- app/loadingscreen/console/zo_voicechathudloadingscreen_console.lua:17 --
control:RegisterForEvent(EVENT_LOGOUT_SUCCESSFUL, OnLogoutSuccessful)
- common/globals/globals.lua:18 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, DoLayout)
- common/globals/globals.lua:31 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, DoLayout)
- ingame/activecombattips/activecombattips.lua:31 --
control:RegisterForEvent(EVENT_DISPLAY_ACTIVE_COMBAT_TIP, function(eventCode, ...) self:OnDisplayActiveCombatTip(...) end)
- ingame/activecombattips/activecombattips.lua:32 --
control:RegisterForEvent(EVENT_REMOVE_ACTIVE_COMBAT_TIP, function(eventCode, ...) self:OnRemoveActiveCombatTip(...) end)
- ingame/activecombattips/activecombattips.lua:35 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:OnGamepadPreferredModeChanged() end)
- ingame/alerttext/gamepad/alerttext_gamepad.lua:52 --
control:RegisterForEvent(EVENT_SCRIPT_ACCESS_VIOLATION, OnScriptAccessViolation)
- ingame/alerttext/keyboard/alerttext_keyboard.lua:36 --
control:RegisterForEvent(EVENT_SCRIPT_ACCESS_VIOLATION, OnScriptAccessViolation)
- ingame/antiquitydigging/antiquitydigging.lua:146 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_READY_TO_PLAY, function() self:OnAntiquityDiggingReadyToPlay() end)
- ingame/antiquitydigging/antiquitydigging.lua:161 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_GAME_OVER, function()
self.isGameOver = true
self:RefreshInputModeFragments()
CENTER_SCREEN_ANNOUNCE:RemoveAllCSAsOfAnnounceType(CENTER_SCREEN_ANNOUNCE_TYPE_ANTIQUITY_DIGGING_GAME_UPDATE)
-- When the end of game summary fragment comes in, we want to get rid of the keybinds
-- and tone down the bars so they don't feel like they're part of the summary but can still be referenced
if ANTIQUITY_DIGGING_SCENE:IsShowing() then
self:HideMoreInfo()
self.keybindContainerFastTimeline:PlayFromEnd()
self.meterContainerFastPartialTimeline:PlayFromEnd()
end
end)
- ingame/antiquitydigging/antiquitydigging.lua:176 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_EXIT_RESPONSE, function(_, accept)
self:OnAntiquityDiggingExitResponse(accept)
end)
- ingame/antiquitydigging/antiquitydigging.lua:180 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIG_SPOT_DURABILITY_CHANGED, function()
self:RefreshDurabilityBar()
end)
- ingame/antiquitydigging/antiquitydigging.lua:184 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIG_SPOT_STABILITY_CHANGED, function()
self:RefreshStabilityBar()
end)
- ingame/antiquitydigging/antiquitydigging.lua:188 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIG_SPOT_DIG_POWER_CHANGED, function()
self:OnDigSpotDigPowerChanged()
end)
- ingame/antiquitydigging/antiquitydigging.lua:192 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_DIG_POWER_REFUND, function()
self:OnDigPowerRefund()
end)
- ingame/antiquitydigging/antiquitydigging.lua:196 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_NUM_RADARS_REMAINING_CHANGED, function()
self:OnNumRadarsRemainingChanged()
end)
- ingame/antiquitydigging/antiquitydigging.lua:200 --
control:RegisterForEvent(EVENT_STOP_ANTIQUITY_DIGGING, function()
if ANTIQUITY_DIGGING_SCENE:IsShowing() then
SCENE_MANAGER:RequestShowLeaderBaseScene(ZO_BHSCR_INTERACT_ENDED)
end
end)
- ingame/antiquitydigging/antiquitydigging.lua:206 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_MOUSE_OVER_ACTIVE_SKILL_CHANGED, function(_, mousedOverSkill)
-- Only handle mouseover on keyboard
if not IsInGamepadPreferredMode() then
if mousedOverSkill then
self:ShowMoreInfoBySkill(mousedOverSkill)
else
self:HideMoreInfo()
end
end
end)
- ingame/antiquitydigging/antiquitydigging.lua:217 --
control:RegisterForEvent(EVENT_ANTIQUITY_SELECTED_TOOL_CHANGED, function()
-- Only handle tool change on gamepad, keyboard is handled elsewhere
-- Also, only handle this if we were already viewing a tool info
if IsInGamepadPreferredMode() and self.showingMoreInfoTooltip then
self:ShowMoreInfoForActiveTool()
end
end)
- ingame/armory/gamepad/armory_gamepad.lua:65 --
control:RegisterForEvent(EVENT_OPEN_ARMORY_MENU, OnOpenArmoryMenu)
- ingame/banking/gamepad/bankingcommon_gamepad.lua:565 --
control:RegisterForEvent(event, callback)
- ingame/battleground/battlegroundhud.lua:29 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
- ingame/battleground/battlegroundhud.lua:30 --
