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local g_mapTileManager
local g_mapPinManager
local g_mapLocationManager
local g_mouseoverMapBlobManager
local g_pinBlobManager
local g_keepNetworkManager
local g_ownsTooltip = false
local g_playerChoseCurrentMap = false
local g_resizingMap = false
local g_resizeIsWidthDriven
local g_movingMap = false
local g_savedVars
local g_updatedZoomThisFrame = false
local g_mouseOverMap = false
local g_saveChanges = true
local g_fastTravelNodeIndex = nil
local g_queryType
local g_campaignId
local g_pendingKeepInfo
local g_keybindStrips = { }
local g_mapRefresh
local g_tooltipTimer = { }
local TRACKED = true
local OBJECTIVE_QUEST = false
--- The list of locals was at the absolute size limit of what Lua can handle
--- (any more and it was erroring with "too many registers" and "too complex".)
--- I put all the local constants in a single table to prevent this.
local CONSTANTS =
{
MAP_HEIGHT = 690 ,
MAP_WIDTH = 690 ,
MAP_MIN_SIZE = 200 ,
MAP_PADDING_Y_PIXELS = 30 ,
CENTER_OFFSET_Y_PIXELS = 9 ,
GAMEPAD_CENTER_OFFSET_Y_PIXELS = - 32 ,
MAIN_MENU_AREA_Y = 120 ,
MAP_INFO_WIDTH = 425 ,
ZOOM_DIRECTION_IN = 1 ,
ZOOM_DIRECTION_OUT = 2 ,
WORLDMAP_SIZE_SMALL_WINDOW_SIZE = 550 ,
WORLDMAP_RESIZE_WIDTH_DRIVEN = true ,
WORLDMAP_RESIZE_HEIGHT_DRIVEN = false ,
WORLDMAP_MIN_SCALE_FOR_TEXT = 0.3 ,
RESET_ANIM_ALLOW_PLAY = 1 ,
RESET_ANIM_PREVENT_PLAY = 2 ,
RESET_ANIM_HIDE_CONTROL = 3 ,
DEFAULT_LOOP_COUNT = 6 , -- each reversal of the ping pong is a loop, 3 pulses is a loop count of 6.
LONG_LOOP_COUNT = 24 ,
DEFAULT_PIN_SIZE = 20 ,
QUEST_PIN_SIZE = 32 ,
QUEST_AREA_MIN_SIZE = 18 ,
POI_PIN_SIZE = 40 ,
MAP_LOCATION_PIN_SIZE = 36 ,
PLAYER_PIN_SIZE = 16 ,
SMALL_KILL_LOCATION_SIZE = 16 ,
MEDIUM_KILL_LOCATION_SIZE = 20 ,
LARGE_KILL_LOCATION_SIZE = 24 ,
KEEP_PIN_SIZE = 53 ,
ARTIFACT_PIN_SIZE = 64 ,
AVA_OBJECTIVE_SIZE = 16 ,
KEEP_RESOURCE_PIN_SIZE = 27 ,
KEEP_RESOURCE_MIN_SIZE = 24 ,
MIN_PIN_SIZE = 18 ,
MIN_PIN_SCALE = 0.6 ,
MAX_PIN_SCALE = 1 ,
IMPERIAL_CITY_PIN_SIZE = 64 ,
RESTRICTED_LINK_PIN_SIZE = 16 ,
WORLDMAP_SIZE_FULLSCREEN = 1 ,
WORLDMAP_SIZE_SMALL = 2 ,
GAMEPAD_TOOLTIP_ID = 1 ,
ALLIANCE_TO_RESTRICTED_PIN_TYPE = {
[ ALLIANCE_ALDMERI_DOMINION ] = MAP_PIN_TYPE_RESTRICTED_LINK_ALDMERI_DOMINION ,
[ ALLIANCE_EBONHEART_PACT ] = MAP_PIN_TYPE_RESTRICTED_LINK_EBONHEART_PACT ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = MAP_PIN_TYPE_RESTRICTED_LINK_DAGGERFALL_COVENANT ,
} ,
FOCUSED_QUEST_ICON = "EsoUI/Art/Journal/Gamepad/gp_trackedQuestIcon.dds" ,
ARTIFACT_ICON_GAMEPAD = "EsoUI/Art/Campaign/campaignBonus_scrollIcon.dds" ,
KEYBOARD_HEADER_STYLE = {
NAME_OFFSET_Y = 10 ,
NAME_FONT = "ZoFontAnnounceMessage" ,
DESCRIPTION_OFFSET_Y = 2 ,
DESCRIPTION_FONT = "ZoFontGameOutline" ,
DESCRIPTION_MODIFY_STYLE = MODIFY_TEXT_TYPE_NONE ,
} ,
GAMEPAD_HEADER_STYLE = {
NAME_OFFSET_Y = 44 ,
NAME_FONT = "ZoFontGamepad42" ,
DESCRIPTION_OFFSET_Y = 8 ,
DESCRIPTION_FONT = "ZoFontGamepad27" ,
DESCRIPTION_MODIFY_STYLE = MODIFY_TEXT_TYPE_UPPERCASE ,
} ,
}
-- To properly contain the actual map, the worldmap window needs to compensate for these offsets
--Padding is the total space in the window not occupied by the map
local MAP_CONTAINER_LAYOUT =
{
[ CONSTANTS . WORLDMAP_SIZE_SMALL ] =
{
--left edge, right edge
paddingX = 4 + 4 ,
--top edge, title bar, buttons bar, bot edge
paddingY = 4 + 26 + 36 + 4 ,
offsetX = 4 ,
offsetY = 30 ,
titleBarHeight = 26 ,
} ,
[ CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ] =
{
paddingX = 0 ,
paddingY = 0 ,
offsetX = 0 ,
offsetY = 0 ,
} ,
}
local TOOLTIP_MODE = {
INFORMATION = 1 ,
KEEP = 2 ,
MAP_LOCATION = 3 ,
IMPERIAL_CITY = 4 ,
}
local INFORMATION_TOOLTIP = nil
local KEEP_TOOLTIP = nil
local MAP_LOCATION_TOOLTIP = nil
local IMPERIAL_CITY_TOOLTIP = nil
local g_mapOverflowX = 0
local g_mapOverflowY = 0
local g_mapOverflowMaxX = 0
local g_mapOverflowMaxY = 0
local g_mapScale = 1
local g_questDetails
local g_dataRegistration
local g_imperialCityMapIndex
local g_cyrodiilMapIndex
local g_districtData = { }
local g_mapDragX
local g_mapDragY
local g_dragging = false
local g_mapPanAndZoom
local DRAG_START_DIST_SQ = 10 * 10
-- times are in seconds
local PIN_UPDATE_DELAY = . 04 -- Delay for updating pin positions and rotations for player and group members.
local MAP_REFRESH_UPDATE_DELAY = 1 -- Delay between checking to see if the map needs to change based on the player's current location
local g_pinUpdateTime = nil
local g_refreshUpdateTime = nil
local g_playerPin
local g_customWaypointLocationData
local g_activeGroupPins = { }
local AvAObjectiveContinuous = { }
local g_nextRespawnTimeMS = 0
MAP_MODE_SMALL_CUSTOM = 1
MAP_MODE_LARGE_CUSTOM = 2
MAP_MODE_KEEP_TRAVEL = 3
MAP_MODE_FAST_TRAVEL = 4
MAP_MODE_AVA_RESPAWN = 5
local MAP_TRANSIENT_MODES =
{
[ MAP_MODE_SMALL_CUSTOM ] = { } ,
[ MAP_MODE_LARGE_CUSTOM ] = { } ,
}
local MAP_MODE_CHANGE_RESTRICTIONS =
{
[ MAP_MODE_KEEP_TRAVEL ] =
{
disableMapChanging = true ,
} ,
[ MAP_MODE_AVA_RESPAWN ] =
{
restrictedCyrodiilImperialCityMapChanging = true ,
} ,
}
local g_mode
local g_modeData
local g_transientModeData
local g_enableCampaignHistory = false
local HISTORY_SLIDER_RANGE = 100
local g_historyPercent = 1.0
if ( g_enableCampaignHistory == false ) then
return false
end
return g_modeData . allowHistory == nil or g_modeData . allowHistory == true
end
return g_historyPercent
else
return 1.0
end
end
--[[
Pin Utility Functions
--]]
end
end
end
end
end
if x and y then
local pinLocationData = { }
pinLocationData . x = x
pinLocationData . y = y
pinLocationData . mapIndex = mapIndex
return pinLocationData
end
end
if pinLocationData then
return pinLocationData . x , pinLocationData . y , pinLocationData . mapIndex
end
end
-- At some point this could take a size as well to determine if an icon/pin would hang off the edge of the map, even though the center of the pin is inside the map.
-- NOTE: This will NEVER show a point on the edge, assuming that icons displayed there would always hang outside the map.
return ( x > 0 and x < 1 and y > 0 and y < 1 )
end
else
end
end
else
return not ZO_WorldMapScroll : IsHidden ( ) and MouseIsOver ( ZO_WorldMapScroll ) and SCENE_MANAGER : IsShowing ( "worldMap" )
end
end
--[[
Pin management...
--]]
--[[
"Area Texture" Pool Object. Not every map pin will need an area/blob texture, this is a pool to manage those textures as they are needed/released.
--]]
local blobFactory = function ( pool ) return ZO_ObjectPool_CreateNamedControl ( "ZO_QuestPinBlob" , "ZO_PinBlob" , pool , blobContainer ) end
end
--[[
Map Tile Pool Object. Creates the base tiles for the world map...controls must be able to be indexed by tile
--]]
return tiles
end
end
if ( tile == nil ) then
end
return tile
end
end
end
end
end
for i = 1 , ( numHorizontalTiles * numVerticalTiles ) do
end
end
end
end
--[[
MapPin Object
--]]
local pinId = 0
-- How the texturing data works:
-- The texture can come from a string or a callback function
-- If it's a callback function it must return first the base icon texture, and second the pin's pulseTexture
ZO_MapPin . PIN_DATA =
{
[ MAP_PIN_TYPE_PLAYER ] = { level = 160 , texture = "EsoUI/Art/MapPins/UI-WorldMapPlayerPip.dds" , size = CONSTANTS . PLAYER_PIN_SIZE , mouseLevel = 0 } ,
[ MAP_PIN_TYPE_PING ] = { level = 150 , minSize = 32 , texture = "EsoUI/Art/MapPins/MapPing.dds" , isAnimated = true } ,
[ MAP_PIN_TYPE_RALLY_POINT ] = { level = 150 , minSize = 100 , texture = "EsoUI/Art/MapPins/MapRallyPoint.dds" , isAnimated = true } ,
[ MAP_PIN_TYPE_PLAYER_WAYPOINT ] = { level = 150 , minSize = 32 , texture = "EsoUI/Art/MapPins/UI_Worldmap_pin_customDestination.dds" } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE ] = { level = 140 , size = CONSTANTS . POI_PIN_SIZE , texture = GetFastTravelPinTextures , insetX = 15 , insetY = 10 } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_CURRENT_LOC ] = { level = 140 , size = CONSTANTS . POI_PIN_SIZE , texture = GetFastTravelPinTextures , insetX = 15 , insetY = 10 } ,
[ MAP_PIN_TYPE_GROUP_LEADER ] = { level = 135 , size = 32 , texture = "EsoUI/Art/Compass/groupLeader.dds" } ,
-- We want forward camps to draw over group member pins so people can select the camp when resurrecting.
-- But let's not cover up the group leader so people can always find "the crown".
-- Group leader pin should not be large enough to completely block the camp's pin.
