = DEFAULT_TEXTURE_SIZE
    end
    texture:SetHeight(height)
    if(self:IsVertical()) then
        self:AddControl(texture, height, width, ...)
    else
        self:AddControl(texture, width, height, ...)
    end
end
--where ... is the list of styles
function ZO_TooltipSection:AddTexture(path, ...)
    local texture = self.texturePool:AcquireObject()
    texture:SetTexture(path)
    local desaturation = self:GetProperty("desaturation", ...) or 0
    texture:SetDesaturation(desaturation)
    local color = self:GetProperty("color", ...)
    if color then
        texture:SetColor(color:UnpackRGBA())
    else
        texture:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
    end
    local left = self:GetProperty("textureCoordinateLeft", ...) or 0
    local right = self:GetProperty("textureCoordinateRight", ...) or 1
    local top = self:GetProperty("textureCoordinateTop", ...) or 0
    local bottom = self:GetProperty("textureCoordinateBottom", ...) or 1
    texture:SetTextureCoords(left, right, top, bottom)
end
--where ... is the list of styles
function ZO_TooltipSection:AddTextureWithCustomNarration(path, narration, ...)
    --This will get added to the narrationText table once we add the control
    self.nextNarrationText = narration
    self:AddTexture(path, ...)
end
--where ... is the list of styles
function ZO_TooltipSection:AddColorSwatch(r, g, b, a, ...)
   self:AddColorAndTextSwatch(r, g, b, a, "", ...)
end
--where ... is the list of styles
function ZO_TooltipSection:AddColorAndTextSwatch(r, g, b, a, text, ...)
    local control = self.colorPool:AcquireObject()
    control:SetColor(r, g, b, a)
    local edgeTextureFile = self:GetProperty("edgeTextureFile", ...)
    local edgeTextureWidth = self:GetProperty("edgeTextureWidth", ...)
    local edgeTextureHeight = self:GetProperty("edgeTextureHeight", ...)
    if edgeTextureFile and edgeTextureWidth and edgeTextureHeight then
        control.backdrop:SetHidden(false)
        control.backdrop:SetEdgeTexture(edgeTextureFile, edgeTextureWidth, edgeTextureHeight)
    else
        control.backdrop:SetHidden(true)
    end
    local formattedText = zo_strformat(SI_ITEM_FORMAT_STR_COLOR_NAME, text)
    self:FormatLabel(control.label, formattedText, ...)
    --This will get added to the narrationText table once we add the control
    self.nextNarrationText = formattedText
end
function ZO_TooltipSection:AddSectionEvenIfEmpty(section)
    section:CleanDimensions()
    --Grab any narration text for the section we are adding so we can place it in its proper order for the full narration
    --This will get added to the narrationText table once we add the control
    self.nextNarrationText = section:GetNarrationText()
    if(self:IsVertical()) then
        if(section:IsVertical()) then
            self:AddControl(section, section:GetPrimaryDimension(), section:GetSecondaryDimension(), unpack(section:GetStyles()))
        else
            self:AddControl(section, section:GetSecondaryDimension(), section:GetPrimaryDimension(), unpack(section:GetStyles()))
        end
    else
        if(section:IsVertical()) then
            self:AddControl(section, section:GetSecondaryDimension(), section:GetPrimaryDimension(), unpack(section:GetStyles()))
        else
            self:AddControl(section, section:GetPrimaryDimension(), section:GetSecondaryDimension(), unpack(section:GetStyles()))
        end
    end
end
function ZO_TooltipSection:AddSection(section)
    if(not section:HasControls()) then
        self:ReleaseSection(section)
        return
    end
    self:AddSectionEvenIfEmpty(section)
end
--where ... is the list of styles
function ZO_TooltipSection:AcquireSection(...)
    local section, key = self.sectionPool:AcquireObject()
    section:SetPoolKey(key)
    section:SetStyles(...)
    return section
end
function ZO_TooltipSection:ReleaseSection(section)
    self.sectionPool:ReleaseObject(section:GetPoolKey())
end
--where ... is the list of styles
function ZO_TooltipSection:AcquireStatValuePair(...)
    local statValuePair = self.statValuePairPool:AcquireObject()
    statValuePair:SetStyles(...)
    return statValuePair
end
function ZO_TooltipSection:AcquireStatValueSlider(...)
    local statValueSlider = self.statValueSliderPool:AcquireObject()
    statValueSlider:SetStyles(...)
    return statValueSlider
end
function ZO_TooltipSection:AddStatValuePair(statValuePair)
    --Order matters, do this before calling AddDimensionedControl
    local nextNarrationText = {}
    if statValuePair.statTextNarration and statValuePair.statTextNarration ~= "" then
        table.insert(nextNarrationText, statValuePair.statTextNarration)
    end
    if statValuePair.valueTextNarration and statValuePair.valueTextNarration ~= "" then
        table.insert(nextNarrationText, statValuePair.valueTextNarration)
    end
    --This will get added to the narrationText table once we add the control
    self.nextNarrationText = nextNarrationText
    self:AddDimensionedControl(statValuePair)
    statValuePair:UpdateFontOffset()
end
function ZO_TooltipSection:AcquireStatusBar(...)