control:RegisterForEvent(EVENT_BATTLEGROUND_RULESET_CHANGED, function() self:OnBattlegroundRulesetChanged() end)
- ingame/battleground/battlegroundscoreboard.lua:94 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:UpdateBattlegroundStatus() end)
- ingame/battleground/battlegroundscoreboard.lua:95 --
control:RegisterForEvent(EVENT_GROUPING_TOOLS_LFG_JOINED, function() self:UpdateBattlegroundStatus() end)
- ingame/battleground/battlegroundscoreboard.lua:96 --
control:RegisterForEvent(EVENT_ZONE_SCORING_CHANGED, function() self:UpdateAll() end)
- ingame/battleground/battlegroundscoreboard.lua:97 --
control:RegisterForEvent(EVENT_BATTLEGROUND_STATE_CHANGED, function(_, ...) self:OnBattlegroundStateChanged(...) end)
- ingame/battleground/battlegroundscoreboard.lua:98 --
control:RegisterForEvent(EVENT_BATTLEGROUND_SCOREBOARD_UPDATED, function() self:UpdateAll() end)
- ingame/battleground/battlegroundscoreboard.lua:99 --
control:RegisterForEvent(EVENT_INTERFACE_SETTING_CHANGED, function(_, ...) self:OnInterfaceSettingChanged(...) end)
- ingame/cadwell/keyboard/cadwell.lua:34 --
control:RegisterForEvent(EVENT_POI_UPDATED, OnPOIUpdated)
- ingame/cadwell/keyboard/cadwell.lua:35 --
control:RegisterForEvent(EVENT_CADWELL_PROGRESSION_LEVEL_CHANGED, OnCadwellProgressionLevelChanged)
- ingame/campaign/campaignavarank.lua:12 --
control:RegisterForEvent(EVENT_RANK_POINT_UPDATE, function() manager:Refresh() end)
- ingame/campaign/campaignbonuses.lua:29 --
control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, OnRefreshData)
- ingame/campaign/campaignbonuses.lua:30 --
control:RegisterForEvent(EVENT_OBJECTIVES_UPDATED, OnRefreshData)
- ingame/campaign/campaignbrowserdialogs.lua:205 --
control:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, function() self:SetupCost() end)
- ingame/campaign/campaignbrowserdialogs.lua:389 --
control:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, function() timeLockedDialog:SetupCost() end)
- ingame/campaign/campaignbrowserdialogs.lua:390 --
control:RegisterForEvent(EVENT_MONEY_UPDATE, function() timeLockedDialog:SetupCost() end)
- ingame/campaign/campaignemperor_shared.lua:35 --
control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function() self:RefreshImperialKeeps() end)
- ingame/campaign/campaignemperor_shared.lua:36 --
control:RegisterForEvent(EVENT_KEEP_INITIALIZED, function() self:RefreshImperialKeeps() end)
- ingame/campaign/campaignemperor_shared.lua:37 --
control:RegisterForEvent(EVENT_KEEPS_INITIALIZED, function() self:RefreshImperialKeeps() end)
- ingame/campaign/campaignemperor_shared.lua:38 --
control:RegisterForEvent(EVENT_CAMPAIGN_EMPEROR_CHANGED, function(_, campaignId) self:OnCampaignEmperorChanged(campaignId) end)
- ingame/campaign/campaignemperor_shared.lua:39 --
control:RegisterForEvent(EVENT_CAMPAIGN_STATE_INITIALIZED, function(_, campaignId) self:OnCampaignStateInitialized(campaignId) end)
- ingame/campaign/campaignemperor_shared.lua:40 --
control:RegisterForEvent(EVENT_CAMPAIGN_LEADERBOARD_DATA_RECEIVED, function(_, campaignId, alliance) self:OnCampaignEmperorLeaderboardDataReceived(campaignId, { alliance }) end)
- ingame/campaign/campaignscoring_shared.lua:21 --
control:RegisterForEvent(EVENT_CAMPAIGN_SCORE_DATA_CHANGED, function() if manager.shown then manager:UpdateScores() end end)
- ingame/campaign/campaignscoring_shared.lua:22 --
control:RegisterForEvent(EVENT_CAMPAIGN_LEADERBOARD_DATA_RECEIVED, function() if manager.shown then manager:UpdateRewardTier() end end)
- ingame/campaign/campaignscoring_shared.lua:23 --
control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function() if manager.shown then manager:UpdateScores() end end)
- ingame/campaign/campaignscoring_shared.lua:24 --
control:RegisterForEvent(EVENT_OBJECTIVES_UPDATED, function() if manager.shown then manager:UpdateScores() end end)
- ingame/campaign/currentcampaigns.lua:9 --
control:RegisterForEvent(EVENT_ASSIGNED_CAMPAIGN_CHANGED, function(_, assignedCampaignId) self:RefreshCampaign(assignedCampaignId, manager.assigned) end)
- ingame/centerscreenannounce/centerscreenannounce.lua:1215 --
control:RegisterForEvent(event, OnCenterScreenEvent)
- ingame/companion/gamepad/companionequipment_gamepad.lua:47 --
control:RegisterForEvent(EVENT_CANCEL_MOUSE_REQUEST_DESTROY_ITEM, OnCancelDestroyItemRequest)