[ MAP_PIN_TYPE_FORWARD_CAMP_ALDMERI_DOMINION ] = { level = 133 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_cemetary_aldmeri.dds" , insetX = 20 , insetY = 20 , showsPinAndArea = true } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_EBONHEART_PACT ] = { level = 133 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_cemetary_ebonheart.dds" , insetX = 20 , insetY = 20 , showsPinAndArea = true } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_DAGGERFALL_COVENANT ] = { level = 133 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_cemetary_daggerfall.dds" , insetX = 20 , insetY = 20 , showsPinAndArea = true } ,
[ MAP_PIN_TYPE_GROUP ] = { level = 130 , size = 32 , texture = "EsoUI/Art/MapPins/UI-WorldMapGroupPip.dds" } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = { level = 110 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = { level = 110 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = { level = 110 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = { level = 110 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = { level = 110 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = { level = 110 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_FLAG_ALDMERI_DOMINION ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagCarrier_Aldmeri.dds" } ,
[ MAP_PIN_TYPE_FLAG_EBONHEART_PACT ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagCarrier_Ebonheart.dds" } ,
[ MAP_PIN_TYPE_FLAG_DAGGERFALL_COVENANT ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagCarrier_Daggerfall.dds" } ,
[ MAP_PIN_TYPE_FLAG_NEUTRAL ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagCarrier_neutral.dds" } ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_ALDMERI_DOMINION ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagAldmeri.dds" } ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_EBONHEART_PACT ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagEbonheart.dds" } ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_DAGGERFALL_COVENANT ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagDaggerfall.dds" } ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_NEUTRAL ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagNeutral.dds" } ,
[ MAP_PIN_TYPE_HALF_CAPTURE_FLAG_ALDMERI_DOMINION ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagAttack_aldmeri.dds" } ,
[ MAP_PIN_TYPE_HALF_CAPTURE_FLAG_EBONHEART_PACT ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagAttack_ebonheart.dds" } ,
[ MAP_PIN_TYPE_HALF_CAPTURE_FLAG_DAGGERFALL_COVENANT ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_flagAttack_daggerfalll.dds" } ,
[ MAP_PIN_TYPE_BALL_ALDMERI_DOMINION ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_murderball_Aldmeri.dds" } ,
[ MAP_PIN_TYPE_BALL_EBONHEART_PACT ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_murderball_Ebonheart.dds" } ,
[ MAP_PIN_TYPE_BALL_DAGGERFALL_COVENANT ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_murderball_Daggerfall.dds" } ,
[ MAP_PIN_TYPE_BALL_NEUTRAL ] = { level = 100 , size = CONSTANTS . AVA_OBJECTIVE_SIZE , texture = "EsoUI/Art/MapPins/AvA_murderball_Neutral.dds" } ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_OFFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_altadoon.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_DEFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_mnem.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_OFFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_ghartok.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_DEFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_chim.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_OFFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_nimohk.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_DEFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_almaruma.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_ALDMERI ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Aldmeri.dds" } ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_EBONHEART ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Ebonheart.dds" } ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_DAGGERFALL ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Daggerfall.dds" } ,
[ MAP_PIN_TYPE_FLAG_BASE_ALDMERI_DOMINION ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Aldmeri.dds" } ,
[ MAP_PIN_TYPE_FLAG_BASE_EBONHEART_PACT ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Ebonheart.dds" } ,
[ MAP_PIN_TYPE_FLAG_BASE_DAGGERFALL_COVENANT ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Daggerfall.dds" } ,
[ MAP_PIN_TYPE_FLAG_BASE_NEUTRAL ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Neutral.dds" } ,
[ MAP_PIN_TYPE_RETURN_ALDMERI_DOMINION ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_returnPoint_Aldmeri.dds" } ,
[ MAP_PIN_TYPE_RETURN_EBONHEART_PACT ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_returnPoint_Ebonheart.dds" } ,
[ MAP_PIN_TYPE_RETURN_DAGGERFALL_COVENANT ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_returnPoint_Daggerfall.dds" } ,
[ MAP_PIN_TYPE_RETURN_NEUTRAL ] = { level = 90 , texture = "EsoUI/Art/MapPins/AvA_returnPoint_neutral.dds" } ,
[ MAP_PIN_TYPE_TRI_BATTLE_SMALL ] = { level = 70 , size = CONSTANTS . SMALL_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_3Way.dds" } ,
[ MAP_PIN_TYPE_TRI_BATTLE_MEDIUM ] = { level = 70 , size = CONSTANTS . MEDIUM_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_3Way.dds" } ,
[ MAP_PIN_TYPE_TRI_BATTLE_LARGE ] = { level = 70 , size = CONSTANTS . LARGE_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_3Way.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_SMALL ] = { level = 70 , size = CONSTANTS . SMALL_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVEbonheart.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_MEDIUM ] = { level = 70 , size = CONSTANTS . MEDIUM_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVEbonheart.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_LARGE ] = { level = 70 , size = CONSTANTS . LARGE_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVEbonheart.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_SMALL ] = { level = 70 , size = CONSTANTS . SMALL_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_MEDIUM ] = { level = 70 , size = CONSTANTS . MEDIUM_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_LARGE ] = { level = 70 , size = CONSTANTS . LARGE_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_SMALL ] = { level = 70 , size = CONSTANTS . SMALL_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_EbonheartVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_MEDIUM ] = { level = 70 , size = CONSTANTS . MEDIUM_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_EbonheartVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_LARGE ] = { level = 70 , size = CONSTANTS . LARGE_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_EbonheartVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_OPEN ] = { level = 70 , size = CONSTANTS . IMPERIAL_CITY_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_ImpCity_open.dds" } ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_CLOSED ] = { level = 70 , size = CONSTANTS . IMPERIAL_CITY_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_ImpCity_closed.dds" } ,
[ MAP_PIN_TYPE_FARM_NEUTRAL ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_farm_Neutral.dds" , insetX = 9 , insetY = 5 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_FARM_ALDMERI_DOMINION ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_farm_Aldmeri.dds" , insetX = 9 , insetY = 5 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_FARM_EBONHEART_PACT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_farm_Ebonheart.dds" , insetX = 9 , insetY = 5 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_FARM_DAGGERFALL_COVENANT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_farm_Daggerfall.dds" , insetX = 9 , insetY = 5 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MINE_NEUTRAL ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_mine_Neutral.dds" , insetX = 5 , insetY = 6 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MINE_ALDMERI_DOMINION ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_mine_Aldmeri.dds" , insetX = 5 , insetY = 6 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MINE_EBONHEART_PACT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_mine_Ebonheart.dds" , insetX = 5 , insetY = 6 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MINE_DAGGERFALL_COVENANT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_mine_Daggerfall.dds" , insetX = 5 , insetY = 6 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MILL_NEUTRAL ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_lumbermill_Neutral.dds" , insetX = 6 , insetY = 7 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MILL_ALDMERI_DOMINION ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_lumbermill_Aldmeri.dds" , insetX = 6 , insetY = 7 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MILL_EBONHEART_PACT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_lumbermill_Ebonheart.dds" , insetX = 6 , insetY = 7 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MILL_DAGGERFALL_COVENANT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_lumbermill_Daggerfall.dds" , insetX = 6 , insetY = 7 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_KEEP_NEUTRAL ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_largeKeep_neutral.dds" , insetX = 20 , insetY = 16 } ,
[ MAP_PIN_TYPE_KEEP_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_largeKeep_Aldmeri.dds" , insetX = 20 , insetY = 16 } ,
[ MAP_PIN_TYPE_KEEP_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_largeKeep_Ebonheart.dds" , insetX = 20 , insetY = 16 } ,
[ MAP_PIN_TYPE_KEEP_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_largeKeep_Daggerfall.dds" , insetX = 20 , insetY = 16 } ,
[ MAP_PIN_TYPE_OUTPOST_NEUTRAL ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_neutral.dds" , insetX = 20 , insetY = 17 } ,
[ MAP_PIN_TYPE_OUTPOST_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_aldmeri.dds" , insetX = 20 , insetY = 17 } ,
[ MAP_PIN_TYPE_OUTPOST_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_ebonheart.dds" , insetX = 20 , insetY = 17 } ,
[ MAP_PIN_TYPE_OUTPOST_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_daggerfall.dds" , insetX = 20 , insetY = 17 } ,
[ MAP_PIN_TYPE_BORDER_KEEP_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_pin_aldmeri.dds" , insetX = 16 , insetY = 16 } ,
[ MAP_PIN_TYPE_BORDER_KEEP_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_pin_ebonheart.dds" , insetX = 16 , insetY = 16 } ,
[ MAP_PIN_TYPE_BORDER_KEEP_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_pin_daggerfall.dds" , insetX = 16 , insetY = 16 } ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactTemple_Aldmeri.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactTemple_Ebonheart.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactTemple_Daggerfall.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_aldmeri_open.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_daggerfall_open.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_ebonheart_open.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_aldmeri_closed.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_daggerfall_closed.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_ebonheart_closed.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_NEUTRAL ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_Neutral.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_Aldmeri.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_Ebonheart.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_Daggerfall.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_POI_SEEN ] = { level = 50 , size = CONSTANTS . POI_PIN_SIZE , texture = GetPOIPinTexture } ,
[ MAP_PIN_TYPE_POI_COMPLETE ] = { level = 50 , size = CONSTANTS . POI_PIN_SIZE , texture = GetPOIPinTexture } ,
[ MAP_PIN_TYPE_LOCATION ] = { level = 50 , size = CONSTANTS . MAP_LOCATION_PIN_SIZE , texture = GetLocationPinTexture } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_cemetary_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_KEEP_GRAVEYARD_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_keep_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_KEEP_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_keep_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_GRAVEYARD_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_glow.dds" } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_BORDER_KEEP_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_RESPAWN_BORDER_KEEP_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_OUTPOST_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_LARGE ] = { level = 30 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_attackBurst_64.dds" } ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_SMALL ] = { level = 30 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_attackBurst_32.dds" } ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_ALDMERI_DOMINION ] = { level = 20 , size = CONSTANTS . RESTRICTED_LINK_PIN_SIZE , texture = "EsoUI/Art/AvA/AvA_transitLocked.dds" , tint = GetAllianceColor ( ALLIANCE_ALDMERI_DOMINION ) } ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_EBONHEART_PACT ] = { level = 20 , size = CONSTANTS . RESTRICTED_LINK_PIN_SIZE , texture = "EsoUI/Art/AvA/AvA_transitLocked.dds" , tint = GetAllianceColor ( ALLIANCE_EBONHEART_PACT ) } ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_DAGGERFALL_COVENANT ] = { level = 20 , size = CONSTANTS . RESTRICTED_LINK_PIN_SIZE , texture = "EsoUI/Art/AvA/AvA_transitLocked.dds" , tint = GetAllianceColor ( ALLIANCE_DAGGERFALL_COVENANT ) } ,
--[[ Pins should start with a level greater than 2 ]] --
}
ZO_MapPin . UNIT_PIN_TYPES =
{
[ MAP_PIN_TYPE_PLAYER ] = true ,
[ MAP_PIN_TYPE_GROUP ] = true ,
[ MAP_PIN_TYPE_GROUP_LEADER ] = true ,
}
ZO_MapPin . GROUP_PIN_TYPES =
{
[ MAP_PIN_TYPE_GROUP ] = true ,
[ MAP_PIN_TYPE_GROUP_LEADER ] = true ,
}
ZO_MapPin . POI_PIN_TYPES =
{
[ MAP_PIN_TYPE_POI_SEEN ] = true ,
[ MAP_PIN_TYPE_POI_COMPLETE ] = true ,
}
ZO_MapPin . QUEST_PIN_TYPES =
{
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = true ,
}
ZO_MapPin . QUEST_CONDITION_PIN_TYPES =
{
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = true ,
}
ZO_MapPin . ASSISTED_PIN_TYPES =
{
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = true ,
}
ZO_MapPin . AVA_OBJECTIVE_PIN_TYPES =
{
[ MAP_PIN_TYPE_FLAG_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_FLAG_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_FLAG_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_FLAG_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_FLAG_BASE_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_FLAG_BASE_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_FLAG_BASE_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_FLAG_BASE_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_HALF_CAPTURE_FLAG_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_HALF_CAPTURE_FLAG_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_HALF_CAPTURE_FLAG_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_BALL_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_BALL_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_BALL_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_BALL_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_RETURN_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_RETURN_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_RETURN_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_RETURN_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_OFFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_DEFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_OFFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_DEFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_OFFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_DEFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_ALDMERI ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_EBONHEART ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_DAGGERFALL ] = true ,
}
ZO_MapPin . AVA_SPAWN_OBJECTIVE_PIN_TYPES =
{
[ MAP_PIN_TYPE_FLAG_BASE_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_FLAG_BASE_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_FLAG_BASE_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_FLAG_BASE_NEUTRAL ] = true ,
}
ZO_MapPin . KEEP_PIN_TYPES =
{
[ MAP_PIN_TYPE_KEEP_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_KEEP_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_KEEP_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_KEEP_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_OUTPOST_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_OUTPOST_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_OUTPOST_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_OUTPOST_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_BORDER_KEEP_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_BORDER_KEEP_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_BORDER_KEEP_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_FARM_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_FARM_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_FARM_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_FARM_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_MINE_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_MINE_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_MINE_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_MINE_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_MILL_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_MILL_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_MILL_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_MILL_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_SMALL ] = true ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_LARGE ] = true ,
}
ZO_MapPin . IMPERIAL_CITY_GATE_TYPES =
{
[ MAP_PIN_TYPE_IMPERIAL_CITY_OPEN ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_CLOSED ] = true ,
}
ZO_MapPin . DISTRICT_PIN_TYPES =
{
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_DAGGERFALL_COVENANT ] = true ,
}
ZO_MapPin . MAP_PING_PIN_TYPES =
{
[ MAP_PIN_TYPE_PING ] = true ,
[ MAP_PIN_TYPE_RALLY_POINT ] = true ,
[ MAP_PIN_TYPE_PLAYER_WAYPOINT ] = true ,
}
ZO_MapPin . KILL_LOCATION_PIN_TYPES =
{
[ MAP_PIN_TYPE_TRI_BATTLE_SMALL ] = true ,
[ MAP_PIN_TYPE_TRI_BATTLE_MEDIUM ] = true ,
[ MAP_PIN_TYPE_TRI_BATTLE_LARGE ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_SMALL ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_MEDIUM ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_LARGE ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_SMALL ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_MEDIUM ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_LARGE ] = true ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_SMALL ] = true ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_MEDIUM ] = true ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_LARGE ] = true ,
}
ZO_MapPin . FAST_TRAVEL_KEEP_PIN_TYPES =
{
[ MAP_PIN_TYPE_FAST_TRAVEL_KEEP_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_FAST_TRAVEL_BORDER_KEEP_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_FAST_TRAVEL_OUTPOST_ACCESSIBLE ] = true ,
}
ZO_MapPin . FAST_TRAVEL_WAYSHRINE_PIN_TYPES =
{
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE ] = true ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_CURRENT_LOC ] = true ,
}
ZO_MapPin . FORWARD_CAMP_PIN_TYPES =
