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local g_animation
local TEXTURE_WIDTH = 1680
local TEXTURE_HEIGHT = 1050
local TEXTURE_ASPECT_RATIO = TEXTURE_WIDTH / TEXTURE_HEIGHT
local LOADING_TIP_PERCENTAGE = 0.8
local INSTANCE_DISPLAY_TYPE_ICONS =
{
[ INSTANCE_DISPLAY_TYPE_SOLO ] = "EsoUI/Art/loadingTips/loadingTip_soloInstance.dds" ,
[ INSTANCE_DISPLAY_TYPE_GROUP ] = "EsoUI/Art/loadingTips/loadingTip_groupInstance.dds" ,
[ INSTANCE_DISPLAY_TYPE_RAID ] = "EsoUI/Art/loadingTips/loadingTip_raidDungeon.dds" ,
[ INSTANCE_DISPLAY_TYPE_GROUP_DELVE ] = "EsoUI/Art/loadingTips/loadingTip_groupDelve.dds" ,
}
return INSTANCE_DISPLAY_TYPE_ICONS [ instanceType ]
end
local screenAspectRatio = screenWidth / screenHeight
if TEXTURE_ASPECT_RATIO > screenAspectRatio then
local scale = screenHeight / TEXTURE_HEIGHT
else
local scale = screenWidth / TEXTURE_WIDTH
end
end
do
local RANDOM_TEXTURE_COUNT = 9
end
local seenZones = { }
ShowLoadingScreen = function ( zoneName , zoneDescription , loadingTexture , instanceType , useInstanceTypeFormat )
local isDefaultTexture = "" == loadingTexture
if ( isDefaultTexture ) then
end
local showInstanceType = instanceType ~= INSTANCE_DISPLAY_TYPE_NONE
if ( showInstanceType ) then
LoadingScreenZoneInfoContainerInstanceType : SetText ( GetString ( "SI_INSTANCEDISPLAYTYPE" , instanceType ) )
end
if ( tip ~= "" ) then
else
end
else
end
seenZones [ zoneName ] = true
end
end
end
end
end
local function OnAreaLoadStarted ( evt , area , instance , zoneName , zoneDescription , loadingTexture , instanceType )
end
end
end
do
local g_keyEdgefileFreeList = { }
local g_keyEdgefileActiveList = { }
local keyEdgeFile = next ( g_keyEdgefileFreeList ) or GetWindowManager ( ) : CreateControlFromVirtual ( "" , LoadingScreenZoneDescription , "ZO_LoadingScreen_KeyBackdrop" )
g_keyEdgefileFreeList [ keyEdgeFile ] = nil
g_keyEdgefileActiveList [ keyEdgeFile ] = true
return keyEdgeFile
end
g_keyEdgefileActiveList [ keyEdgeFile ] = nil
g_keyEdgefileFreeList [ keyEdgeFile ] = true
end
end
function ZO_LoadingScreenZoneDesc_OnNewUserAreaCreated ( self , areaData , areaText , left , right , top , bottom )
if areaData == "key" then
end
end
end
end
do
local TARGET_FRAMERATE = 60
local MAX_FRAMES_PER_UPDATE = 5
local g_currentRotation = 0
local MAX_ROTATION = math . pi * 2
local ROTATION_PER_FRAME = - math . pi * . 02
local delta = now - g_lastUpdate
local numFramesToIncrease = delta / TARGET_FRAMERATE
if numFramesToIncrease == 0 then
return
elseif numFramesToIncrease > MAX_FRAMES_PER_UPDATE then
numFramesToIncrease = MAX_FRAMES_PER_UPDATE
end
g_lastUpdate = now
g_currentRotation = ( g_currentRotation + numFramesToIncrease * ROTATION_PER_FRAME ) % MAX_ROTATION
end
end
end
end
end |