- ingame/companion/gamepad/companionequipment_gamepad.lua:48 --
control:RegisterForEvent(EVENT_VISUAL_LAYER_CHANGED, RefreshVisualLayer)
- ingame/companion/gamepad/companion_gamepad.lua:39 --
control:RegisterForEvent(EVENT_OPEN_COMPANION_MENU, OnOpenCompanionMenu)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:31 --
control:RegisterForEvent(EVENT_UNIT_CREATED, OnUnitCreated)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:57 --
control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, FullInventoryUpdated)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:59 --
control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, InventorySlotUpdated)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:62 --
control:RegisterForEvent(EVENT_INVENTORY_SLOT_LOCKED, InventorySlotLocked)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:65 --
control:RegisterForEvent(EVENT_INVENTORY_SLOT_UNLOCKED, InventorySlotUnlocked)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:88 --
control:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:89 --
control:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:105 --
control:RegisterForEvent(EVENT_PLAYER_DEAD, OnPlayerDead)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:106 --
control:RegisterForEvent(EVENT_PLAYER_ALIVE, OnPlayerAlive)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:107 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- ingame/companion/keyboard/companionequipment_keyboard.lua:28 --
control:RegisterForEvent(EVENT_MONEY_UPDATE, OnGoldUpdated)
- ingame/companion/keyboard/companionequipment_keyboard.lua:166 --
control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
- ingame/companion/keyboard/companionequipment_keyboard.lua:167 --
control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
- ingame/companion/keyboard/companionequipment_keyboard.lua:168 --
control:RegisterForEvent(EVENT_INVENTORY_SLOT_LOCKED, HandleInventorySlotLocked)
- ingame/companion/keyboard/companionequipment_keyboard.lua:169 --
control:RegisterForEvent(EVENT_INVENTORY_SLOT_UNLOCKED, HandleInventorySlotUnlocked)
- ingame/companion/keyboard/companionequipment_keyboard.lua:170 --
control:RegisterForEvent(EVENT_LEVEL_UPDATE, HandleInventoryChanged)
- ingame/companion/keyboard/companionequipment_keyboard.lua:186 --
control:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/companion/keyboard/companionequipment_keyboard.lua:187 --
control:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/companion/keyboard/companionprogressbar_keyboard.lua:23 --
control:RegisterForEvent(EVENT_COMPANION_EXPERIENCE_GAIN, function(eventId, ...) self:RefreshCompanionLevel() end)
- ingame/companion/keyboard/companionskills_keyboard.lua:184 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnFullSystemUpdated)
- ingame/companion/keyboard/companionskills_keyboard.lua:189 --
control:RegisterForEvent(EVENT_ACTION_BAR_LOCKED_REASON_CHANGED, OnPurchaseLockStateChanged)
- ingame/companion/keyboard/companion_keyboard.lua:28 --
control:RegisterForEvent(EVENT_OPEN_COMPANION_MENU, OnOpenCompanionMenu)
- ingame/compass/compassframe.lua:22 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
- ingame/compass/compassframe.lua:23 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:UpdateWidth() end)
- ingame/contacts/displayname.lua:34 --
control:RegisterForEvent(EVENT_PLAYER_STATUS_CHANGED, function(_, oldStatus, newStatus) self:OnPlayerStatusChanged(oldStatus, newStatus) end)
- ingame/crafting/craftingresults_base.lua:33 --
control:RegisterForEvent(EVENT_CRAFT_STARTED, function(eventCode, ...) self:OnCraftStarted(...) end)
- ingame/crafting/craftingresults_base.lua:36 --
control:RegisterForEvent(EVENT_CRAFT_COMPLETED, function(eventCode, ...) self:OnCraftCompleted(...) end)
- ingame/crafting/craftingresults_base.lua:39 --
control:RegisterForEvent(EVENT_RETRAIT_STARTED, function(eventCode, ...) self:OnRetraitStarted(...) end)
- ingame/crafting/craftingresults_base.lua:42 --
control:RegisterForEvent(EVENT_RETRAIT_RESPONSE, function(eventCode, ...) self:OnRetraitCompleted(...) end)
- ingame/crafting/craftingresults_base.lua:45 --
control:RegisterForEvent(EVENT_RECONSTRUCT_STARTED, function(eventCode, ...) self:OnReconstructStarted(...) end)
- ingame/crafting/craftingresults_base.lua:48 --