{
[ MAP_PIN_TYPE_FORWARD_CAMP_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_FORWARD_CAMP_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_FORWARD_CAMP_DAGGERFALL_COVENANT ] = true ,
}
ZO_MapPin . AVA_RESPAWN_PIN_TYPES =
{
[ MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_KEEP_GRAVEYARD_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_RESPAWN_BORDER_KEEP_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_GRAVEYARD_ACCESSIBLE ] = true ,
}
ZO_MapPin . AVA_RESTRICTED_LINK_PIN_TYPES =
{
[ MAP_PIN_TYPE_RESTRICTED_LINK_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_DAGGERFALL_COVENANT ] = true ,
}
--Pin Tooltips
-----------------
ZO_WorldMapMouseoverName . owner = "poi"
if pinType == MAP_PIN_TYPE_POI_COMPLETE then
else
end
end
end
end
INFORMATION_TOOLTIP : AppendAvAObjective ( g_queryType , pin : GetAvAObjectiveKeepId ( ) , pin : GetAvAObjectiveObjectiveId ( ) , isSpawnLocation )
end
MAP_LOCATION_TOOLTIP : AddLine ( zo_strformat ( SI_TOOLTIP_ALLIANCE_RESTRICTED_LINK , allianceName ) , "" , ZO_TOOLTIP_DEFAULT_COLOR : UnpackRGB ( ) )
else
local allianceColorFormat = {
fontColorType = INTERFACE_COLOR_TYPE_ALLIANCE ,
fontColorField = alliance ,
}
MAP_LOCATION_TOOLTIP : LayoutIconStringLine ( MAP_LOCATION_TOOLTIP . tooltip , allianceIcon , zo_strformat ( SI_GAMEPAD_WORLD_MAP_TOOLTIP_ALLIANCE_RESTRICTED_LINK , allianceName ) , allianceColorFormat , MAP_LOCATION_TOOLTIP . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
end
end
IMPERIAL_CITY_TOOLTIP : SetCity ( g_districtData , pin : GetBattlegroundContext ( ) , GetHistoryPercentToUse ( ) )
end
end
local artifactName = GetAvAObjectiveInfo ( pin : GetAvAObjectiveKeepId ( ) , pin : GetAvAObjectiveObjectiveId ( ) , pin : GetBattlegroundContext ( ) )
else
INFORMATION_TOOLTIP : LayoutIconStringLine ( INFORMATION_TOOLTIP . tooltip , CONSTANTS . ARTIFACT_ICON_GAMEPAD , artifactName , INFORMATION_TOOLTIP . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
end
end
local InformationTooltipMixin = { }
-- Does nothing on non-gamepad version
end
end
local currentLoc = g_fastTravelNodeIndex == nodeIndex
INFORMATION_TOOLTIP : AddLine ( zo_strformat ( SI_WORLD_MAP_LOCATION_NAME , name ) , "" , ZO_TOOLTIP_DEFAULT_COLOR : UnpackRGB ( ) )
if currentLoc then
INFORMATION_TOOLTIP : AddLine ( GetString ( SI_TOOLTIP_WAYSHRINE_CURRENT_LOC ) , "" , ZO_HIGHLIGHT_TEXT : UnpackRGB ( ) )
elseif g_fastTravelNodeIndex == nil then --recall
INFORMATION_TOOLTIP : AddLine ( GetString ( SI_TOOLTIP_WAYSHRINE_CANT_RECALL_AVA ) , "" , ZO_ERROR_COLOR : UnpackRGB ( ) )
else
if premiumTimeLeft == 0 then
INFORMATION_TOOLTIP : AddLine ( GetString ( SI_TOOLTIP_WAYSHRINE_CLICK_TO_RECALL ) , "" , ZO_HIGHLIGHT_TEXT : UnpackRGB ( ) )
if cost > 0 then
INFORMATION_TOOLTIP : AddMoney ( INFORMATION_TOOLTIP , cost , SI_TOOLTIP_RECALL_COST , CURRENCY_HAS_ENOUGH )
else
INFORMATION_TOOLTIP : AddMoney ( INFORMATION_TOOLTIP , cost , SI_TOOLTIP_RECALL_COST , CURRENCY_NOT_ENOUGH )
end
end
else
local cooldownText = zo_strformat ( SI_TOOLTIP_WAYSHRINE_RECALL_COOLDOWN , ZO_FormatTimeMilliseconds ( premiumTimeLeft , TIME_FORMAT_STYLE_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS ) )
end
end
else --interaction
INFORMATION_TOOLTIP : AddLine ( GetString ( SI_TOOLTIP_WAYSHRINE_CLICK_TO_FAST_TRAVEL ) , "" , ZO_HIGHLIGHT_TEXT : UnpackRGB ( ) )
end
end
end
if mode == TOOLTIP_MODE . INFORMATION then
return INFORMATION_TOOLTIP
elseif mode == TOOLTIP_MODE . KEEP then
return KEEP_TOOLTIP
elseif mode == TOOLTIP_MODE . MAP_LOCATION then
return MAP_LOCATION_TOOLTIP
elseif mode == TOOLTIP_MODE . IMPERIAL_CITY then
return IMPERIAL_CITY_TOOLTIP
else
end
end
INFORMATION_TOOLTIP = ZO_MapLocationTooltip_Gamepad
KEEP_TOOLTIP = ZO_MapLocationTooltip_Gamepad
MAP_LOCATION_TOOLTIP = ZO_MapLocationTooltip_Gamepad
IMPERIAL_CITY_TOOLTIP = ZO_MapLocationTooltip_Gamepad
else
INFORMATION_TOOLTIP = InformationTooltip
KEEP_TOOLTIP = ZO_KeepTooltip
MAP_LOCATION_TOOLTIP = ZO_MapLocationTooltip
IMPERIAL_CITY_TOOLTIP = ZO_ImperialCityTooltip
end
local headerStyle
headerStyle = CONSTANTS . GAMEPAD_HEADER_STYLE
else
headerStyle = CONSTANTS . KEYBOARD_HEADER_STYLE
end
ZO_WorldMapMouseoverName : SetAnchor ( TOPLEFT , ZO_WorldMapScroll , TOPLEFT , 0 , headerStyle . NAME_OFFSET_Y )
ZO_WorldMapMouseoverName : SetAnchor ( TOPRIGHT , ZO_WorldMapScroll , TOPRIGHT , 0 , headerStyle . NAME_OFFSET_Y )
ZO_WorldMapMouseOverDescription : SetAnchor ( TOPLEFT , ZO_WorldMapMouseoverName , BOTTOMLEFT , 0 , headerStyle . DESCRIPTION_OFFSET_Y )
ZO_WorldMapMouseOverDescription : SetAnchor ( TOPRIGHT , ZO_WorldMapMouseoverName , BOTTOMRIGHT , 0 , headerStyle . DESCRIPTION_OFFSET_Y )
end
end
end
end
end
end
return CONSTANTS . FOCUSED_QUEST_ICON
else
return nil
end
end
local GAMEPAD_PIN_ORDERS = {
DESTINATIONS = 10 ,
AVA_KEEP = 20 ,
AVA_OUTPOST = 21 ,
AVA_RESOURCE = 22 ,
AVA_GATE = 23 ,
AVA_ARTIFACT = 24 ,
AVA_IMPERIAL_CITY = 25 ,
AVA_FORWARD_CAMP = 26 ,
AVA_RESTRICTED_LINK = 27 ,
CRAFTING = 30 ,
QUESTS = 40 ,
PLAYERS = 50 ,
}
ZO_MapPin . TOOLTIP_CREATORS =
{
[ MAP_PIN_TYPE_PLAYER ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendUnitName ( pin : GetUnitTag ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . PLAYERS , gamepadEntryName = GetUnitNameFromPin } ,
[ MAP_PIN_TYPE_GROUP ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendUnitName ( pin : GetUnitTag ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . PLAYERS , gamepadEntryName = GetUnitNameFromPin } ,
[ MAP_PIN_TYPE_GROUP_LEADER ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendUnitName ( pin : GetUnitTag ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . PLAYERS , gamepadEntryName = GetUnitNameFromPin } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendQuestEnding ( pin : GetQuestIndex ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = GetColoredQuestNameFromPin , gamepadCategoryId = GAMEPAD_PIN_ORDERS . QUESTS , gamepadCategoryIcon = GetQuestCategoryIcon , gamepadEntryName = GetQuestEndingFromPin , gamepadCategoryStyleName = "mapQuestTitle" } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendQuestCondition ( pin : GetQuestData ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = GetColoredQuestNameFromPin , gamepadCategoryId = GAMEPAD_PIN_ORDERS . QUESTS , gamepadCategoryIcon = GetQuestCategoryIcon , gamepadEntryName = GetQuestConditionFromPin , gamepadCategoryStyleName = "mapQuestTitle" } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendQuestCondition ( pin : GetQuestData ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = GetColoredQuestNameFromPin , gamepadCategoryId = GAMEPAD_PIN_ORDERS . QUESTS , gamepadCategoryIcon = GetQuestCategoryIcon , gamepadEntryName = GetQuestConditionFromPin , gamepadCategoryStyleName = "mapQuestTitle" } ,
[ MAP_PIN_TYPE_POI_SEEN ] = { creator = function ( pin ) SetObjectiveMessage ( MAP_PIN_TYPE_POI_SEEN , pin ) end , tooltip = nil } ,
[ MAP_PIN_TYPE_POI_COMPLETE ] = { creator = function ( pin ) SetObjectiveMessage ( MAP_PIN_TYPE_POI_COMPLETE , pin ) end , tooltip = nil } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendQuestEnding ( pin : GetQuestIndex ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = GetColoredQuestNameFromPin , gamepadCategoryId = GAMEPAD_PIN_ORDERS . QUESTS , gamepadCategoryIcon = GetQuestCategoryIcon , gamepadEntryName = GetQuestEndingFromPin , gamepadCategoryStyleName = "mapQuestTitle" } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendQuestCondition ( pin : GetQuestData ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = GetColoredQuestNameFromPin , gamepadCategoryId = GAMEPAD_PIN_ORDERS . QUESTS , gamepadCategoryIcon = GetQuestCategoryIcon , gamepadEntryName = GetQuestConditionFromPin , gamepadCategoryStyleName = "mapQuestTitle" } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendQuestCondition ( pin : GetQuestData ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = GetColoredQuestNameFromPin , gamepadCategoryId = GAMEPAD_PIN_ORDERS . QUESTS , gamepadCategoryIcon = GetQuestCategoryIcon , gamepadEntryName = GetQuestConditionFromPin , gamepadCategoryStyleName = "mapQuestTitle" } ,
[ MAP_PIN_TYPE_LOCATION ] = { creator = LayoutMapLocation , hasTooltip = HasMapLocationTooltip , tooltip = TOOLTIP_MODE . MAP_LOCATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . CRAFTING , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_PING ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendMapPing ( MAP_PIN_TYPE_PING , pin : GetUnitTag ( ) ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . DESTINATIONS , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_RALLY_POINT ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendMapPing ( MAP_PIN_TYPE_RALLY_POINT ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . DESTINATIONS , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_PLAYER_WAYPOINT ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendMapPing ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . DESTINATIONS , gamepadSpacing = true } ,
-- The FLAG_* tooltips are not actually used anymore, they will need to be adjusted to work with gamepad if readded to the game.
[ MAP_PIN_TYPE_FLAG_ALDMERI_DOMINION ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_FLAG_EBONHEART_PACT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_FLAG_DAGGERFALL_COVENANT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
-- The FLAG_BASE_* tooltips are not actually used anymore, they will need to be adjusted to work with gamepad if readded to the game.
[ MAP_PIN_TYPE_FLAG_BASE_ALDMERI_DOMINION ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_FLAG_BASE_EBONHEART_PACT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_FLAG_BASE_DAGGERFALL_COVENANT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_FLAG_BASE_NEUTRAL ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
-- The CAPTURE_FLAG_* tooltips are not actually used anymore, they will need to be adjusted to work with gamepad if readded to the game.
[ MAP_PIN_TYPE_CAPTURE_FLAG_ALDMERI_DOMINION ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_EBONHEART_PACT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_DAGGERFALL_COVENANT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_CAPTURE_FLAG_NEUTRAL ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
-- The HALF_CAPTURE_FLAG_* tooltips are not actually used anymore, they will need to be adjusted to work with gamepad if readded to the game.
[ MAP_PIN_TYPE_HALF_CAPTURE_FLAG_ALDMERI_DOMINION ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_HALF_CAPTURE_FLAG_EBONHEART_PACT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_HALF_CAPTURE_FLAG_DAGGERFALL_COVENANT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
-- The BALL_* tooltips are not actually used anymore, they will need to be adjusted to work with gamepad if readded to the game.
[ MAP_PIN_TYPE_BALL_ALDMERI_DOMINION ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_BALL_EBONHEART_PACT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_BALL_DAGGERFALL_COVENANT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
-- The RETURN_* tooltips are not actually used anymore, they will need to be adjusted to work with gamepad if readded to the game.
[ MAP_PIN_TYPE_RETURN_ALDMERI_DOMINION ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_RETURN_EBONHEART_PACT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_RETURN_DAGGERFALL_COVENANT ] = { creator = AppendAvATooltip , tooltip = TOOLTIP_MODE . INFORMATION } ,
[ MAP_PIN_TYPE_KEEP_NEUTRAL ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_KEEP_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_KEEP_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_KEEP_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_OUTPOST_NEUTRAL ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_OUTPOST , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_OUTPOST_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_OUTPOST , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_OUTPOST_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_OUTPOST , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_OUTPOST_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_OUTPOST , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_BORDER_KEEP_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_BORDER_KEEP_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_BORDER_KEEP_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_FARM_NEUTRAL ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_FARM_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_FARM_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_FARM_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_MINE_NEUTRAL ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_MINE_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_MINE_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_MINE_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_MILL_NEUTRAL ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_MILL_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_MILL_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_MILL_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_GATE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_GATE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_GATE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_GATE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_GATE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_GATE , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_OFFENSIVE ] = { creator = AppendArtifactTooltip , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ARTIFACT , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_ARTIFACT } ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_DEFENSIVE ] = { creator = AppendArtifactTooltip , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ARTIFACT , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_ARTIFACT } ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_OFFENSIVE ] = { creator = AppendArtifactTooltip , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ARTIFACT , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_ARTIFACT } ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_DEFENSIVE ] = { creator = AppendArtifactTooltip , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ARTIFACT , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_ARTIFACT } ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_OFFENSIVE ] = { creator = AppendArtifactTooltip , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ARTIFACT , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_ARTIFACT } ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_DEFENSIVE ] = { creator = AppendArtifactTooltip , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ARTIFACT , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_ARTIFACT } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendWayshrineTooltip ( pin ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . DESTINATIONS , gamepadSpacing = true , gamepadEntryName = GetWayshrineNameFromPin } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_CURRENT_LOC ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendWayshrineTooltip ( pin ) end , tooltip = TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . DESTINATIONS , gamepadSpacing = true , gamepadEntryName = GetWayshrineNameFromPin } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_ALDMERI_DOMINION ] = { creator = LayoutForwardCampTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategory = SI_TOOLTIP_FORWARD_CAMP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_FORWARD_CAMP } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_EBONHEART_PACT ] = { creator = LayoutForwardCampTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategory = SI_TOOLTIP_FORWARD_CAMP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_FORWARD_CAMP } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_DAGGERFALL_COVENANT ] = { creator = LayoutForwardCampTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategory = SI_TOOLTIP_FORWARD_CAMP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_FORWARD_CAMP } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_NEUTRAL ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_IMPERIAL_CITY , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_ALDMERI_DOMINION ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_IMPERIAL_CITY , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_EBONHEART_PACT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_IMPERIAL_CITY , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_DAGGERFALL_COVENANT ] = { creator = LayoutKeepTooltip , tooltip = TOOLTIP_MODE . KEEP , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_IMPERIAL_CITY , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_OPEN ] = { creator = LayoutImperialCityTooltip , tooltip = TOOLTIP_MODE . IMPERIAL_CITY , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_IMPERIAL_CITY } ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_CLOSED ] = { creator = LayoutImperialCityTooltip , tooltip = TOOLTIP_MODE . IMPERIAL_CITY , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_IMPERIAL_CITY } ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_ALDMERI_DOMINION ] = { creator = AppendRestrictedLinkTooltip , tooltip = TOOLTIP_MODE . MAP_LOCATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESTRICTED_LINK , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_EBONHEART_PACT ] = { creator = AppendRestrictedLinkTooltip , tooltip = TOOLTIP_MODE . MAP_LOCATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESTRICTED_LINK , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_DAGGERFALL_COVENANT ] = { creator = AppendRestrictedLinkTooltip , tooltip = TOOLTIP_MODE . MAP_LOCATION , gamepadCategoryId = GAMEPAD_PIN_ORDERS . AVA_RESTRICTED_LINK , gamepadSpacing = true } ,
}
local tooltipOrder =
{
TOOLTIP_MODE . IMPERIAL_CITY , TOOLTIP_MODE . KEEP , TOOLTIP_MODE . MAP_LOCATION , TOOLTIP_MODE . INFORMATION
}
--[[
Sticky Pin Utilities for gamepad map control (utilized by mouse over list construction)
--]]
local g_stickyPin
return stickyPin
end
self . m_thresholdDistanceSq = self . BASE_STICKY_MIN_DISTANCE_UNITS * self . BASE_STICKY_MIN_DISTANCE_UNITS
end
end
local stickyDistance = zo_lerp ( self . BASE_STICKY_MIN_DISTANCE_UNITS , self . BASE_STICKY_MAX_DISTANCE_UNITS , zo_percentBetween ( minZoom , maxZoom , currentZoom ) )
end
end
end
end
end
if ( movingToPin ) then
local useCurrentZoom = true
end
end
end
end
end
end
end
end
--[[
Utilities to build lists of pins the mouse is currently over and was previously over so the world map knows how
to properly call the OnMouseExit and OnMouseEnter events on the pins.
--]]
local currentMouseOverPins = { }
local previousMouseOverPins = { }
local mouseEnterPins = { }
local mouseExitPins = { }
local mousedOverPinWasReset = false
currentMouseOverPins = { }
previousMouseOverPins = { }
end
-- Determine if the mouse is even over the world map
-- Swap lists
previousMouseOverPins , currentMouseOverPins = currentMouseOverPins , previousMouseOverPins
-- Update any pins that were moused over in the current list that may no longer be in the active pins
if ( mousedOver ) then
currentMouseOverPins [ pin ] = mouseOverWorldMap and pin : MouseIsOver ( isInGamepadPreferredMode , mapCenterX , mapCenterY )
end
end
-- Update active list and determine the sticky pin!
local isMouseCurrentlyOverPin = mouseOverWorldMap and pin : MouseIsOver ( isInGamepadPreferredMode , mapCenterX , mapCenterY )
currentMouseOverPins [ pin ] = isMouseCurrentlyOverPin
end
-- Determine which pins need to have their mouse enter called and which need to have their mouse exit called.
