ESO Function Data v100010
SetTextureRotation()
Function Aliases
- No known aliases for this function.
Global Function Definitions
- No known global definitions for this function.
Local Function Definitions
- No known local definitions for this function.
Function Calls
- app/loadingscreen/loadingscreen.lua:167 -- LoadingScreenAnimation:SetTextureRotation(g_currentRotation)
- app/loadingscreen/sharedloadingscreen.lua:194 -- self.spinner:SetTextureRotation(self.currentRotation)
- common/zo_gamepad/zo_gamepadloading.lua:28 -- self.animation:SetTextureRotation(self.currentRotation)
- ingame/lockpick/lockpick.lua:173 -- spring:SetTextureRotation(0)
- ingame/lockpick/lockpick.lua:174 -- spring.pin:SetTextureRotation(0)
- ingame/lockpick/lockpick.lua:175 -- spring.pin.highlight:SetTextureRotation(0)
- ingame/lockpick/lockpick.lua:272 -- spring:SetTextureRotation(looseness, .5, 1)
- ingame/lockpick/lockpick.lua:273 -- pin:SetTextureRotation(-looseness, .5, 0)
- ingame/lockpick/lockpick.lua:275 -- pin.highlight:SetTextureRotation(-looseness, .5, normalizedY)
- ingame/lockpick/lockpick.lua:341 -- self.lockpick:SetTextureRotation(normalizedX * LOCKPICK_X_ROTATION_FACTOR - normalizedY * LOCKPICK_Y_ROTATION_FACTOR, normalizedX * LOCKPICK_X_ROTATION_OFFSET_FACTOR, .5)
- ingame/lockpick/lockpick.lua:344 -- self.lockpick:SetTextureRotation(normalizedX * LOCKPICK_X_ROTATION_FACTOR, normalizedX * LOCKPICK_X_ROTATION_OFFSET_FACTOR, .5)
- ingame/lockpick/lockpick.lua:382 -- self.lockpickBreakLeft:SetTextureRotation(leftRotation, normalizedRotationX, .5)
- ingame/lockpick/lockpick.lua:385 -- self.lockpickBreakRight:SetTextureRotation(rightRotation, normalizedRotationX, .5)
- ingame/map/worldmap.lua:2640 -- GetControl(self:GetControl(), "Background"):SetTextureRotation(angle)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:199 -- self.endCap:SetTextureRotation(-arrowAnchorPointPct * CAPTURE_BAR_ARCLENGTH)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:200 -- self.capturingArrow1:SetTextureRotation(-arrowAnchorPointPct * CAPTURE_BAR_ARCLENGTH)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:201 -- self.capturingArrow2:SetTextureRotation((-arrowAnchorPointPct * CAPTURE_BAR_ARCLENGTH) + ARROW_ARCLENGTH)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:202 -- self.capturingArrow3:SetTextureRotation((-arrowAnchorPointPct * CAPTURE_BAR_ARCLENGTH) + (2 * ARROW_ARCLENGTH))
- ingame/objectivecapturemeter/objectivecapturemeter.lua:203 -- self.contestingArrow1:SetTextureRotation(-arrowAnchorPointPct * CAPTURE_BAR_ARCLENGTH)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:204 -- self.contestingArrow2:SetTextureRotation((-arrowAnchorPointPct * CAPTURE_BAR_ARCLENGTH) - ARROW_ARCLENGTH)
- ingame/objectivecapturemeter/objectivecapturemeter.lua:205 -- self.contestingArrow3:SetTextureRotation((-arrowAnchorPointPct * CAPTURE_BAR_ARCLENGTH) - (2 * ARROW_ARCLENGTH))
- libraries/zo_radialmenu/zo_radialmenu.lua:221 -- self.selectedBackground:SetTextureRotation(atan2(-self.virtualMouseY, self.virtualMouseX) + ROTATION_OFFSET)
- libraries/zo_scenegraph/zo_scenegraphnode.lua:253 -- control:SetTextureRotation(self.finalRotation, ANCHOR_TO_NORMALIZED_X[anchorPoint], ANCHOR_TO_NORMALIZED_Y[anchorPoint])
- libraries/zo_scenegraph/zo_scenegraphnode.lua:255 -- control:SetTextureRotation(0)