control:RegisterForEvent(EVENT_RECONSTRUCT_RESPONSE, function(eventCode, ...) self:OnReconstructCompleted(...) end)
- ingame/crafting/sharedcraftinginventory.lua:23 --
control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
- ingame/crafting/sharedcraftinginventory.lua:24 --
control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
- ingame/crafting/keyboard/craftinginventory.lua:35 --
control:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/crafting/keyboard/craftinginventory.lua:36 --
control:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/crowncrates/crowncrates.lua:151 --
control:RegisterForEvent(EVENT_CROWN_CRATE_INVENTORY_UPDATED, UpdateMainMenuWhenClosed)
- ingame/crowncrates/crowncrates.lua:152 --
control:RegisterForEvent(EVENT_CROWN_CRATE_QUANTITY_UPDATE, UpdateMainMenuWhenClosed)
- ingame/crowncrates/crowncrates.lua:153 --
control:RegisterForEvent(EVENT_CROWN_CRATES_SYSTEM_STATE_CHANGED, UpdateMainMenuWhenClosed)
- ingame/crowncrates/crowncrates.lua:154 --
control:RegisterForEvent(EVENT_ANIMATION_NOTE, OnAnimationNote)
- ingame/crowncrates/crowncrates.lua:155 --
control:RegisterForEvent(EVENT_PLAYER_COMBAT_STATE, OnPlayerCombatState)
- ingame/cutscene/cutscene.lua:12 --
control:RegisterForEvent(EVENT_BEGIN_CUTSCENE, function() self:OnBeginCutscene() end)
- ingame/cutscene/cutscene.lua:13 --
control:RegisterForEvent(EVENT_END_CUTSCENE, function() self:OnEndCutscene() end)
- ingame/cutscene/cutscene.lua:14 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
- ingame/cutscene/cutscene.lua:15 --
control:RegisterForEvent(EVENT_PLAYER_DEACTIVATED, function() self:OnPlayerDeactivated() end)
- ingame/cutscene/cutscene.lua:19 --
control:RegisterForEvent(EVENT_VIDEO_PLAYBACK_COMPLETE, OnVideoPlaybackComplete)
- ingame/cutscene/cutscene.lua:20 --
control:RegisterForEvent(EVENT_VIDEO_PLAYBACK_ERROR, OnVideoPlaybackComplete)
- ingame/dailyloginrewards/dailyloginrewards_base.lua:145 --
control:RegisterForEvent(EVENT_DAILY_LOGIN_REWARDS_UPDATED, MarkViewDirty)
- ingame/dailyloginrewards/dailyloginrewards_base.lua:146 --
control:RegisterForEvent(EVENT_NEW_DAILY_LOGIN_REWARD_AVAILABLE, MarkViewDirty)
- ingame/dailyloginrewards/dailyloginrewards_base.lua:147 --
control:RegisterForEvent(EVENT_DAILY_LOGIN_REWARDS_CLAIMED, function(...) self:OnRewardClaimed(...) end)
- ingame/dailyloginrewards/dailyloginrewards_base.lua:148 --
control:RegisterForEvent(EVENT_DAILY_LOGIN_MONTH_CHANGED, OnMonthChanged)
- ingame/death/death.lua:555 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() death:OnGamepadPreferredModeChanged() end)
- ingame/death/raidlifedisplay.lua:26 --
control:RegisterForEvent(EVENT_RAID_REVIVE_COUNTER_UPDATE, function() self:OnRaidLifeCounterChanged() end)
- ingame/death/raidlifedisplay.lua:27 --
control:RegisterForEvent(EVENT_RAID_TRIAL_SCORE_UPDATE, function() self:OnRaidLifeCounterChanged() end)
- ingame/death/raidlifedisplay.lua:28 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
- ingame/death/raidlifedisplay.lua:29 --
control:RegisterForEvent(EVENT_RAID_TIMER_STATE_UPDATE, function() self:OnRaidTimerStateUpdate() end)
- ingame/death/raidlifedisplay.lua:30 --
control:RegisterForEvent(EVENT_RAID_TRIAL_SCORE_UPDATE, function() self:OnRaidScoreUpdate() end)
- ingame/death/raidlifedisplay.lua:31 --
control:RegisterForEvent(EVENT_RAID_TRIAL_COMPLETE, function() self:OnRaidTrialComplete() end)
- ingame/death/raidlifedisplay.lua:32 --
control:RegisterForEvent(EVENT_RAID_TRIAL_FAILED, function() self:OnRaidScoreUpdate() end)
- ingame/guild/guildsharedinfo.lua:10 --
control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, function() manager:Refresh(manager.guildId) end)
- ingame/guild/guildsharedinfo.lua:11 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_ADDED, function(_, guildId) manager:Refresh(guildId) end)
- ingame/guild/guildsharedinfo.lua:12 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_REMOVED, function(_, guildId) manager:Refresh(guildId) end)
- ingame/guild/guildsharedinfo.lua:13 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_PLAYER_STATUS_CHANGED, function(_, guildId) manager:Refresh(guildId) end)
- ingame/guild/selectguilddialog.lua:51 --
control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, function() self:OnGuildInformationChanged() end)
- ingame/guild/selectguilddialog.lua:52 --