-- Return whether or not the lists for current and previous changed so that nothing is updated unecessarily
local wasPreviouslyMousedOver , doMouseEnter , doMouseExit
local listsChanged = false
local needsContinuousUpdates = false
wasPreviouslyMousedOver = previousMouseOverPins [ pin ]
doMouseEnter = isMousedOver and not wasPreviouslyMousedOver
doMouseExit = not isMousedOver and wasPreviouslyMousedOver
mouseEnterPins [ pin ] = doMouseEnter
mouseExitPins [ pin ] = doMouseExit
listsChanged = listsChanged or doMouseEnter or doMouseExit
end
return listsChanged , needsContinuousUpdates
end
--reset the status to show what part of the map we're over (except if it's the name of this zone)
if ( g_mouseoverMapBlobManager . m_currentLocation ~= ZO_WorldMap . zoneName ) then
ZO_WorldMapMouseoverName : SetText ( zo_strformat ( SI_WORLD_MAP_LOCATION_NAME , g_mouseoverMapBlobManager . m_currentLocation ) )
ZO_WorldMapMouseoverName . owner = "map"
else
ZO_WorldMapMouseoverName . owner = ""
end
end
end
if ( currentMouseOverPins [ pin ] ) then
mousedOverPinWasReset = true
end
currentMouseOverPins [ pin ] = nil
previousMouseOverPins [ pin ] = nil
end
local usedTooltips = { }
-- During the delay period, the tooltip may have come into use, so
-- only hide it if the tooltip is still unused.
if not usedTooltips [ CONSTANTS . GAMEPAD_TOOLTIP_ID ] then
end
end
if g_ownsTooltip then
g_ownsTooltip = false
end
else
-- In order to avoid the tooltip popping in and out as the
-- player scrolls over pins, delay the hide for 100ms.
end
for i = 1 , # tooltipOrder do
usedTooltips [ i ] = nil
end
end
if not usedTooltips [ CONSTANTS . GAMEPAD_TOOLTIP_ID ] then
usedTooltips [ CONSTANTS . GAMEPAD_TOOLTIP_ID ] = true
end
return ZO_MapLocationTooltip_Gamepad
end
end
end
if first == second then
return nil
elseif first and second then
return first < second
elseif first then
return true
else
return false
end
end
-- We don't need to check the types for nil, as if they are nil, the following
-- infos will get nil, and that will produce the same result.
local firstTooltipInfo = ZO_MapPin . TOOLTIP_CREATORS [ firstPinType ]
local secondTooltipInfo = ZO_MapPin . TOOLTIP_CREATORS [ secondPinType ]
-- If either tooltip info is nil, that pin has no tooltip, and we just need
-- to make sure it sorts to a consistant place.
if not firstTooltipInfo then
return false
elseif not secondTooltipInfo then
return true
end
local firstCategoryId = GetValueOrExecute ( firstTooltipInfo . gamepadCategoryId , firstPin ) or GetValueOrExecute ( firstTooltipInfo . gamepadCategory , firstPin )
local secondCategoryId = GetValueOrExecute ( secondTooltipInfo . gamepadCategoryId , secondPin ) or GetValueOrExecute ( secondTooltipInfo . gamepadCategory , secondPin )
if idResult ~= nil then
return idResult
end
if idResult ~= nil then
return idResult
end
if idResult ~= nil then
return idResult
end
return false
end
local tooltipMouseOverPins = { }
if pin then
end
end
end
return tooltipMouseOverPins
end
local needsUpdate , needsContinuousUpdates = BuildMouseOverPinLists ( isInGamepadPreferredMode , mapCenterX , mapCenterY )
needsUpdate = needsUpdate or mousedOverPinWasReset
mousedOverPinWasReset = false
if ( not needsUpdate ) and ( not needsContinuousUpdates ) then
return
end
-- Iterate over the current pins, using the key as the actual pin to facilitate looking up whether or not it's appropriate to call mouseEnter/mouseExit
-- for the pins.
local informationTooltipAppendedTo = false
local maxKeepTooltipPinLevel = 0
local lastGamepadCategory = nil
for i = 1 , # tooltipMouseOverPins do
local pin = tooltipMouseOverPins [ i ]
local isMousedOver = currentMouseOverPins [ pin ]
if ( mouseExitPins [ pin ] ) then
end
-- NOTE: Right now we don't need to call the mouse enter handlers, because all custom behavior is part of tooltip generation, so just move on to that step.
-- Verify that control is still moused over due to OnUpdate/OnShow handler issues (prevents tooltip popping)
local pinTooltipInfo = ZO_MapPin . TOOLTIP_CREATORS [ pinType ]
if ( pinTooltipInfo ) then
local usedTooltip = pinTooltipInfo . tooltip
local layoutTooltip = true
if ( ( not isInGamepadPreferredMode ) and ( usedTooltip == TOOLTIP_MODE . KEEP or usedTooltip == TOOLTIP_MODE . IMPERIAL_CITY ) ) then
if ( pinLevel > maxKeepTooltipPinLevel ) then
maxKeepTooltipPinLevel = pinLevel
else
layoutTooltip = false
end
end
if ( layoutTooltip ) then
end
end
if ( layoutTooltip ) then
if ( usedTooltip ) then
if not isInGamepadPreferredMode then
for i = 1 , # tooltipOrder do
if ( tooltipOrder [ i ] == usedTooltip ) then
if not usedTooltips [ i ] then
usedTooltips [ i ] = true
if usedTooltip == TOOLTIP_MODE . KEEP then
elseif usedTooltip == TOOLTIP_MODE . IMPERIAL_CITY then
else
end
end
end
end
elseif not usedTooltips [ CONSTANTS . GAMEPAD_TOOLTIP_ID ] then
-- Only reset the scrolling if the set of pins has changed, not if we are merely performing a
-- periodic update of existing content.
end
end
if isInGamepadPreferredMode then
end
local nextCategory = nextCategoryText
if not nextCategory then
nextCategory = pinTooltipInfo . gamepadCategoryId
end
local isDifferentCategory = ( lastGamepadCategory ~= nextCategory )
if nextCategoryText and isDifferentCategory then
local titleStyleName = pinTooltipInfo . gamepadCategoryStyleName
local groupSection = INFORMATION_TOOLTIP . tooltip : AcquireSection ( titleStyleName , INFORMATION_TOOLTIP . tooltip : GetStyle ( "mapKeepCategorySpacing" ) )
INFORMATION_TOOLTIP : LayoutGroupHeader ( groupSection , categoryIcon , nextCategoryText , titleStyleName , INFORMATION_TOOLTIP . tooltip : GetStyle ( "mapTitle" ) )
elseif pinTooltipInfo . gamepadSpacing or isDifferentCategory then
local groupSection = INFORMATION_TOOLTIP . tooltip : AcquireSection ( INFORMATION_TOOLTIP . tooltip : GetStyle ( "mapKeepCategorySpacing" ) )
end
lastGamepadCategory = nextCategory
end
--space out the appended lines in the information tooltip
if ( usedTooltip == TOOLTIP_MODE . INFORMATION ) and ( not isInGamepadPreferredMode ) then
informationTooltipAppendedTo = true
end
end
end
else
end
end
--Remove the last bit of extra padding on the end
if ( informationTooltipAppendedTo ) and ( not isInGamepadPreferredMode ) then
end
local prevControl = nil
for i = 1 , # tooltipOrder do
if ( usedTooltips [ i ] ) then
local tooltip = tooltipOrder [ i ]
if ( isInGamepadPreferredMode ) then
-- Do nothing. Gamepad handles its own layout.
elseif ( prevControl ) then
if ( placeLeft ) then
if ( placeAbove ) then
else
end
else
if ( placeAbove ) then
else
end
end
else
if ( placeLeft ) then
else
end
end
prevControl = tooltipControl
if ( tooltip == TOOLTIP_MODE . INFORMATION ) then
g_ownsTooltip = true
end
end
end
if wasShowingTooltip ~= isShowingTooltip then
if isShowingTooltip then
else
end
end
end
end
end
--Pin Click Handlers
----------------------
local QUEST_PIN_LMB =
{
{
end ,
return questIndex ~= - 1
end ,
end ,
return questIndex1 == questIndex2
end ,
if questCount == 1 then
else
end
end ,
} ,
}
local RALLY_POINT_RMB =
{
{
end ,
}
}
if ( keepId ~= 0 and g_mode == MAP_MODE_KEEP_TRAVEL and isLocalKeep ) then
if ( fastTravelPin ) then
return true
end
end
end
local KEEP_PIN_LMB =
{
{
end ,
if ( startKeepId and keepId ~= startKeepId ) then
end
end ,
if handlerCount == 1 then
else
end
end ,
} ,
{
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end ,
end ,
if handlerCount == 1 then
else
end
end ,
} ,
{
return ( keepType == KEEPTYPE_KEEP or keepType == KEEPTYPE_RESOURCE ) and g_mode ~= MAP_MODE_KEEP_TRAVEL and g_mode ~= MAP_MODE_AVA_RESPAWN
end ,
end ,
} ,
}
local WAYSHRINE_LMB =
{
--Recall
{
end ,
if premiumTimeLeft == 0 then
else
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , zo_strformat ( SI_FAST_TRAVEL_RECALL_COOLDOWN , name , ZO_FormatTimeMilliseconds ( premiumTimeLeft , TIME_FORMAT_STYLE_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS ) ) )
end
end ,
if handlerCount == 1 then
else
end
end ,
} ,
--Fast Travel
{
if nodeIndex then
return g_fastTravelNodeIndex ~= nil
end
end ,
ZO_Dialogs_ShowPlatformDialog ( "FAST_TRAVEL_CONFIRM" , { nodeIndex = nodeIndex } , { mainTextParams = { name } } )
end ,
if handlerCount == 1 then
else
end
end ,
}
}
local FORWARD_CAMP_LMB =
{
{
return g_mode == MAP_MODE_AVA_RESPAWN
end ,
end
end ,
if handlerCount == 1 then
else
end
end ,
} ,
}
ZO_MapPin . PIN_CLICK_HANDLERS =
{
[ 1 ] =
{
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_KEEP_NEUTRAL ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_KEEP_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_KEEP_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_KEEP_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_BORDER_KEEP_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_BORDER_KEEP_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_BORDER_KEEP_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FARM_NEUTRAL ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FARM_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FARM_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FARM_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MINE_NEUTRAL ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MINE_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MINE_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MINE_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MILL_NEUTRAL ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MILL_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MILL_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MILL_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_OUTPOST_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_OUTPOST_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_OUTPOST_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE ] = WAYSHRINE_LMB ,
[ MAP_PIN_TYPE_FORWARD_CAMP_ALDMERI_DOMINION ] = FORWARD_CAMP_LMB ,
[ MAP_PIN_TYPE_FORWARD_CAMP_EBONHEART_PACT ] = FORWARD_CAMP_LMB ,
[ MAP_PIN_TYPE_FORWARD_CAMP_DAGGERFALL_COVENANT ] = FORWARD_CAMP_LMB ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_NEUTRAL ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
} ,
[ 2 ] =
{
[ MAP_PIN_TYPE_RALLY_POINT ] = RALLY_POINT_RMB ,
} ,
}
if ( pin and ZO_MapPin . PIN_CLICK_HANDLERS [ button ] ) then
if ( handlers ) then
for i = 1 , # handlers do
end
end
end
end
end
if ( ctrl or alt ) then return false end
if ( pinControl ) then
if ( validPinHandler ) then
return true
end
end
if ( isMousedOver ) then
if ( validHandler ) then
return true
end
end
end
end
local travelPins = { }
if isMousedOver then
end
end
end
return travelPins
end
local questPins = { }
if isMousedOver then
if validHandler == QUEST_PIN_LMB [ 1 ] then
local pins = questPins [ questIndex ]
if not pins then
pins = { }
questPins [ questIndex ] = pins
end
end
end
end
return questPins
end
ZO_MapPin . clickedPins = { }
ZO_MapPin . pinHandlers = { }
local handlers = ZO_MapPin . pinHandlers
local pins = ZO_MapPin . clickedPins
if ( isMousedOver ) then
if ( validHandler ) then
local duplicate = false
for i = 1 , # handlers do
--if these handlers are of the same type
if ( validHandler == handlers [ i ] ) then
duplicate = true
break
end
end
end
end
if ( not duplicate ) then
end
end
end
end
return pins , handlers
end
if ( ctrl or alt ) then return end
if ( # handlers == 1 ) then
elseif ( # handlers > 1 ) then
for i = 1 , # handlers do
local pin = pins [ i ]
end
end
end )
end
if ( pinControl ) then
else
end
else
local firstHandler = handlers [ 1 ]
if firstHandler == QUEST_PIN_LMB [ 1 ] then
elseif ( firstHandler == FORWARD_CAMP_LMB [ 1 ] ) or ( firstHandler == KEEP_PIN_LMB [ 2 ] ) then
elseif ( firstHandler == KEEP_PIN_LMB [ 1 ] ) or ( firstHandler == WAYSHRINE_LMB [ 1 ] ) or ( firstHandler == WAYSHRINE_LMB [ 2 ] ) then
end
end
end
end
--Pin Class
-------------
end
pinId = pinId + 1
return pin
end
ZO_MapPin . ANIMATION_ALPHA = 1
ZO_MapPin . PulseAninmation =
{
duration = CONSTANTS . DEFAULT_LOOP_COUNT ,
}
ZO_MapPin . SelectedAnimation =
{
duration = LOOP_INDEFINITELY ,
}
end
end
end
return { questIndex , conditionIndex , stepIndex }
end
return { zoneIndex , poiIndex , icon }
end
return { locationIndex , icon }
end
return { keepId , objectiveId , battlegroundContext }
end
return { battlegroundContext }
end
return { keepId , battlegroundContext , isUnderAttackPin }
end
return { keepId }
end
return { restrictedAlliance , battlegroundContext }
end
return { nodeIndex , icon , glowIcon }
end
return { forwardCampIndex }
end
return { id }
end
then
end
end
local anim
end
end
function ZO_MapPin : ResetAnimation ( resetOptions , loopCount , pulseIcon , overlayIcon , postPulseCallback , min , max )
resetOptions = resetOptions or CONSTANTS . RESET_ANIM_PREVENT_PLAY
-- The animated control
if ( resetOptions == CONSTANTS . RESET_ANIM_ALLOW_PLAY )
then
if ( pulseIcon )
then
end
elseif ( resetOptions == CONSTANTS . RESET_ANIM_HIDE_CONTROL )
then
elseif ( resetOptions == CONSTANTS . RESET_ANIM_PREVENT_PLAY )
then
ZO_AlphaAnimation_GetAnimation ( pulseControl ) : FadeOut ( 0 , 300 , ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA , ZO_MapPin . HidePulseAfterFadeOut )
end
end
-- Simple utility to just ping a map pin
end
end
end
end
end
end
end
-- an invalid quest index that isn't nil, in case something actually decides to pass nil
-- questIndex to a function that queries this pin.
return - 1
end
return ZO_MapPin . AVA_OBJECTIVE_PIN_TYPES [ self . m_PinType ] or ZO_MapPin . AVA_SPAWN_OBJECTIVE_PIN_TYPES [ self . m_PinType ]
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
-- returns index, step, condition
end
-- Invalid quest data that isn't nil, in case something actually decides to pass nil
-- quest data to a function that queries this pin.
