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local SELL_REASON_COLOR = ZO_ColorDef:New( GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_SELLS_FOR) )SHOW_BASE_ABILITY = truelocal BORDER_TEXTURE_NORMAL = "EsoUI/Art/Tooltips/UI-Border.dds"local DIVIDER_TEXTURE_NORMAL = "EsoUI/Art/Miscellaneous/horizontalDivider.dds"local BORDER_TEXTURE_STOLEN = "EsoUI/Art/Tooltips/UI-Border-Red.dds"local DIVIDER_TEXTURE_STOLEN = "EsoUI/Art/Miscellaneous/horizontalDividerRed.dds"local BORDER_TEXTURE_MYTHIC = "EsoUI/Art/Tooltips/UI-Border_Mythic.dds"local BORDER_TEXTURE_MYTHIC_STOLEN = "EsoUI/Art/Tooltips/UI-Border_Mythic_Red.dds"local DIVIDER_TEXTURE_MYTHIC = "EsoUI/Art/Miscellaneous/horizontalDivider_Mythic.dds"local TOOLTIP_EDGE_WIDTH = 128local TOOLTIP_EDGE_HEIGHT = 16local TOOLTIP_EDGE_WIDTH_MYTHIC = 256local TOOLTIP_EDGE_HEIGHT_MYTHIC = 32RIDING_TRAIN_DESCRIPTIONS = { [RIDING_TRAIN_SPEED] = SI_MOUNT_TRAIN_SPEED, [RIDING_TRAIN_STAMINA] = SI_MOUNT_TRAIN_STAMINA, [RIDING_TRAIN_CARRYING_CAPACITY] = SI_MOUNT_TRAIN_CARRYING_CAPACITY,} local descriptionStringId = RIDING_TRAIN_DESCRIPTIONS[trainType] if descriptionStringId then endendlocal REASON_CURRENCY_SPACING = 3local MONEY_LINE_HEIGHT = 18endlocal ITEM_TOOLTIP_CURRENCY_OPTIONS = { showTooltips = false} local width = 0 -- right now reason is always a string index if reason and reason ~= 0 then width = width + reasonTextWidth + REASON_CURRENCY_SPACING else end if amount > 0 then ZO_CurrencyControl_SetSimpleCurrency(currencyControl, CURT_MONEY, amount, ITEM_TOOLTIP_CURRENCY_OPTIONS, CURRENCY_DONT_SHOW_ALL, notEnough) else endend if currencyControl then end if currencyControl then endend if chargeMeter then endend if conditionMeter then endend if equippedInfo then endendenddo return equipSlot == EQUIP_SLOT_RING1 or equipSlot == EQUIP_SLOT_RING2 or equipSlot == EQUIP_SLOT_MAIN_HAND or equipSlot == EQUIP_SLOT_OFF_HAND or equipSlot == EQUIP_SLOT_BACKUP_MAIN or equipSlot == EQUIP_SLOT_BACKUP_OFF end if equippedInfo then else local equippedStringId = SI_ITEM_FORMAT_STR_EQUIPPED if actorCategory == GAMEPLAY_ACTOR_CATEGORY_COMPANION then equippedStringId = SI_ITEM_FORMAT_STR_EQUIPPED_COMPANION end end end endend if gameDataType == TOOLTIP_GAME_DATA_CHARGES then elseif gameDataType == TOOLTIP_GAME_DATA_CONDITION then elseif gameDataType == TOOLTIP_GAME_DATA_EQUIPPED_INFO then elseif gameDataType == TOOLTIP_GAME_DATA_MYTHIC_OR_STOLEN then else endend if not hidden then endendend if gameDataType == TOOLTIP_GAME_DATA_ITEM_ICON then endendend if gameDataType == TOOLTIP_GAME_DATA_ITEM_ICON then else endend return false end PopupTooltip.lastLink = link return trueend PopupTooltip.lastLink = nilend local borderTexture local dividerTexture local edgeWidth = TOOLTIP_EDGE_WIDTH local edgeHeight = TOOLTIP_EDGE_HEIGHT if isItemMythic then if isItemStolen then borderTexture = BORDER_TEXTURE_MYTHIC_STOLEN dividerTexture = DIVIDER_TEXTURE_STOLEN else borderTexture = BORDER_TEXTURE_MYTHIC dividerTexture = DIVIDER_TEXTURE_MYTHIC end edgeWidth = TOOLTIP_EDGE_WIDTH_MYTHIC edgeHeight = TOOLTIP_EDGE_HEIGHT_MYTHIC else if isItemStolen then borderTexture = BORDER_TEXTURE_STOLEN dividerTexture = DIVIDER_TEXTURE_STOLEN else borderTexture = BORDER_TEXTURE_NORMAL dividerTexture = DIVIDER_TEXTURE_NORMAL end end -- Color all dividers if tooltipControl.dividerPool then end endend if chargeMeterContainer then charges = charges / 2 maxCharges = maxCharges / 2 local gradient = ZO_POWER_BAR_GRADIENT_COLORS[COMBAT_MECHANIC_FLAGS_MAGICKA] endend