control:RegisterForEvent(EVENT_GUILD_RANK_CHANGED, function() self:OnGuildInformationChanged() end)
- ingame/guild/selectguilddialog.lua:53 --
control:RegisterForEvent(EVENT_GUILD_RANKS_CHANGED, function() self:OnGuildInformationChanged() end)
- ingame/guild/selectguilddialog.lua:54 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, function() self:OnGuildInformationChanged() end)
- ingame/guild/gamepad/guildroster_gamepad.lua:34 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_NOTE_CHANGED, OnGuildMemberInfoChanged)
- ingame/guild/gamepad/guildroster_gamepad.lua:35 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, OnGuildMemberInfoChanged)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:134 --
control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, function() self:Update() end)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:135 --
control:RegisterForEvent(EVENT_PLAYER_STATUS_CHANGED, function() self:Update() end)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:136 --
control:RegisterForEvent(EVENT_LEVEL_UPDATE, function() self:Update() end)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:138 --
control:RegisterForEvent(EVENT_GUILD_MOTD_CHANGED, OnRefreshMatchGuildId)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:139 --
control:RegisterForEvent(EVENT_GUILD_DESCRIPTION_CHANGED, OnRefreshMatchGuildId)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:140 --
control:RegisterForEvent(EVENT_GUILD_RANK_CHANGED, OnRefreshMatchGuildId)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:141 --
control:RegisterForEvent(EVENT_GUILD_RANKS_CHANGED, OnRefreshMatchGuildId)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:142 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, OnRefreshMatchGuildId)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:143 --
control:RegisterForEvent(EVENT_GUILD_KEEP_CLAIM_UPDATED, OnRefreshMatchGuildId)
- ingame/guild/gamepad/zo_guildhub_gamepad.lua:144 --
control:RegisterForEvent(EVENT_GUILD_TRADER_HIRED_UPDATED, OnRefreshMatchGuildId)
- ingame/guild/keyboard/guildcreate_keyboard.lua:12 --
control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, function() manager:RefreshGuildCreateStatus() end)
- ingame/guild/keyboard/guildcreate_keyboard.lua:13 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, function() manager:RefreshGuildCreateStatus() end)
- ingame/guild/keyboard/guildcreate_keyboard.lua:14 --
control:RegisterForEvent(EVENT_LEVEL_UPDATE, function(_, unitTag) if(unitTag == "player") then manager:RefreshGuildCreateStatus() end end)
- ingame/guild/keyboard/guildhome_keyboard.lua:48 --
control:RegisterForEvent(EVENT_GUILD_MOTD_CHANGED, function(_, guildId) if(manager.guildId == guildId) then manager:OnGuildMotDChanged() end end)
- ingame/guild/keyboard/guildhome_keyboard.lua:49 --
control:RegisterForEvent(EVENT_GUILD_DESCRIPTION_CHANGED, function(_, guildId) if(manager.guildId == guildId) then manager:OnGuildDescriptionChanged() end end)
- ingame/guild/keyboard/guildhome_keyboard.lua:50 --
control:RegisterForEvent(EVENT_GUILD_RANK_CHANGED, function(_, guildId) if(manager.guildId == guildId) then manager:OnGuildRankChanged() end end)
- ingame/guild/keyboard/guildhome_keyboard.lua:51 --
control:RegisterForEvent(EVENT_GUILD_RANKS_CHANGED, function(_, guildId) if(manager.guildId == guildId) then manager:OnGuildRanksChanged() end end)
- ingame/guild/keyboard/guildhome_keyboard.lua:52 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, function(_, guildId, displayName) if(manager.guildId == guildId) then manager:OnGuildMemberRankChanged(displayName) end end)
- ingame/guild/keyboard/guildhome_keyboard.lua:53 --
control:RegisterForEvent(EVENT_GUILD_KEEP_CLAIM_UPDATED, function(_, guildId) if(manager.guildId == guildId) then manager:OnGuildKeepClaimUpdated() end end)
- ingame/guild/keyboard/guildhome_keyboard.lua:54 --
control:RegisterForEvent(EVENT_GUILD_TRADER_HIRED_UPDATED, function(_, guildId) if(manager.guildId == guildId) then manager:OnGuildTraderHiredUpdated() end end)
- ingame/guild/keyboard/zo_guildranks_keyboard.lua:133 --
control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, function() self:OnGuildDataLoaded() end)
- ingame/guild/keyboard/zo_guildranks_keyboard.lua:134 --
control:RegisterForEvent(EVENT_GUILD_RANKS_CHANGED, function(_, guildId) self:OnGuildRanksChanged(guildId) end)