return - 1 , - 1 , - 1
end
if self : IsAvAObjective ( ) or self : IsAvARespawn ( ) or self : IsForwardCamp ( ) or self : IsFastTravelKeep ( ) or self : IsKeepOrDistrict ( ) or self : IsImperialCityGate ( ) then
return false
end
if currentMapIndex == g_cyrodiilMapIndex then
return self : IsAvAObjective ( ) or self : IsAvARespawn ( ) or self : IsForwardCamp ( ) or self : IsFastTravelKeep ( ) or self : IsKeep ( ) or self : IsImperialCityGate ( )
elseif currentMapIndex == g_imperialCityMapIndex then
end
return false
end
return true
end
do
local questPinTextures =
{
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = "EsoUI/Art/Compass/quest_icon_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/quest_icon_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = "EsoUI/Art/Compass/quest_icon_assisted.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = "EsoUI/Art/Compass/quest_icon.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/quest_icon.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = "EsoUI/Art/Compass/quest_icon.dds" ,
}
local breadcrumbQuestPinTextures =
{
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = "EsoUI/Art/Compass/quest_icon_door_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/quest_icon_door_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = "EsoUI/Art/Compass/quest_icon_door_assisted.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = "EsoUI/Art/Compass/quest_icon_door.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/quest_icon_door.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = "EsoUI/Art/Compass/quest_icon_door.dds" ,
}
else
end
end
end
end
-- an invalid POI index that isn't nil, in case something actually decides to pass a nil
-- POI index to a function that queries this pin.
return - 1
end
end
-- an invalid POI index that isn't nil, in case something actually decides to pass a nil
-- POI index to a function that queries this pin.
return - 1
end
end
-- an invalid POI icon that isn't nil
return ""
end
end
end
-- Invalid location index
return - 1
end
end
-- Empty icon string
return ""
end
end
-- Empty icon string
return ""
end
end
-- An invalid UnitTag that isn't nil, in case something actually decides to pass a nil
-- UnitTag to a function that queries this pin.
return ""
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
if currentLoc then
-- Already at the wayshrine.
return 0 , false
-- Cannot recall while in AVA.
return 0 , false
else
if premiumTimeLeft == 0 then
-- Costs money.
else
-- Must wait for recall cool-down.
return 0 , false
end
end
else
-- Can always travel between wayshrines
return 0 , true
end
end
end
return usable
end
end
end
end
end
end
end
end
if ( singlePinData . mouseLevel ) then
return singlePinData . mouseLevel
end
if ( singlePinData . level ) then
return singlePinData . level
end
end
return 0
end
end
if ( isInGamepadPreferredMode ) then
else
end
end
return true
end
return false
end
do
end
end
end
end
end
if ( singlePinData ~= nil ) then
-- There are two passes on setting the size...it could also be set when SetLocation is called because that takes a pin radius.
local baseSize = singlePinData . size or CONSTANTS . DEFAULT_PIN_SIZE
if ( hasNonZeroRadius ) then
if ( singlePinData . minAreaSize and pinDiameter < singlePinData . minAreaSize ) then
pinDiameter = singlePinData . minAreaSize
end
else
--These pin types size based on a normalized width
end
end
if ( not hasNonZeroRadius or singlePinData . showsPinAndArea ) then
--We scale the pin based on the map scale. However, we try to prevent it from becoming too small to be useful. First, we bound it on the lower end by a percentage of its
--full size. This is to preserve relative sizes between the pins. Second, we bound it by an absolute size to prevent any pin from getting smaller than that size,
--because any pin that small is unreadable. A pin may specify its own min size as well.
local minSize = singlePinData . minSize or CONSTANTS . MIN_PIN_SIZE
local scale = zo_clamp ( g_mapPanAndZoom : GetCurrentZoom ( ) , CONSTANTS . MIN_PIN_SCALE , CONSTANTS . MAX_PIN_SCALE )
--rescale the insets based on the pin size
local insetX = singlePinData . insetX or 0
local insetY = singlePinData . insetY or 0
insetX = insetX * ( size / baseSize )
insetY = insetY * ( size / baseSize )
end
end
end
pinTag = "group"
end
local singlePinData = ZO_MapPin . PIN_DATA [ pinType ]
if ( singlePinData ~= nil ) then
-- Set up texture
if ( overlayTexture ~= "" ) then
end
if ( pulseTexture ) then
self : ResetAnimation ( CONSTANTS . RESET_ANIM_ALLOW_PLAY , CONSTANTS . LONG_LOOP_COUNT , pulseTexture , overlayTexture , ZO_MapPin . DoFinalFadeInAfterPing )
elseif ( glowTexture ) then
else
end
--if the pin doesn't have click behavior, push the mouse enable control down so it doesn't eat clicks
if ( ZO_MapPin . PIN_CLICK_HANDLERS [ 1 ] [ self . m_PinType ] or ZO_MapPin . PIN_CLICK_HANDLERS [ 2 ] [ self . m_PinType ] ) then
else
end
if ( singlePinData . isAnimated ) then
end
if ( singlePinData . tint ) then
if ( tint ) then
end
else
end
end
end
end
end
end
end
end
end
end
local dx = x - centerX
local dy = y - centerY
return dx * dx + dy * dy
end
if ( pinDiameter > 48 ) then
else
end
else
else
end
end
end
end
if ( valid ) then
if ( radius and radius > 0 ) then
end
else
end
end
end
end
end
if ( ( self . targetScale ~= nil and targetScale ~= self . targetScale ) or ( self . targetScale == nil and targetScale ~= self . m_Control : GetScale ( ) ) ) then
else
end
end )
end
end
--Pins Manager
-- Remove area blob from pin, put it back in its own pool.
if ( pin . pinBlobKey ) then
pin . pinBlobKey = nil
pin . pinBlob = nil
end
end
-- Each of these tables holds a method of mapping pin lookup indices to the actual object pool keys needed to release the pins later
-- The reason this exists is because the game events will hold info like "remove this specific quest index", and at that point we
-- need to be able to lookup a pin for game-event data rather than pinTag data, without iterating over every single pin in the
-- active objects list.
mapPins . m_keyToPinMapping =
{
[ "poi" ] = { } , -- { [zone index 1] = { [objective index 1] = pinKey1, [objective index 2] = pinKey2, ... }, ... }
[ "loc" ] = { } ,
[ "quest" ] = { } , -- { [quest index 1] = { [quest pin tag 1] = pinKey1, [quest pin tag 2] = pinKey2, ... }, ... }
[ "ava" ] = { } ,
[ "keep" ] = { } ,
[ "imperialCity" ] = { } ,
[ "pings" ] = { } ,
[ "killLocation" ] = { } ,
[ "fastTravelKeep" ] = { } ,
[ "fastTravelWayshrine" ] = { } ,
[ "forwardCamp" ] = { } ,
[ "AvARespawn" ] = { } ,
[ "group" ] = { } ,
[ "restrictedLink" ] = { } ,
}
mapPins . nextCustomPinType = MAP_PIN_TYPE_INVALID
mapPins . customPins = { }
mapPins . currentTasks = { }
local function OnQuestPositionRequestComplete ( eventCode , taskId , pinType , xLoc , yLoc , areaRadius , insideCurrentMapWorld , isBreadcrumb )
local tag = mapPins . currentTasks [ taskId ]
tag . isBreadcrumb = isBreadcrumb
end
mapPins . currentTasks [ taskId ] = nil
end
EVENT_MANAGER : RegisterForEvent ( "ZO_WorldMap" , EVENT_QUEST_POSITION_REQUEST_COMPLETE , OnQuestPositionRequestComplete )
return mapPins
end
end
end
end
end
if ( taskId ) then
end
end
end
_G [ pinType ] = pinTypeId
return pinTypeId
end
function ZO_WorldMapPins : AddCustomPin ( pinType , pinTypeAddCallback , pinTypeOnResizeCallback , pinLayoutData , pinTooltipCreator )
if ( _G [ pinType ] ~= nil ) then return end
local pinTypeString = pinType
self . customPins [ pinTypeId ] = { enabled = false , layoutCallback = pinTypeAddCallback , resizeCallback = pinTypeOnResizeCallback , pinTypeString = pinTypeString }
ZO_MapPin . TOOLTIP_CREATORS [ pinTypeId ] = pinTooltipCreator
ZO_MapPin . PIN_DATA [ pinTypeId ] = pinLayoutData
end
if ( pinData ) then
end
end
if ( pinData ) then
end
end
if ( optionalPinType == nil or optionalPinType == pinTypeId ) then
end
end
end
end
local keys = lookupTable [ majorIndex ]
if ( not keys )
then
keys = { }
lookupTable [ majorIndex ] = keys
end
keys [ keyIndex ] = pinKey
end
if ( pinType == MAP_PIN_TYPE_PLAYER ) then
end
return
end
self : MapPinLookupToPinKey ( "fastTravelKeep" , pin : GetFastTravelKeepId ( ) , pin : GetFastTravelKeepId ( ) , pinKey )
else
if ( customPinData ) then
end
end
return pin
end
local pinQuestIndex
if ( pinQuestIndex > - 1 ) then
if ( pinQuestIndex == questIndex ) then
else
end
end
end
end
if ( curIndex == questIndex ) then
return true
end
end
return false
end
local keys = lookupTable [ majorIndex ]
if ( keys ~= nil ) then
local pinKey = keys [ keyIndex ]
if ( pinKey ) then
end
end
end
if ( majorIndex ) then
local keys = lookupTable [ majorIndex ]
if ( keys ) then
if ( keyIndex ) then
--Remove a specific pin
local pinKey = keys [ keyIndex ]
if ( pinKey ) then
keys [ keyIndex ] = nil
end
else
--Remove all pins in the major index
end
end
end
else
--Remove all pins of the lookup type
end
end
end
end
end
end
end
end
if ( curIndex == questIndex ) then
return pin
end
end
end
end
--Map texture overlay management
---------------------------------
local PLAY_OVERLAY_ANIMATION = 1
local INSTANTLY_SHOW_MAP_OVERLAY = 2
local OVERLAY_ANIMATION_DELAY = 0 -- start instantly
local OVERLAY_ANIMATION_DURATION = 1000 -- fade in over 1 second
local HIDE_BLOB_IMMEDIATELY = true
local HIDE_BLOB_WITH_ANIMATION = false
local BLOB_IMMEDIATE_DELAY = 0
local BLOB_IMMEDIATE_DURATION = 1
end
--[[
Blob factory function
--]]
local overlayControl = ZO_ObjectPool_CreateNamedControl ( controlNamePrefix , templateName , pool , parent )
overlayControl : SetAlpha ( 0 ) -- Because it's not shown yet and we want to fade in using current values
ZO_AlphaAnimation : New ( overlayControl ) -- This control will always use this utility object to animate itself, this links the control to the anim, so we don't need the return.
return overlayControl
end
--[[
Mouseover Map Blob manager.
Shows a highlight for the current mouseover map that the user is pointing at.
--]]
local blobFactory = function ( pool ) return MapOverlayControlFactory ( pool , "MapMouseoverBlob" , "ZO_MapBlob" , blobContainer ) end
manager . m_currentTexture = ""
manager . m_currentLocation = ""
return manager
end
return blobWidth * CONSTANTS . MAP_WIDTH , blobHeight * CONSTANTS . MAP_HEIGHT , blobXOffset * CONSTANTS . MAP_WIDTH , blobYOffset * CONSTANTS . MAP_HEIGHT
end
local locationName = ""
local textureFile = ""
local textureUIWidth , textureUIHeight , textureXOffset , textureYOffset
local locXN , locYN , widthN , heightN
locationName , textureFile , widthN , heightN , locXN , locYN = GetMapMouseoverInfo ( normalizedMouseX , normalizedMouseY )
textureUIWidth , textureUIHeight , textureXOffset , textureYOffset = NormalizedBlobDataToUI ( widthN , heightN , locXN , locYN )
end
if ( locationName ~= ZO_WorldMap . zoneName ) then
else
end
end
local textureChanged = false
then
textureChanged = true
textureChanged = true
end
if ( textureChanged ) then
if ( textureFile ~= "" ) then
if ( blob ) then
end
end
end
end
end
if ( blob ) then
end
end
end
end
end
end
--[[
Map Locaction Management (set up the place names text that appears on the map...)
--]]
LOCATION_FONT = "EsoUI/Common/Fonts/Univers67.otf|%d|soft-shadow-thin"
local factory = function ( pool ) return ZO_ObjectPool_CreateNamedControl ( "ZO_MapLandmark" , "ZO_MapLocation" , pool , container ) end
locations . m_minFontSize = 17
locations . m_maxFontSize = 32
locations . m_cachedFontStrings = { }
return locations
end
end
end
-- apply scale to the (unscaled) input size, clamp it, and arive at final font string.
-- unscale by global ui scale because we want the font to get a little bigger at smaller ui scales to approximately cover the same map area...
if ( not fontString ) then
end
return fontString
end
local LOCATION_DATA_STRIDE = 7
control : SetAnchor ( CENTER , ZO_WorldMapContainer , TOPLEFT , iconX * CONSTANTS . MAP_WIDTH + ( x - iconX ) * containerWidth , iconY * CONSTANTS . MAP_HEIGHT + ( y - iconY ) * containerHeight )
end
end
end
if ( g_mapScale >= CONSTANTS . WORLDMAP_MIN_SCALE_FOR_TEXT ) then
end
end
end
end
end
end
--Keep Fast Travel Network
-----------------------------
ZO_KeepNetwork . ALLIANCE_OWNER_ALPHA =
{
[ ALLIANCE_ALDMERI_DOMINION ] = 0.4 ,
[ ALLIANCE_EBONHEART_PACT ] = 0.4 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = 0.4 ,
[ ALLIANCE_NONE ] = 0.2 ,
}
manager . container = container
return manager
end
end
else
end
end
do
return
end
if ( not showTransitLines ) then
return
end
local showOnlyMyAlliance = ZO_WorldMap_GetFilterValue ( MAP_FILTER_TRANSIT_LINES_ALLIANCE ) == MAP_TRANSIT_LINE_ALLIANCE_MINE
local r , g , b
local mapWidth = CONSTANTS . MAP_WIDTH
local mapHeight = CONSTANTS . MAP_HEIGHT
for linkIndex = 1 , numLinks do
local linkType , linkOwner , restrictedToAlliance , startNX , startNY , endNX , endNY = GetHistoricalKeepTravelNetworkLinkInfo ( linkIndex , bgContext , historyPercent )
local matchesAllianceOption = not showOnlyMyAlliance or linkOwner == playerAlliance
if ( matchesAllianceOption and ( IsNormalizedPointInsideMapBounds ( startNX , startNY ) or IsNormalizedPointInsideMapBounds ( endNX , endNY ) ) ) then
local startX , startY , endX , endY = startNX * mapWidth , startNY * mapHeight , endNX * mapWidth , endNY * mapHeight
linkControl . startNX = startNX
linkControl . startNY = startNY
linkControl . endNX = endNX
linkControl . endNY = endNY
if ( linkOwner == playerAlliance ) then
if ( linkType == FAST_TRAVEL_LINK_ACTIVE ) then
else
end
else
end
else
end
if ( linkType == FAST_TRAVEL_LINK_IN_COMBAT ) then
else
end
--only show alliance restrictions on uncontrolled links.