if conditionMeterContainer then condition = condition / 2 maxCondition = maxCondition / 2 local gradient = ZO_POWER_BAR_GRADIENT_COLORS[COMBAT_MECHANIC_FLAGS_STAMINA] endendlocal function SetTooltipActiveSkillProgression(tooltipControl, progressionIndex, lastRankXP, nextRankXP, currentXP, atMorph) tooltipControl.progressionIndex = progressionIndexend tooltipControl.progressionIndex = nilendlocal function OnTooltipActiveSkillProgressionXPUpdate(tooltipControl, progressionIndex, lastRankXP, nextRankXP, currentXP, atMorph) endend if not tooltipControl.upgradePool then tooltipControl.upgradePool = ZO_ControlPool:New("SkillTooltipUpgradeLine", tooltipControl, "SkillUpgrade") end if skillUpgradeControl and source and dest then local useCell = 1 local useLastRowAdded = true endend if EVENT_ABILITY_PROGRESSION_XP_UPDATE ~= nil then -- This event only exists in public Ingame, not in internal. EVENT_MANAGER:RegisterForEvent("SkillTooltip", EVENT_ABILITY_PROGRESSION_XP_UPDATE, function(_, ...) end) endend if tooltipControl.upgradePool then endend if gameDataType == TOOLTIP_GAME_DATA_SKILL_UPGRADE then elseif gameDataType == TOOLTIP_GAME_DATA_PROGRESSION then else endend-- Champion Skill Tooltip -- only calculate offsets after the control has been resized local maskValue = nil if maskValue == nil and jumpPoint >= pendingPoints then -- first jump point above or at pending points, store it as the mask point maskValue = jumpPoint end local offsetX = tooltipControl.progressionStatusBar:CalculateSizeWithoutLeadingEdgeForValue(jumpPoint) end end else end -- set mask to notch position local maskOffsetX = tooltipControl.progressionStatusBar:CalculateSizeWithoutLeadingEdgeForValue(maskValue) tooltipControl.progressionBarMask:SetAnchor(BOTTOMRIGHT, tooltipControl.progressionStatusBar, BOTTOMLEFT, maskOffsetX) else -- set mask to end of bar tooltipControl.progressionBarMask:SetAnchor(BOTTOMRIGHT, tooltipControl.progressionStatusBar, BOTTOMRIGHT) endendend tooltipControl.notchPool = ZO_ControlPool:New("ZO_ChampionSkillStatusBarNotch", tooltipControl.progressionControl:GetNamedChild("Overlay"), "Notch")endend if gameDataType == TOOLTIP_GAME_DATA_CHAMPION_PROGRESSION then else endend-- InformationTooltipdo local TEAM_ICON_LOOKUP_FUNCTION = { } local TEAM_SCORE_LOOKUP_FUNCTION = { [TEAM_TYPE_ALLIANCE] = function(teamValue) -- TODO: Proof of concept, no actual use case, reevaluate if we ever decide to actually show this end, [TEAM_TYPE_BATTLEGROUND] = function(teamValue) -- TODO: Proof of concept, no actual use case, reevaluate if we ever decide to actually show this end, } local MY_TEAM_LOOKUP_FUNCTION = { } local TEAM_NAME_PREFIX = { [TEAM_TYPE_ALLIANCE] = "SI_ALLIANCE", [TEAM_TYPE_BATTLEGROUND] = "SI_BATTLEGROUNDTEAM", [TEAM_TYPE_ADVENTURE_ZONE] = "SI_ADVENTUREZONEFACTION", } if teamType and teamValue then local teamNamePrefix = TEAM_NAME_PREFIX[teamType] local isMyTeam = myTeam == teamValue return teamName, teamIcon, teamScore, isMyTeam end endendenddo local percentageString = zo_strformat(SI_TOOLTIP_PROGRESS_BAR_PROGRESS_PERCENT, formattedPercentage) end if teamType and teamValue then if not tooltipControl.teamScorePool then tooltipControl.teamScorePool = ZO_ControlPool:New("ZO_Tooltip_TeamScore_Keyboard", tooltipControl, "Score") end if scoreControl then end end end if gameDataType == TOOLTIP_GAME_DATA_PROGRESS_BAR then elseif gameDataType == TOOLTIP_GAME_DATA_TEAM_SCORE then else end endend if tooltipControl.teamScorePool then endend |