- ingame/guild/keyboard/zo_guildranks_keyboard.lua:135 --
control:RegisterForEvent(EVENT_GUILD_RANK_CHANGED, function(_, guildId, rankIndex) self:OnGuildRankChanged(rankIndex, guildId) end)
- ingame/guild/keyboard/zo_guildranks_keyboard.lua:136 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, function(_, guildId, displayName) if(self:MatchesGuild(guildId)) then self:OnGuildMemberRankChanged(displayName) end end)
- ingame/guild/keyboard/zo_guildranks_keyboard.lua:137 --
control:RegisterForEvent(EVENT_SAVE_GUILD_RANKS_RESPONSE, function(_, guildId, result) self:OnSaveGuildRanksResponse(result, guildId) end)
- ingame/help/keyboard/helpcharacterstuck_keyboard.lua:5 --
control:RegisterForEvent(EVENT_STUCK_COMPLETE, function() SCENE_MANAGER:Hide("helpCustomerSupport") end)
- ingame/help/keyboard/help_keyboard.lua:50 --
control:RegisterForEvent(EVENT_HELP_INITIALIZED, UpdateHelp)
- ingame/housingeditor/houseinformation_shared.lua:44 --
control:RegisterForEvent(EVENT_HOUSING_FURNITURE_PLACED, RefreshItemLimits)
- ingame/housingeditor/houseinformation_shared.lua:45 --
control:RegisterForEvent(EVENT_HOUSING_FURNITURE_REMOVED, RefreshItemLimits)
- ingame/housingeditor/houseinformation_shared.lua:46 --
control:RegisterForEvent(EVENT_HOUSING_PRIMARY_RESIDENCE_SET, RefreshHouseInformation)
- ingame/housingeditor/houseinformation_shared.lua:47 --
control:RegisterForEvent(EVENT_HOUSING_POPULATION_CHANGED, RefreshHousePopulation)
- ingame/housingeditor/houseinformation_shared.lua:48 --
control:RegisterForEvent(EVENT_HOUSING_PERMISSIONS_CHANGED, RefreshHousePermissions)
- ingame/housingeditor/housingeditorhud.lua:3865 --
control:RegisterForEvent(EVENT_HOUSING_EDITOR_COMMAND_RESULT, OnUndoRedoCommand)
- ingame/hud/huddaedricenergymeter.lua:236 --
control:RegisterForEvent(EVENT_POWER_UPDATE, OnPowerUpdate)
- ingame/hud/huddaedricenergymeter.lua:242 --
control:RegisterForEvent(EVENT_ACTIVE_DAEDRIC_ARTIFACT_CHANGED, OnActiveDaedricArtifactChanged)
- ingame/hud/huddaedricenergymeter.lua:247 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- ingame/hud/hudequipmentstatus.lua:34 --
control:RegisterForEvent(EVENT_INTERFACE_SETTING_CHANGED, OnInterfaceSettingChanged)
- ingame/hud/hudinfamymeter.lua:111 --
control:RegisterForEvent(EVENT_JUSTICE_INFAMY_UPDATED, function()
if self:ShouldProcessUpdateEvent() then
self:OnInfamyUpdated(UPDATE_TYPE_EVENT)
end
end)
- ingame/hud/hudinfamymeter.lua:117 --
control:RegisterForEvent(EVENT_LEVEL_UPDATE, function()
if self:ShouldProcessUpdateEvent() then
self:OnInfamyUpdated(UPDATE_TYPE_EVENT)
end
end)
- ingame/hud/hudinfamymeter.lua:123 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function()
if IsInJusticeEnabledZone() then
if self:ShouldProcessUpdateEvent() then
self:OnInfamyUpdated(UPDATE_TYPE_EVENT)
end
else
self.control:SetHidden(true)
self.control:SetAlpha(0)
end
end)
- ingame/hud/hudtelvarmeter.lua:78 --
control:RegisterForEvent(EVENT_TELVAR_STONE_UPDATE, function(...) self:OnTelvarStonesUpdated(...) end)
- ingame/hud/hudtelvarmeter.lua:80 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function()
if DoesCurrentZoneHaveTelvarStoneBehavior() then
TriggerTutorial(TUTORIAL_TRIGGER_TELVAR_ZONE_ENTERED)
self:SetHiddenForReason("disabledInZone", false)
else
self:SetHiddenForReason("disabledInZone", true)
end
end)
- ingame/interactwindow/keepclaimdialog.lua:75 --
control:RegisterForEvent(EVENT_KEEP_GUILD_CLAIM_UPDATE, function() self:OnGuildInformationChanged() end)
- ingame/interactwindow/keepclaimdialog.lua:76 --
control:RegisterForEvent(EVENT_START_KEEP_GUILD_CLAIM_INTERACTION, function() OnStartKeepGuildClaimInteraction() end)
- ingame/interactwindow/keepclaimdialog.lua:77 --
control:RegisterForEvent(EVENT_END_KEEP_GUILD_CLAIM_INTERACTION, function() OnEndKeepGuildClaimInteraction() end)
- ingame/interactwindow/keepclaimdialog.lua:78 --
control:RegisterForEvent(EVENT_START_KEEP_GUILD_RELEASE_INTERACTION, function() OnStartKeepGuildReleaseInteraction() end)
- ingame/interactwindow/keepclaimdialog.lua:79 --
control:RegisterForEvent(EVENT_END_KEEP_GUILD_RELEASE_INTERACTION, function() OnEndKeepGuildReleaseInteraction() end)
- ingame/inventory/inventory.lua:1104 --
control:RegisterForEvent(EVENT_VISUAL_LAYER_CHANGED, function() self:UpdateApparelSection() end)
- ingame/inventory/inventory.lua:1141 --