if ( linkOwner == ALLIANCE_NONE and restrictedToAlliance ~= ALLIANCE_NONE ) then
local linkCenterX = ( startNX + endNX ) / 2
local linkCenterY = ( startNY + endNY ) / 2
local pinType = CONSTANTS . ALLIANCE_TO_RESTRICTED_PIN_TYPE [ restrictedToAlliance ]
end
end
end
end
local mapWidth = CONSTANTS . MAP_WIDTH
local mapHeight = CONSTANTS . MAP_HEIGHT
local startX , startY , endX , endY = link . startNX * mapWidth , link . startNY * mapHeight , link . endNX * mapWidth , link . endNY * mapHeight
end
end
if ( accessible ) then
local pinType = MAP_PIN_TYPE_FAST_TRAVEL_KEEP_ACCESSIBLE
if ( keepType == KEEPTYPE_BORDER_KEEP ) then
pinType = MAP_PIN_TYPE_FAST_TRAVEL_BORDER_KEEP_ACCESSIBLE
elseif ( keepType == KEEPTYPE_OUTPOST ) then
pinType = MAP_PIN_TYPE_FAST_TRAVEL_OUTPOST_ACCESSIBLE
end
end
end
end
end
end
end
--[[
World Map Logic
--]]
end
end
end
for i = 1 , # AvAObjectiveContinuous do
local pin = AvAObjectiveContinuous [ i ]
local pinType , currentX , currentY = GetAvAObjectivePinInfo ( pin : GetAvAObjectiveKeepId ( ) , pin : GetAvAObjectiveObjectiveId ( ) , pin : GetBattlegroundContext ( ) )
end
end
--Map Sizing
-------------------------
mapSize = mapSize or g_modeData . mapSize
local conformedWidth , conformedHeight
local squareDiff = MAP_CONTAINER_LAYOUT [ mapSize ] . paddingY - MAP_CONTAINER_LAYOUT [ mapSize ] . paddingX
if ( widthDriven ) then
conformedWidth , conformedHeight = dimension , dimension + squareDiff
else
conformedWidth , conformedHeight = dimension - squareDiff , dimension
end
if ( conformedWidth < CONSTANTS . MAP_MIN_SIZE ) then
conformedWidth = CONSTANTS . MAP_MIN_SIZE
conformedHeight = conformedWidth + squareDiff
end
if ( conformedWidth > UIWidth ) then
conformedWidth = UIWidth
conformedHeight = conformedWidth + squareDiff
end
if ( conformedHeight < CONSTANTS . MAP_MIN_SIZE ) then
conformedHeight = CONSTANTS . MAP_MIN_SIZE
conformedWidth = conformedHeight - squareDiff
end
if ( conformedHeight > UIHeight ) then
conformedHeight = UIHeight
conformedWidth = conformedHeight - squareDiff
end
return conformedWidth , conformedHeight
end
local mapWidth , mapHeight = GetSquareMapWindowDimensions ( uiHeight - CONSTANTS . MAIN_MENU_AREA_Y * 2 - ( CONSTANTS . MAP_PADDING_Y_PIXELS / GetUIGlobalScale ( ) ) , CONSTANTS . WORLDMAP_RESIZE_HEIGHT_DRIVEN )
--if this size would not allow enough space to fit the map info panel then recalculate using that requirement
if ( ( uiWidth - mapWidth ) / 2 < CONSTANTS . MAP_INFO_WIDTH ) then
mapWidth , mapHeight = GetSquareMapWindowDimensions ( uiWidth - 2 * CONSTANTS . MAP_INFO_WIDTH , CONSTANTS . WORLDMAP_RESIZE_WIDTH_DRIVEN )
end
return mapWidth , mapHeight
end
return containerCenterX - scrollCenterX , containerCenterY - scrollCenterY
end
local LAYOUT = MAP_CONTAINER_LAYOUT [ g_modeData . mapSize ]
local verticalPadding = LAYOUT . paddingY
local horizontalPadding = LAYOUT . paddingX
CONSTANTS . MAP_WIDTH = mapSize
CONSTANTS . MAP_HEIGHT = mapSize
local RAGGED_EDGE_OFFSET_X = 90
local RAGGED_EDGE_OFFSET_Y = 95
g_mapOverflowX = mapSize * . 5
g_mapOverflowY = mapSize * . 5
else
end
g_mapOverflowMaxX = g_mapOverflowX
g_mapOverflowMaxY = g_mapOverflowY
ZO_WorldMapContainerRaggedEdge : SetAnchor ( TOPLEFT , ZO_WorldMapContainer , TOPLEFT , - raggedEdgeScaledOffsetX , - raggedEdgeScaledOffsetY )
ZO_WorldMapContainerRaggedEdge : SetAnchor ( BOTTOMRIGHT , ZO_WorldMapContainer , BOTTOMRIGHT , raggedEdgeScaledOffsetX , raggedEdgeScaledOffsetY )
if ( g_keepNetworkManager ) then
end
if ( g_mode == MAP_MODE_SMALL_CUSTOM ) then
g_modeData . width , g_modeData . height = newWidth , newHeight
end
end
g_resizingMap = true
g_resizeIsWidthDriven = ( minXToSide < minYToSide )
end
local isValid , target
if ( g_mode == MAP_MODE_SMALL_CUSTOM ) then
isValid , g_modeData . point , target , g_modeData . relPoint , g_modeData . x , g_modeData . y = ZO_WorldMap : GetAnchor ( 0 )
end
end
g_resizingMap = false
end
-- Zoom Keybind Descriptor (for handling updates on various parts of the map and pins)
return zoomKeybindStrip
end
end
end
end
return true
end
return false
end
-- Mouseover Keybind Descriptor (for handling updates on various parts of the map and pins)
return mouseoverKeybindStrip
end
end
end
end
return true
end
return false
end
-- NOTE: Only checking the pin types that this would care about
if ( pinType == MAP_PIN_TYPE_PLAYER_WAYPOINT ) then
end
end
end
-- NOTE: Only checking the pin types that this would care about
if ( pinType == MAP_PIN_TYPE_PLAYER_WAYPOINT ) then
end
end
end
end
end
end
--Pan and Zoom State
local LERP_FACTOR = 0.07
ZO_MapPanAndZoom . WHEN_AVAILABLE_LIMIT = 5
return object
end
self . zoomSlider = ZO_SmoothSlider : New ( self . zoomSliderControl , "ZO_WorldMapZoomButton" , 16 , 25 , - 2 , 1.8 )
self . zoomSlider : EnableHighlight ( "EsoUI/Art/Buttons/smoothSliderButton_up.dds" , "EsoUI/Art/Buttons/smoothSliderButton_selected.dds" )
end
zoomControl : RegisterForEvent ( EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( eventId , isGamepadPreferred )
if ( ZO_WorldMap and g_modeData ) then
--Refresh the amount of border scrolling space since it depends if we're using gamepad or not
end
end )
end
end
end
end
end
end
end
ZO_MapPanAndZoom . MAX_OVER_ZOOM = 1.3
ZO_MapPanAndZoom . NAVIGATE_IN_OR_OUT_ADJUSTMENT = 0.2
return 1
end
return 1
else
local totalPixels = numTiles * tilePixelWidth
local maxZoomToStayBelowNative = totalPixels / mapAreaPixels
end
end
end
if ( wasNavigateIn ) then
else
end
else
end
else
end
end
end
end
end
else
end
end
local hideZoomBar = true
hideZoomBar = false
end
end
end
end
if ( ZO_WorldMap ) then
end
end
local considerZoom
else
end
if ( considerZoom ) then
end
end
end
end
end
end
end
if ( mouseX == nil or mouseY == nil ) then
end
end
end
end
end
end
local nextOffsetX = zo_clamp ( ( self . targetOffsetX or cx ) + deltaX , - g_mapOverflowMaxX , g_mapOverflowMaxX )
local nextOffsetY = zo_clamp ( ( self . targetOffsetY or cy ) + deltaY , - g_mapOverflowMaxY , g_mapOverflowMaxY )
end
end
end
end
end
if ( pin ) then
local minCoordNX = NX < 0.5 and NX or ( 1 - NX )
local minCoordNY = NY < 0.5 and NY or ( 1 - NY )
local zoomedNX = NX * targetZoom
local zoomedNY = NY * targetZoom
local borderSizeN = ( targetZoom - 1 ) / 2
local offsetNX = 0.5 + borderSizeN - zoomedNX
local offsetNY = 0.5 + borderSizeN - zoomedNY
end
return targetZoom , offsetX , offsetY
end
end
end
else
if ( targetZoom ) then
end
end
end
else
if ( targetZoom ) then
end
end
end
if ( pin ) then
else
end
end
end
end
--Under Min
end
--Over Max
end
else
end
end
end
local amount = g_dragging and 1.0 or LERP_FACTOR
else
end
end
else
end
end
end
end
end
end
end
--Events
if ( pin ) then
end
end
end
end
if ( not g_playerChoseCurrentMap ) then
end
end
end
local g_gamepadMap
return gpm
end
end
g_dragging = ( motionX ~= 0 or motionY ~= 0 )
if ( g_dragging or zooming ) then
end
if ( reachedTarget ) then
end
local performedZoom = false
if ( wantsToZoom ) then
end
if ( g_dragging and not performedZoom ) then
end
if ( not ( g_dragging or wantsToZoom ) ) then
local motionMagSq = ( motionX * motionX ) + ( motionY * motionY )
end
end
end
end
return true
else
local canNavigateIn = g_mouseoverMapBlobManager : IsShowingMapRegionBlob ( ) and ZO_WorldMap_IsMapChangingAllowed ( CONSTANTS . ZOOM_DIRECTION_IN )
if ( navigateInAt == nil ) then
if ( canNavigateIn ) then
return false
end
else
if ( now > navigateInAt ) then
if ( canNavigateIn ) then
return false
end
else
return false
end
end
end
else
local canNavigateOut = GetMapType ( ) ~= MAPTYPE_COSMIC and ZO_WorldMap_IsMapChangingAllowed ( CONSTANTS . ZOOM_DIRECTION_OUT )
return true
else
if ( navigateOutAt == nil ) then
if ( canNavigateOut ) then
return false
end
else
if ( now > navigateOutAt ) then
if ( canNavigateOut ) then
return false
end
else
return false
end
end
end
end
end
return false
end
end
return true
else
return false
end
end
return false
end
end
end
end
end
--Local XML
end
--Global XML
end
end
end
end
--Main Update Loop
do
local mouseWasOverWorldMapScroll = false
local mouseIsOverWorldMapScroll = false
local nextMouseOverUpdate
mouseWasOverWorldMapScroll = false
mouseIsOverWorldMapScroll = false
end
if ( g_pinUpdateTime == nil ) then g_pinUpdateTime = currentTime end
if ( g_refreshUpdateTime == nil ) then g_refreshUpdateTime = currentTime end
if g_refreshUpdateTime <= currentTime then
g_refreshUpdateTime = currentTime + MAP_REFRESH_UPDATE_DELAY
-- If the player is just wandering around the world, with their map open, then refresh it every so often so that
-- it's showing the appropriate location for where they are. If they actually picked a loction, then avoid this update.