    local template = self:GetProperty("statusBarTemplate", ...)
    local pool = self.customControlPools[template]
    if not pool then
        pool = ZO_ControlPool:New(template, self.contentsControl, self:GetProperty("statusBarTemplateOverrideName", ...))
        pool:SetCustomFactoryBehavior(function(control)
            zo_mixin(control, ZO_TooltipStyledObject, ZO_TooltipStatusBar)
            control:Initialize(self)
        end)
        self.customControlPools[template] = pool
    end
    local bar = pool:AcquireObject()
    bar:SetStyles(...)
    return bar
end
function ZO_TooltipSection:AddStatusBar(statusBar, narrationText)
    --This will get added to the narrationText table once we add the control
    self.nextNarrationText = narrationText
    self:AddDimensionedControl(statusBar)
end
function ZO_TooltipSection:AcquireCustomControl(...)
    local template = self:GetProperty("controlTemplate", ...)
    local pool = self.customControlPools[template]
    if not pool then
        pool = ZO_ControlPool:New(template, self.contentsControl, self:GetProperty("controlTemplateOverrideName", ...))
        pool:SetCustomFactoryBehavior(function(control)
            zo_mixin(control, ZO_TooltipStyledObject, ZO_TooltipCustomControl)
            control:Initialize(self)
        end)
        self.customControlPools[template] = pool
    end
    local styledControl = pool:AcquireObject()
    styledControl:SetStyles(...)
    return styledControl
end
function ZO_TooltipSection:AddCustomControl(control, narrationText)
    --This will get added to the narrationText table once we add the control
    self.nextNarrationText = narrationText
end
function ZO_TooltipSection:GetNarrationText()
    if self.statusLabelNarrationText then
        --The status label is always at the top, so place it at the front of the table regardless
        return { self.statusLabelNarrationText, self.narrationText }
    else
        return self.narrationText
    end
end
function ZO_TooltipSection:SetStatusLabelNarrationText(stat, value, visualLayer)
    self.statusLabelNarrationText = nil
    if stat ~= "" or value ~= "" or visualLayer ~= "" then
        self.statusLabelNarrationText = { stat, value, visualLayer }
    end
end
--Tooltip
------------------------------
ZO_Tooltip = {}
function ZO_Tooltip:Initialize(control, styleNamespace, style)
    zo_mixin(control, ZO_TooltipStyledObject, ZO_TooltipSection, self)
    ZO_TooltipSection.Initialize(control)
    control.styleNamespace = styleNamespace
    control:SetStyles(control:GetStyle(style or "tooltip"))
    control:SetClearOnHidden(true)
end
function ZO_Tooltip:SetClearOnHidden(clearOnHidden)
    if clearOnHidden then
        self:SetHandler("OnEffectivelyHidden", function()
            self:Reset()
        end)
    else
        self:SetHandler("OnEffectivelyHidden", nil)
    end
end
local RELATIVE_POINT_FROM_POINT =
{
    [TOP] = BOTTOM,
    [TOPRIGHT] = TOPLEFT,
    [RIGHT] = LEFT,
    [BOTTOMRIGHT] = BOTTOMLEFT,
    [BOTTOM] = TOP,
    [BOTTOMLEFT] = BOTTOMRIGHT,
    [LEFT] = RIGHT,
    [TOPLEFT] = TOPRIGHT,
}
function ZO_Tooltip:SetOwner(owner, point, offsetX, offsetY, relativePoint)
    self.owner = owner
    if owner then
        self:ClearAnchors()
        if relativePoint == nil then
            relativePoint = RELATIVE_POINT_FROM_POINT[point]
        end
        self:SetAnchor(point, owner, relativePoint, offsetX or 0, offsetY or 0)
    end
end
function ZO_Tooltip:ClearLines()
    self:Reset()
end
function ZO_Tooltip:GetStyle(styleName)
    return self.styleNamespace[styleName]
end
function ZO_Tooltip:LayoutTitleAndDescriptionTooltip(title, description)
end
function ZO_Tooltip:LayoutTitleAndMultiSectionDescriptionTooltip(title, ...)
    --Title
    if title then
        local headerSection = self:AcquireSection(self:GetStyle("bodyHeader"))
        headerSection:AddLine(title, self:GetStyle("title"))
        self:AddSection(headerSection)
    end
    --Body
    for i = 1, select("#", ...) do
        local bodySection = self:AcquireSection(self:GetStyle("bodySection"))
        bodySection:AddLine(select(i, ...), self:GetStyle("bodyDescription"))
        self:AddSection(bodySection)
    end
end
function ZO_Tooltip:LayoutLink(link, ...)
    local linkType = GetLinkType(link)
    local handlerKey = GetLinkLayoutHandlerName(linkType)
    local handlerFunction = self[handlerKey]
    if handlerFunction then
        handlerFunction(self, link, ...)
        return true
    end
    return false
end