control:RegisterForEvent(EVENT_INVENTORY_SLOT_LOCKED, function(event, bagId, slotIndex) self:OnInventorySlotLocked(bagId, slotIndex) end)
- ingame/inventory/inventory.lua:1142 --
control:RegisterForEvent(EVENT_INVENTORY_SLOT_UNLOCKED, function(event, bagId, slotIndex) self:OnInventorySlotUnlocked(bagId, slotIndex) end)
- ingame/inventory/inventory.lua:1143 --
control:RegisterForEvent(EVENT_MOUSE_REQUEST_DESTROY_ITEM, OnRequestDestroyItem)
- ingame/inventory/inventory.lua:1144 --
control:RegisterForEvent(EVENT_CANCEL_MOUSE_REQUEST_DESTROY_ITEM, OnCancelRequestDestroyItem)
- ingame/inventory/inventory.lua:1145 --
control:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/inventory/inventory.lua:1146 --
control:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/inventory/inventory.lua:1147 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- ingame/inventory/inventory.lua:1148 --
control:RegisterForEvent(EVENT_MONEY_UPDATE, RefreshMoney)
- ingame/inventory/inventory.lua:1149 --
control:RegisterForEvent(EVENT_BANKED_MONEY_UPDATE, RefreshMoney)
- ingame/inventory/inventory.lua:1150 --
control:RegisterForEvent(EVENT_GUILD_BANKED_MONEY_UPDATE, RefreshMoney)
- ingame/inventory/inventory.lua:1173 --
control:RegisterForEvent(EVENT_ACTION_UPDATE_COOLDOWNS, OnUpdateCooldowns)
- ingame/inventory/inventory.lua:1204 --
control:RegisterForEvent(EVENT_OPEN_BANK, OnOpenBank)
- ingame/inventory/inventory.lua:1205 --
control:RegisterForEvent(EVENT_CLOSE_BANK, OnCloseBank)
- ingame/inventory/inventory.lua:1254 --
control:RegisterForEvent(EVENT_OPEN_GUILD_BANK, OnOpenGuildBank)
- ingame/inventory/inventory.lua:1255 --
control:RegisterForEvent(EVENT_CLOSE_GUILD_BANK, OnCloseGuildBank)
- ingame/inventory/inventory.lua:1256 --
control:RegisterForEvent(EVENT_GUILD_BANK_SELECTED, OnGuildBankSelected)
- ingame/inventory/inventory.lua:1257 --
control:RegisterForEvent(EVENT_GUILD_BANK_DESELECTED, OnGuildBankDeselected)
- ingame/inventory/inventory.lua:1258 --
control:RegisterForEvent(EVENT_GUILD_BANK_ITEMS_READY, OnGuildBankItemsReady)
- ingame/inventory/inventory.lua:1259 --
control:RegisterForEvent(EVENT_GUILD_BANK_OPEN_ERROR, OnGuildBankOpenError)
- ingame/inventory/inventory.lua:1260 --
control:RegisterForEvent(EVENT_GUILD_RANKS_CHANGED, OnGuildRanksChanged)
- ingame/inventory/inventory.lua:1261 --
control:RegisterForEvent(EVENT_GUILD_RANK_CHANGED, OnGuildRankChanged)
- ingame/inventory/inventory.lua:1262 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, OnGuildMemberRankChanged)
- ingame/inventory/inventory.lua:1263 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_ADDED, OnGuildSizeChanged)
- ingame/inventory/inventory.lua:1264 --
control:RegisterForEvent(EVENT_GUILD_MEMBER_REMOVED, OnGuildSizeChanged)
- ingame/inventory/inventory.lua:1276 --
control:RegisterForEvent(EVENT_INVENTORY_BUY_BAG_SPACE, OnBuyBagSpace)
- ingame/inventory/inventory.lua:1277 --
control:RegisterForEvent(EVENT_INVENTORY_BOUGHT_BAG_SPACE, UpdateFreeSlotsBackpack)
- ingame/inventory/inventory.lua:1278 --
control:RegisterForEvent(EVENT_MOUNT_INFO_UPDATED, UpdateFreeSlotsBackpack)
- ingame/inventory/inventory.lua:1279 --
control:RegisterForEvent(EVENT_INVENTORY_BUY_BANK_SPACE, OnBuyBankSpace)
- ingame/inventory/inventory.lua:1280 --
control:RegisterForEvent(EVENT_INVENTORY_BOUGHT_BANK_SPACE, UpdateFreeSlotsBank)
- ingame/inventory/inventory.lua:1281 --
control:RegisterForEvent(EVENT_INVENTORY_CLOSE_BUY_SPACE, OnCloseBuySpace)
- ingame/inventory/inventory.lua:1299 --
control:RegisterForEvent(EVENT_PLAYER_DEAD, OnPlayerDead)
- ingame/inventory/inventory.lua:1300 --
control:RegisterForEvent(EVENT_PLAYER_ALIVE, OnPlayerAlive)
- ingame/inventory/inventory.lua:1301 --
control:RegisterForEvent(EVENT_LEVEL_UPDATE, RefreshAllInventoryOverlays)
- ingame/inventory/inventory.lua:1303 --
control:RegisterForEvent(EVENT_CHAMPION_POINT_GAINED, RefreshAllInventoryOverlays)
- ingame/inventory/inventory.lua:1307 --
control:RegisterForEvent(EVENT_COMPANION_ACTIVATED, RefreshAllInventoryOverlays)
- ingame/inventory/inventory.lua:1308 --
control:RegisterForEvent(EVENT_COMPANION_DEACTIVATED, RefreshAllInventoryOverlays)
- ingame/inventory/inventory.lua:2521 --
control:RegisterForEvent(EVENT_CURRENCY_UPDATE, function(_, ...) self:OnCurrencyUpdate(...) end)
- ingame/inventory/gamepad/gamepadinventory.lua:59 --