if ( not g_playerChoseCurrentMap ) then
end
end
end
if g_pinUpdateTime <= currentTime then
g_pinUpdateTime = currentTime + PIN_UPDATE_DELAY
--if we're resizing the map, we update this continuously
if not g_resizingMap then
end
end
if g_resizingMap then
if g_modeData . keepSquare then
local conformedWidth , conformedHeight = GetSquareMapWindowDimensions ( ( g_resizeIsWidthDriven and windowWidth or windowHeight ) , g_resizeIsWidthDriven )
else
end
end
if ( nextMouseOverUpdate == nil or currentTime > nextMouseOverUpdate ) then
nextMouseOverUpdate = currentTime + 0.1
end
if ( mouseIsOverWorldMapScroll ~= mouseWasOverWorldMapScroll ) then
end
mouseWasOverWorldMapScroll = mouseIsOverWorldMapScroll
end
g_updatedZoomThisFrame = false
end
end
local desiredMap
if g_mode == MAP_MODE_KEEP_TRAVEL then
desiredMap = g_cyrodiilMapIndex
elseif g_mode == MAP_MODE_AVA_RESPAWN then
if g_imperialCityMapIndex then --Temporary while we wait to add Imperial City to the GlobalMapList def
desiredMap = g_imperialCityMapIndex
else
desiredMap = g_cyrodiilMapIndex
end
else
desiredMap = g_cyrodiilMapIndex
end
end
if desiredMap then
g_playerChoseCurrentMap = true
g_playerChoseCurrentMap = true
end
end
end
g_movingMap = false
--store off any settings that aren't maintained in saved variables
if ( g_mode == MAP_MODE_SMALL_CUSTOM or g_mode == MAP_MODE_LARGE_CUSTOM ) then
local transientData = MAP_TRANSIENT_MODES [ g_mode ]
transientData . offsetX , transientData . offsetY = containerOffsetX , containerOffsetY
end
g_mode = mode
g_modeData = g_savedVars [ mode ]
if ( mode == MAP_MODE_SMALL_CUSTOM or mode == MAP_MODE_LARGE_CUSTOM ) then
g_transientModeData = MAP_TRANSIENT_MODES [ mode ]
else
g_transientModeData = nil
end
if ( g_transientModeData ) then
else
end
local smallMap = ( g_modeData . mapSize == CONSTANTS . WORLDMAP_SIZE_SMALL )
if ( smallMap ) then
else
ZO_WorldMap : SetAnchor ( CENTER , nil , CENTER , 0 , CONSTANTS . GAMEPAD_CENTER_OFFSET_Y_PIXELS / GetUIGlobalScale ( ) )
else
ZO_WorldMap : SetAnchor ( CENTER , nil , CENTER , 0 , CONSTANTS . CENTER_OFFSET_Y_PIXELS / GetUIGlobalScale ( ) )
end
end
else
end
if ( g_transientModeData ) then
g_mapPanAndZoom : SetFinalTargetOffset ( g_transientModeData . offsetX or 0 , g_transientModeData . offsetY or 0 , g_mapPanAndZoom : GetCurrentZoom ( ) )
else
end
end
g_savedVars . userMode = mode
if ( not g_inSpecialMode ) then
end
end
if ( not g_inSpecialMode ) then
g_inSpecialMode = true
end
end
if ( g_inSpecialMode ) then
g_inSpecialMode = false
end
end
return g_mode
end
local restrictions = MAP_MODE_CHANGE_RESTRICTIONS [ g_mode ]
if restrictions then
if restrictions . disableMapChanging then
return false
elseif restrictions . restrictedCyrodiilImperialCityMapChanging then
--Restricted means that only zooming will work, and only if the player is inside of Imperial City or Sewers
--Can only zoom between Cyrodiil and the City itself
if zoomDirection == CONSTANTS . ZOOM_DIRECTION_OUT and currentMapIndex == g_imperialCityMapIndex then
return true
elseif zoomDirection == CONSTANTS . ZOOM_DIRECTION_IN and currentMapIndex == g_cyrodiilMapIndex then
local wouldProcess
local resultingMapIndex
if wouldProcess and resultingMapIndex == g_imperialCityMapIndex then
return true
end
end
end
return false
end
end
return true
end
-- If a pin group is here, it will override filters on dungeon maps
-- Recent design change calls for hiding wayshrines on dungeon maps
local hiddenPinGroupsOnDungeonMaps =
{
[ MAP_FILTER_WAYSHRINES ] = true ,
}
return ( MAP_CONTENT_AVA == mapContentType ) and MAP_OPTION_CONTEXT_PVP or MAP_OPTION_CONTEXT_PVE
end
if ( g_modeData . filters ) then
local filters = g_modeData . filters [ mapOptionContext ]
if ( filters ) then
return filters [ option ]
end
end
end
-- Dungeon maps supercede map context/mode
if ( mapContentType == MAP_CONTENT_DUNGEON and hiddenPinGroupsOnDungeonMaps [ pinGroup ] ) then
return false
end
end
return true
end
local taskId = RequestJournalQuestConditionAssistance ( questIndex , QUEST_MAIN_STEP_INDEX , 1 , assisted )
else
local _ , _ , isFailCondition , isComplete = GetJournalQuestConditionValues ( questIndex , stepIndex , conditionIndex )
if ( not ( isFailCondition or isComplete ) ) then
local taskId = RequestJournalQuestConditionAssistance ( questIndex , stepIndex , conditionIndex , assisted )
end
end
end
end
end
end
end
local mapsWithoutQuestPins =
{
[ MAPTYPE_WORLD ] = true ,
[ MAPTYPE_ALLIANCE ] = true ,
[ MAPTYPE_COSMIC ] = true ,
}
-- The alliance and continent-level and above maps never get quest pins
for i = 1 , MAX_JOURNAL_QUESTS do
end
end
end
end
end
--Check for Imperial City information
local cityX = 0
local cityY = 0
if locs then
cityX = cityX + locs [ 1 ]
cityY = cityY + locs [ 2 ]
end
end
local icPinType = hasAccess and MAP_PIN_TYPE_IMPERIAL_CITY_OPEN or MAP_PIN_TYPE_IMPERIAL_CITY_CLOSED
end
end
if ( pinType ~= MAP_PIN_TYPE_INVALID ) then
local underAttackPin = true
local notUnderAttackPin = false
if ( not existingKeepPin ) then
if ( keepUnderAttack ) then
end
if keepType == KEEPTYPE_IMPERIAL_CITY_DISTRICT then
g_districtData [ keepId ] = { locX , locY }
end
end
end
end
end
end
end
g_districtData [ keepId ] = nil
return
end
end
g_districtData = { }
return
end
for i = 1 , numKeeps do
end
end
for i = 1 , GROUP_SIZE_MAX do
if ( x ~= 0 and y ~= 0 ) then
end
end
-- Add rally point
if ( x ~= 0 and y ~= 0 ) then
end
-- Add Player Waypoint
if ( x ~= 0 and y ~= 0 ) then
elseif g_customWaypointLocationData then
local mapIndex
end
end
end
return true
else
if ( objectiveType == OBJECTIVE_ARTIFACT_OFFENSIVE or objectiveType == OBJECTIVE_ARTIFACT_DEFENSIVE ) then
return true
end
end
return false
end
AvAObjectiveContinuous = { }
return
end
for i = 1 , numObjectives do
--spawn locations
if ( pinType ~= MAP_PIN_TYPE_INVALID ) then
if ( worldMapAvAPinsShown ) then
end
end
end
end
-- current locations
local pinType , currentX , currentY , continuousUpdate = GetHistoricalAvAObjectivePinInfo ( keepId , objectiveId , bgContext , historyPercent )
if ( pinType ~= MAP_PIN_TYPE_INVALID ) then
if ( worldMapAvAPinsShown ) then
if ( continuousUpdate and pin ) then
end
end
end
end
end
end
end
end
--spawn locations
if ( pinType ~= MAP_PIN_TYPE_INVALID ) then
end
end
--Minimap
--param 1 is the C index of the location
end
end
end
if ( g_nextRespawnTimeMS ~= 0 ) then
local currentTimeMS = currentTime * 1000
if ( currentTimeMS > g_nextRespawnTimeMS ) then
-- hide the timer and refresh the forward camp pins (which turns the green hightlight back on)
g_nextRespawnTimeMS = 0
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
else
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
local secondsRemaining = ( g_nextRespawnTimeMS - currentTimeMS ) / 1000
local formattedTimeRemaining = ZO_FormatTime ( secondsRemaining , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING )
ZO_WorldMapRespawnTimer : SetText ( zo_strformat ( SI_MAP_FORWARD_CAMP_RESPAWN_COOLDOWN , formattedTimeRemaining ) )
else
-- hide the timer when not in AvA-Respawn map mode
end
end
end
end
return
end
local pinType , normalizedX , normalizedY , normalizedRadius , useable = GetForwardCampPinInfo ( g_queryType , i )
normalizedRadius = 0
end
g_mapPinManager : CreatePin ( pinType , ZO_MapPin . CreateForwardCampPinTag ( i ) , normalizedX , normalizedY , normalizedRadius )
end
end
end
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
local _ , normalizedX , normalizedY , normalizedRadius , useable = GetForwardCampPinInfo ( g_queryType , i )
g_mapPinManager : CreatePin ( MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE , ZO_MapPin . CreateAvARespawnPinTag ( i ) , normalizedX , normalizedY )
end
end
end
local pinType = MAP_PIN_TYPE_KEEP_GRAVEYARD_ACCESSIBLE
if ( keepType == KEEPTYPE_BORDER_KEEP ) then
pinType = MAP_PIN_TYPE_RESPAWN_BORDER_KEEP_ACCESSIBLE
elseif ( keepType == KEEPTYPE_IMPERIAL_CITY_DISTRICT ) then
pinType = MAP_PIN_TYPE_IMPERIAL_DISTRICT_GRAVEYARD_ACCESSIBLE
else
pinType = nil
end
end
if pinType then
end
end
end
end
end
for i = 1 , GROUP_SIZE_MAX do
if DoesUnitExist ( groupTag ) and IsUnitOnline ( groupTag ) and not AreUnitsEqual ( "player" , groupTag ) then
local groupPin = g_mapPinManager : CreatePin ( isLeader and MAP_PIN_TYPE_GROUP_LEADER or MAP_PIN_TYPE_GROUP , groupTag )
if groupPin then
g_activeGroupPins [ groupTag ] = groupPin
end
end
end
end
end
if ( keepPinType ) then
local pinData = ZO_MapPin . PIN_DATA [ keepPinType ]
local size = pinData . size or CONSTANTS . DEFAULT_PIN_SIZE
if ( size == CONSTANTS . KEEP_PIN_SIZE ) then
return MAP_PIN_TYPE_KEEP_ATTACKED_LARGE
end
end
return MAP_PIN_TYPE_KEEP_ATTACKED_SMALL
end
-- This should only be called by RefreshAllPOI and RefreshSinglePOI as appropriate.
if ( isShownInCurrentMap ) then
if ( ZO_MapPin . POI_PIN_TYPES [ iconType ] ) then
end
end
end
end
end
end
end
end
end
if ( numFloors > 0 ) then
end
end
-- Set up base map
if ( zoneName ~= ZO_WorldMap . zoneName ) then
if ( zoneName == "" ) then
else
end
ZO_WorldMap . zoneName = zoneName
end
-- Set up map location names
end
return g_fastTravelNodeIndex
end
g_fastTravelNodeIndex = nil
end
local lastCampaignId = g_campaignId
local lastQueryType = g_queryType
if ( currentCampaignId ~= 0 ) then
g_campaignId = currentCampaignId
g_queryType = BGQUERY_LOCAL
else
g_queryType = BGQUERY_ASSIGNED_CAMPAIGN
end
if ( lastCampaignId ~= g_campaignId or lastQueryType ~= g_queryType ) then
end
end
end
do
-- Dungeons no longer show wayshrines of any kind (possibly pending some system rework)
local known , name , normalizedX , normalizedY , icon , glowIcon , poiType , isLocatedInCurrentMap = GetFastTravelNodeInfo ( nodeIndex )
if known and isLocatedInCurrentMap and IsNormalizedPointInsideMapBounds ( normalizedX , normalizedY ) then
local currentLoc = g_fastTravelNodeIndex == nodeIndex
if currentLoc then
glowIcon = nil
end
local pinType = currentLoc and MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_CURRENT_LOC or MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE
end
end
end
end
g_fastTravelNodeIndex = nodeIndex
else
g_playerChoseCurrentMap = false
end
end
end
g_fastTravelNodeIndex = nil
end
end
-- Determines whether or not the player actually selected this map. If the player hits the recenter button
-- we want the map to behave like they just opened it, but by default this function is called when the player
-- actually chose which map to show so it defaults to true if nothing is passed in.
--
-- NOTE: Only call this function if the map was successfully changed (indicated by the return from the various
-- SetMap* functions)
if ( playerChoseMap == nil ) then playerChoseMap = true end
g_playerChoseCurrentMap = playerChoseMap
end
--XML Handlers
----------------
end
--prevent the initial software setting of these sliders from updating anything
if ( g_savedVars and eventReason == EVENT_REASON_HARDWARE ) then
local oldValue = g_historyPercent
g_historyPercent = percent
if ( DoesHistoryRequireMapRebuild ( ZO_WorldMap_GetBattlegroundQueryType ( ) , oldValue , g_historyPercent ) ) then
end
end
end
if ( g_historyPercent ~= 1 ) then
if ( g_campaignId ~= 0 and ResetCampaignHistoryWindow ( ZO_WorldMap_GetBattlegroundQueryType ( ) , g_historyPercent ) ) then
end
end
end
if ( g_playerPin ) then
end
-- Always needs to be cleared
ZO_WorldMapMouseoverName . owner = ""
-- Reset this...the next time the map opens it will be forced to the player's current location
g_playerChoseCurrentMap = false
--Exit respawn mode
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end
-- We really only want to ping the player pin when the map is opened...not every pin that's on the map.
if ( g_playerPin ) then
end
end
if ( g_modeData . mapSize == CONSTANTS . WORLDMAP_SIZE_SMALL ) then
end
g_movingMap = true
end
g_movingMap = false
end
if ( g_savedVars . userMode == MAP_MODE_SMALL_CUSTOM ) then
else
end
end
local diffX = x - g_mapDragX
local diffY = y - g_mapDragY
if g_dragging then
g_mapDragX = x
g_mapDragY = y
else
local distSq = diffX * diffX + diffY * diffY
if distSq > DRAG_START_DIST_SQ then
g_mapDragX = x
g_mapDragY = y
g_dragging = true
end
end
end
if button == 1 then
if shift and not alt and not ctrl then
elseif not shift and not alt and ctrl then
else
if g_dragging then
end
end
end
end
g_dragging = false
g_mapDragX = nil
g_mapDragY = nil
else
-- If modifier keys are still pressed then ignore this click because modifier keys are used to ping the map
-- The reason upInside needs to be passed is that the mouse may have been pressed over the map, but the press
-- spawns a map ping, so upInside would have been false, and this function would never have been called.
-- That fact messed up the hook that some dev-functionality uses, so upInside is passed in to guarantee that the hook is always called.
return
end
local needUpdate = false
local navigateIn
needUpdate = ( ProcessMapClick ( NormalizePreferredMousePositionToMap ( ) ) == SET_MAP_RESULT_MAP_CHANGED )
navigateIn = true
navigateIn = false
end
if needUpdate then
end
end
end
end
-- This is specifically written to avoid popping tooltips when the mouse is over a pin
-- and the map is hidden and shown again without moving the mouse.
-- The popping happens because when the map is shown an update happens that does the pin
-- layout and anchoring...however the pin that the mouse was previously over has probably
-- moved. So the tooltip is created over the wrong pin, with the wrong data.
-- Then the OnUpdate handler is called and realizes that the mouse is over a different pin and pops the tooltip.
end
-- ZO_WorldMap_HandlePinExit exists for the same reason that ZO_WorldMap_HandlePinEnter does, to avoid tooltip and zone text pop.
end
end
end
end
--Global API
end
function ZO_WorldMap_AddCustomPin ( pinType , pinTypeAddCallback , pinTypeOnResizeCallback , pinLayoutData , pinTooltipCreator )
g_mapPinManager : AddCustomPin ( pinType , pinTypeAddCallback , pinTypeOnResizeCallback , pinLayoutData , pinTooltipCreator )
end
end
end
end
end
return CONSTANTS . MAP_WIDTH , CONSTANTS . MAP_HEIGHT
end
end
end
return g_queryType
end
g_playerChoseCurrentMap = true
end
end
end
end
end
end
return
end
--first try to set the map to one of the quest's condition pins
local result = SET_MAP_RESULT_FAILED
if ( result ~= SET_MAP_RESULT_FAILED ) then
break
end
end
end
if ( result ~= SET_MAP_RESULT_FAILED ) then
break
end
end
--if it has no condition pins, set it to the quest's zone
if ( result == SET_MAP_RESULT_FAILED ) then
end
--if that doesn't work, bail
if ( result == SET_MAP_RESULT_FAILED ) then
return
end
g_playerChoseCurrentMap = true
if ( result == SET_MAP_RESULT_MAP_CHANGED ) then
end
else
end
end
end )
end
return
end
if ( g_cyrodiilMapIndex == nil ) then
return
end
if ( result == SET_MAP_RESULT_FAILED ) then
return
end
g_playerChoseCurrentMap = true
if ( result == SET_MAP_RESULT_MAP_CHANGED ) then
end
g_pendingKeepInfo = keepId
else
end
local notUnderAttackPin = false
end )
end
end
end
--Initialization
------------------
do
--Event Handlers
---------------------
local EVENT_HANDLERS =
{
[ EVENT_POI_UPDATED ] = function ( eventCode , zoneIndex , poiIndex )
end ,
[ EVENT_QUEST_ADVANCED ] = function ( eventCode , questIndex , questName , isPushed , isComplete , mainStepChanged )
--Some paths to quests need to be refreshed when quests progress in general, so we refresh all of them.
end ,
[ EVENT_QUEST_CONDITION_COUNTER_CHANGED ] = function ( eventCode , journalIndex , questName , conditionText , conditionType , currConditionVal , newConditionVal , conditionMax , isFailCondition , stepOverrideText , isPushed , isComplete , isConditionComplete , isStepHidden )
--This event can occur in a variety of situations, many of which warrant a refresh, not just on 'isConditionComplete'
end ,
[ EVENT_QUEST_REMOVED ] = function ( eventCode , isCompleted , questIndex , questName , zoneIndex , poiIndex )
end ,
[ EVENT_UNIT_CREATED ] = function ( eventCode , unitTag )
end
end ,
[ EVENT_UNIT_DESTROYED ] = function ( eventCode , unitTag )
end
end ,
[ EVENT_GROUP_MEMBER_LEFT ] = function ( evt , characterName , reason , wasLocalPlayer , amLeader )
if ( wasLocalPlayer ) then
end
end ,
[ EVENT_GROUP_UPDATE ] = function ( eventCode )
end ,
[ EVENT_LEADER_UPDATE ] = function ( eventCode )
end ,
[ EVENT_GROUP_MEMBER_CONNECTED_STATUS ] = function ( )
end ,
[ EVENT_SCREEN_RESIZED ] = function ( )
ZO_WorldMap : SetDimensionConstraints ( CONSTANTS . MAP_MIN_SIZE , CONSTANTS . MAP_MIN_SIZE , UIWidth , UIHeight )
local newMapWidth , newMapHeight
if ( g_modeData . mapSize == CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ) then
else
if ( g_modeData . keepSquare ) then
newMapWidth , newMapHeight = GetSquareMapWindowDimensions ( oldMapWidth , CONSTANTS . WORLDMAP_RESIZE_WIDTH_DRIVEN )
else
end
end
if ( g_modeData . mapSize == CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ) then
ZO_WorldMap : SetAnchor ( CENTER , nil , CENTER , 0 , CONSTANTS . CENTER_OFFSET_Y_PIXELS / GetUIGlobalScale ( ) )
end
end ,
[ EVENT_POIS_INITIALIZED ] = function ( )
end ,
[ EVENT_KEEP_ALLIANCE_OWNER_CHANGED ] = function ( _ , keepId , bgContext )
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end ,
[ EVENT_KEEP_UNDER_ATTACK_CHANGED ] = function ( _ , keepId , bgContext )
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end ,
[ EVENT_KEEP_INITIALIZED ] = function ( _ , keepId , bgContext )
end ,
[ EVENT_FORWARD_CAMPS_UPDATED ] = function ( )
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end ,
[ EVENT_MAP_PING ] = function ( eventCode , pingEventType , pingType , pingTag , x , y , isPingOwner )
if ( pingEventType == PING_EVENT_ADDED ) then
if isPingOwner then
end
elseif ( pingEventType == PING_EVENT_REMOVED ) then
if isPingOwner then
end
end
end ,
[ EVENT_FAST_TRAVEL_KEEP_NETWORK_UPDATED ] = function ( )
end ,
[ EVENT_START_FAST_TRAVEL_KEEP_INTERACTION ] = function ( eventCode , keepId )
end ,
[ EVENT_END_FAST_TRAVEL_KEEP_INTERACTION ] = function ( )
end ,
[ EVENT_PLAYER_ALIVE ] = function ( )
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end ,
[ EVENT_CURRENT_CAMPAIGN_CHANGED ] = function ( )
end ,
[ EVENT_GUEST_CAMPAIGN_CHANGED ] = function ( )
end ,
[ EVENT_ASSIGNED_CAMPAIGN_CHANGED ] = function ( )
end ,
[ EVENT_PLAYER_ACTIVATED ] = function ( )
end ,
[ EVENT_KEEP_START_INTERACTION ] = function ( )
end ,
[ EVENT_FORWARD_CAMP_RESPAWN_TIMER_BEGINS ] = function ( eventCode , durationMS )
end ,
}
--Callbacks
------------
if ( unassistedData ) then
end
if ( assistedData ) then
end
end
end
--Initialize Keybinds
-----------------------
local selectKeybind = {
keybind = "UI_SHORTCUT_PRIMARY" ,
if selectedData then
end
end ,
}
end
end
return {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Back
KEYBIND_STRIP : GenerateGamepadBackButtonDescriptor ( function ( ) SCENE_MANAGER : RemoveFragment ( GAMEPAD_WORLD_MAP_CHOICE_FRAGMENT ) end ) ,
-- Select
selectKeybind ,
}
end
g_keybindStrips . zoomKeybind = zoomKeybind
local sharedKeybindStrip =
{
-- Recenter
{
keybind = "UI_SHORTCUT_SECONDARY" ,
local forceGameSelectedMap = false
end
end ,
} ,
}
end
end
local zoomPCDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
-- Zoom
{
customKeybindControl = zoomKeybind ,
keybind = "" ,
end ,
} ,
}
local gamepadDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Gamepad zoom in
{
keybind = "UI_SHORTCUT_RIGHT_TRIGGER" ,
ethereal = true ,
} ,
-- Gamepad zoom out
{
keybind = "UI_SHORTCUT_LEFT_TRIGGER" ,
ethereal = true ,
} ,
-- Gamepad selection of pins
{
ethereal = true ,
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
end ,
} ,
-- Gamepad bring up Quests, Locations etc
{
keybind = "UI_SHORTCUT_TERTIARY" ,
-- Hide Legend if it is showing
-- Add the World Map Info
end ,
} ,
-- Gamepad bring up keys/legend
{
keybind = "UI_SHORTCUT_LEFT_STICK" ,
else
end
end ,
} ,
-- Add Waypoint
{
else
end
end ,
keybind = "UI_SHORTCUT_RIGHT_STICK" ,
g_keybindStrips . gamepad : DoMouseExitForPinType ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) -- this should have been called by the mouseover update, but it's not getting called
g_customWaypointLocationData = nil
else
g_keybindStrips . gamepad : DoMouseEnterForPinType ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) -- this should have been called by the mouseover update, but it's not getting called
if mapIndex then
end
end
end
end ,
end
}
}
-- Gamepad uses fake mouseover (the cursor acts like a mouse) events to handle tooltips and keybinds.
local gamepadDescriptorCloseOptions =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Gamepad bring up Quests, Locations etc
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
ethereal = true ,
-- Remove the World Map Info
end ,
} ,
}
-- Gamepad has an options mode. This is the keybind for closing the options
g_keybindStrips . gamepadCloseOptions = ZO_MapZoomKeybindStrip : New ( self , gamepadDescriptorCloseOptions )
local gamepadDescriptorCloseKeep =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Gamepad bring up Quests, Locations etc
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
ethereal = true ,
end ,
} ,
}
-- Gamepad has an keep mode. This is the keybind for closing the keep
local mouseoverDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
-- Gamepad selection of pins
{
keybind = "UI_SHORTCUT_PRIMARY" ,
end
end ,
end ,
} ,
-- Add Waypoint
{
else
end
end ,
keybind = "UI_SHORTCUT_TERTIARY" ,
g_keybindStrips . mouseover : DoMouseExitForPinType ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) -- this should have been called by the mouseover update, but it's not getting called
g_customWaypointLocationData = nil
else
g_keybindStrips . mouseover : DoMouseEnterForPinType ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) -- this should have been called by the mouseover update, but it's not getting called
if mapIndex then
end
end
end
end ,
end
} ,
}
-- We know the first pin will always exist, and also that, for the purpose
-- of this callback, that all of the pins are the same.
local pin = selectedData . pins [ 1 ]
end
)
local pin = selectedData . pin
end ,
function ( selectedData )
local pin = selectedData . pin
return canTravel
end
)
local pin = selectedData . pin
end
)
end
--Initialize Refresh Groups
----------------------------
end
{
} )
{
if ( g_keepNetworkManager ) then
end
end ,
} )
{
} )
{
} )
end
--Initialize
---------------
if ( newState == SCENE_SHOWING ) then
if ( g_pendingKeepInfo ) then
g_pendingKeepInfo = nil
end
elseif ( newState == SCENE_HIDDEN ) then
end
end )
end
if ( newState == SCENE_SHOWING ) then
if ( g_pendingKeepInfo ) then
g_pendingKeepInfo = nil
end
if ZO_WorldMapButtonsToggleSize then
end
elseif ( newState == SCENE_HIDING ) then
elseif ( newState == SCENE_HIDDEN ) then
if ZO_WorldMapButtonsToggleSize then
end
end
end )
end
if interactionType == INTERACTION_NONE then
else
end
elseif interactionType == INTERACTION_FAST_TRAVEL_KEEP then
elseif interactionType == INTERACTION_FAST_TRAVEL then
end
end
--delay a lot of initialization until after the addon loads
if ( addOnName == "ZO_Ingame" ) then
local DEFAULT_SMALL_WIDTH , DEFAULT_SMALL_HEIGHT = GetSquareMapWindowDimensions ( CONSTANTS . WORLDMAP_SIZE_SMALL_WINDOW_SIZE , CONSTANTS . WORLDMAP_RESIZE_HEIGHT_DRIVEN , CONSTANTS . WORLDMAP_SIZE_SMALL )
local defaults =
{
[ MAP_MODE_SMALL_CUSTOM ] =
{
keepSquare = true ,
width = DEFAULT_SMALL_WIDTH ,
height = DEFAULT_SMALL_HEIGHT ,
x = 0 ,
y = 0 ,
relPoint = CENTER ,
mapSize = CONSTANTS . WORLDMAP_SIZE_SMALL ,
filters =
{
[ MAP_OPTION_CONTEXT_PVE ] =
{
} ,
[ MAP_OPTION_CONTEXT_PVP ] =
{
[ MAP_FILTER_OBJECTIVES ] = false ,
[ MAP_FILTER_AVA_GRAVEYARD_AREAS ] = false ,
} ,
}
} ,
[ MAP_MODE_LARGE_CUSTOM ] =
{
mapSize = CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ,
filters =
{
[ MAP_OPTION_CONTEXT_PVE ] =
{
} ,
[ MAP_OPTION_CONTEXT_PVP ] =
{
[ MAP_FILTER_OBJECTIVES ] = false ,
[ MAP_FILTER_AVA_GRAVEYARD_AREAS ] = false ,
[ MAP_FILTER_TRANSIT_LINES_ALLIANCE ] = MAP_TRANSIT_LINE_ALLIANCE_ALL ,
} ,
}
} ,
[ MAP_MODE_KEEP_TRAVEL ] =
{
mapSize = CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ,
allowHistory = false ,
filters =
{
[ MAP_OPTION_CONTEXT_PVP ] =
{
[ MAP_FILTER_KILL_LOCATIONS ] = false ,
[ MAP_FILTER_OBJECTIVES ] = false ,
[ MAP_FILTER_QUESTS ] = false ,
[ MAP_FILTER_RESOURCE_KEEPS ] = false ,
[ MAP_FILTER_AVA_GRAVEYARDS ] = false ,
[ MAP_FILTER_WAYSHRINES ] = false ,
}
}
} ,
[ MAP_MODE_FAST_TRAVEL ] =
{
mapSize = CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ,
allowHistory = false ,
filters =
{
[ MAP_OPTION_CONTEXT_PVE ] =
{
} ,
[ MAP_OPTION_CONTEXT_PVP ] =
{
[ MAP_FILTER_KILL_LOCATIONS ] = false ,
[ MAP_FILTER_AVA_OBJECTIVES ] = false ,
}
}
} ,
[ MAP_MODE_AVA_RESPAWN ] =
{
mapSize = CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ,
allowHistory = false ,
filters =
{
[ MAP_OPTION_CONTEXT_PVP ] =
{
[ MAP_FILTER_KILL_LOCATIONS ] = false ,
[ MAP_FILTER_WAYSHRINES ] = false ,
[ MAP_FILTER_OBJECTIVES ] = false ,
}
}
} ,
userMode = MAP_MODE_LARGE_CUSTOM ,
}
local smallCustom = g_savedVars [ MAP_MODE_SMALL_CUSTOM ]
local largeCustom = g_savedVars [ MAP_MODE_LARGE_CUSTOM ]
if GAMEPAD_WORLD_MAP_FILTERS then
end
EVENT_MANAGER : RegisterForEvent ( "ZO_WorldMap" , EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , OnGamepadPreferredModeChanged )
--Constrain any bad custom sizes
if ( smallCustom . width > UIWidth or smallCustom . height > UIHeight ) then
smallCustom . width = DEFAULT_SMALL_WIDTH
smallCustom . height = DEFAULT_SMALL_HEIGHT
end
g_campaignId == assignedCampaignId
end )
end
ZO_WorldMapMouseoverName . owner = ""
end )
end )
end
end
-- NOTE: The update loop queries to see if it needs to update the current map, so we don't have to register for the ZONE_CHANGED event.
--Constrain map to screen
ZO_WorldMap : SetDimensionConstraints ( CONSTANTS . MAP_MIN_SIZE , CONSTANTS . MAP_MIN_SIZE , UIWidth , UIHeight )
--setup history
g_historyPercent = 1
--info panels
end
--Information tooltip mixin
--keybinds
--world map fragment
if ( newState == SCENE_FRAGMENT_SHOWING ) then
elseif ( newState == SCENE_FRAGMENT_HIDING ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end )
--Scenes
end
end
end
if ( wasUsingHistory ~= isUsingHistory ) then
end
end
return
end
if active then
-- Hide the tooltips
-- Add the Close Keep keybind
else
-- Remove the Close Keep keybind
end
end
end
return
end
if # handlers == 0 then
-- There are no actionable pins under the cursor.
return
end
-- The first handler is always the one with the highest priority for action on gamepad.
local firstHandler = handlers [ 1 ]
end
ZO_WorldMapGamepadInteractKeybind : SetText ( zo_strformat ( SI_GAMEPAD_WORLD_MAP_INTERACT , ZO_Keybindings_GetKeyText ( KEY_GAMEPAD_BUTTON_1 ) , buttonText ) )
end
-- Activate the keybinding and directional controls
else
-- Deactivate the keybinding and directional controls
end
end
if not INFORMATION_TOOLTIP then -- Tooltips aren't active
return
end
end
if not INFORMATION_TOOLTIP then -- Tooltips aren't active
return
end
return tooltipControl
end
return usedTooltips [ CONSTANTS . GAMEPAD_TOOLTIP_ID ]
else
for i = 1 , # tooltipOrder do
if usedTooltips [ i ] then
return true
end
end
return false
end
end
local SCALE = 125
return ZO_Keybindings_GetKeyText ( KEY_GAMEPAD_LEFT_TRIGGER , SCALE , SCALE ) .. ZO_Keybindings_GetKeyText ( KEY_GAMEPAD_RIGHT_TRIGGER , SCALE , SCALE ) .. GetString ( SI_WORLD_MAP_ZOOM )
end
end
end
else
end
end
end
end
control . list : AddDataTemplate ( "ZO_GamepadMenuEntryExpandingNoCapWithTwoSubLabel" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
-- These will be initialized fully when the control is shown.
messageText = "" ,
}
if ( newState == SCENE_FRAGMENT_SHOWING ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end
end )
end
return firstName < secondName
end
local questIndices = { }
end
local questPins = quests [ questIndex ]
local icon = isAssisted and CONSTANTS . FOCUSED_QUEST_ICON or nil
newEntry . pins = questPins
end
ZO_WorldMapChoice_Gamepad : Show ( GetString ( SI_GAMEPAD_WORLD_MAP_CHOOSE_ACTIVE_QUEST ) , GetString ( SI_GAMEPAD_WORLD_MAP_SELECT_A_QUEST ) , g_keybindStrips . gamepadChooseQuestKeybinds )
end
return keepName , nil , keepIndex
end
end
return firstName < secondName
end
newEntry . pin = pin
if not canTravel then
end
-- This must be done inside the function as GAMEPAD_INVENTORY_CURRENCY_ICON_GOLD_TEXTURE is not created until after this file loads.
if not canTravel then
end
end
ZO_WorldMapChoice_Gamepad : Show ( GetString ( SI_GAMEPAD_WORLD_MAP_TITLE_FAST_TRAVEL ) , GetString ( SI_GAMEPAD_WORLD_MAP_TEXT_FAST_TRAVEL ) , g_keybindStrips . gamepadChooseTravelKeybinds )
end
for i = 1 , # pins do
local pin = pins [ i ]
newEntry . pin = pin
end
end
ZO_WorldMapChoice_Gamepad : Show ( GetString ( SI_GAMEPAD_WORLD_MAP_TITLE_CHOOSE_REVIVE ) , GetString ( SI_GAMEPAD_WORLD_MAP_TEXT_CHOOSE_REVIVE ) , g_keybindStrips . gamepadChooseRespawnKeybind )
end |