control:RegisterForEvent(EVENT_CANCEL_MOUSE_REQUEST_DESTROY_ITEM, OnCancelDestroyItemRequest)
- ingame/inventory/gamepad/gamepadinventory.lua:60 --
control:RegisterForEvent(EVENT_VISUAL_LAYER_CHANGED, RefreshVisualLayer)
- ingame/keybindings/gamepad/keybindings_gamepad.lua:46 --
control:RegisterForEvent(EVENT_MOST_RECENT_GAMEPAD_TYPE_CHANGED, RefreshKeybindings)
- ingame/keybindings/keyboard/keybindings.lua:47 --
control:RegisterForEvent(EVENT_MOST_RECENT_GAMEPAD_TYPE_CHANGED, RefreshList)
- ingame/leaderboards/campaignleaderboards_shared.lua:21 --
control:RegisterForEvent(EVENT_CURRENT_CAMPAIGN_CHANGED, function() self:OnCurrentCampaignChanged() end)
- ingame/leaderboards/campaignleaderboards_shared.lua:22 --
control:RegisterForEvent(EVENT_ASSIGNED_CAMPAIGN_CHANGED, function() self:OnAssignedCampaignChanged() end)
- ingame/leaderboards/endlessdungeonleaderboards_shared.lua:44 --
control:RegisterForEvent(EVENT_ENDLESS_DUNGEON_LEADERBOARD_PLAYER_DATA_CHANGED, function() self:UpdatePlayerInfo() end)
- ingame/leaderboards/endlessdungeonleaderboards_shared.lua:45 --
control:RegisterForEvent(EVENT_ENDLESS_DUNGEON_SCORE_UPDATED, function() self:UpdateEndlessDungeonScore() end)
- ingame/leaderboards/endlessdungeonleaderboards_shared.lua:46 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, SelectCurrentEndlessDungeon)
- ingame/leaderboards/endlessdungeonleaderboards_shared.lua:47 --
control:RegisterForEvent(EVENT_ENDLESS_DUNGEON_OF_THE_WEEK_TURNOVER, function() self:HandleWeeklyTurnover() end)
- ingame/leaderboards/raidleaderboards_shared.lua:57 --
control:RegisterForEvent(EVENT_RAID_LEADERBOARD_PLAYER_DATA_CHANGED, function() self:UpdatePlayerInfo() end)
- ingame/leaderboards/raidleaderboards_shared.lua:58 --
control:RegisterForEvent(EVENT_RAID_PARTICIPATION_UPDATE, function() SelectCurrentRaid(); self:UpdatePlayerParticipationStatus() end)
- ingame/leaderboards/raidleaderboards_shared.lua:59 --
control:RegisterForEvent(EVENT_RAID_TIMER_STATE_UPDATE, function() self:UpdatePlayerParticipationStatus() end)
- ingame/leaderboards/raidleaderboards_shared.lua:60 --
control:RegisterForEvent(EVENT_RAID_TRIAL_SCORE_UPDATE, function() self:UpdateRaidScore() end)
- ingame/leaderboards/raidleaderboards_shared.lua:61 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, SelectCurrentRaid)
- ingame/leaderboards/raidleaderboards_shared.lua:62 --
control:RegisterForEvent(EVENT_RAID_OF_THE_WEEK_TURNOVER, function() self:HandleWeeklyTurnover() end)
- ingame/leaderboards/raidleaderboards_shared.lua:63 --
control:RegisterForEvent(EVENT_RAID_OF_THE_WEEK_INFO_RECEIVED, function() self:HandleWeeklyInfoReceived() end)
- ingame/lorelibrary/keyboard/lorelibrary_keyboard.lua:94 --
control:RegisterForEvent(EVENT_LORE_LIBRARY_INITIALIZED, OnInitialized)
- ingame/lorelibrary/keyboard/lorelibrary_keyboard.lua:95 --
control:RegisterForEvent(EVENT_LORE_BOOK_LEARNED, OnBookLearned)
- ingame/lorereader/lorereader.lua:40 --
control:RegisterForEvent(EVENT_SHOW_BOOK, OnShowBook)
- ingame/lorereader/lorereader.lua:41 --
control:RegisterForEvent(EVENT_HIDE_BOOK, OnHideBook)
- ingame/lorereader/lorereader.lua:42 --
control:RegisterForEvent(EVENT_ALL_GUI_SCREENS_RESIZED, OnAllGuiScreensResized)
- ingame/mail/keyboard/mailinbox_keyboard.lua:233 --
control:RegisterForEvent(EVENT_MAIL_INBOX_UPDATE, function() self:OnInboxUpdate() end)
- ingame/mail/keyboard/mailinbox_keyboard.lua:234 --
control:RegisterForEvent(EVENT_MAIL_READABLE, function(_, mailId) self:OnMailReadable(mailId) end)
- ingame/mail/keyboard/mailinbox_keyboard.lua:235 --
control:RegisterForEvent(EVENT_MAIL_TAKE_ATTACHED_ITEM_SUCCESS, function(_, mailId) self:OnTakeAttachedItemSuccess(mailId) end)
- ingame/mail/keyboard/mailinbox_keyboard.lua:236 --
control:RegisterForEvent(EVENT_MAIL_TAKE_ATTACHED_MONEY_SUCCESS, function(_, mailId) self:OnTakeAttachedMoneySuccess(mailId) end)
- ingame/mail/keyboard/mailinbox_keyboard.lua:237 --
control:RegisterForEvent(EVENT_MAIL_REMOVED, function(_, mailId) self:OnMailRemoved(mailId) end)
- ingame/mail/keyboard/mailinbox_keyboard.lua:238 --
control:RegisterForEvent(EVENT_MAIL_NUM_UNREAD_CHANGED, function(_, numUnread) self:OnMailNumUnreadChanged(numUnread) end)
- ingame/mail/keyboard/mailinbox_keyboard.lua:239 --
control:RegisterForEvent(EVENT_MAIL_TAKE_ALL_ATTACHMENTS_IN_CATEGORY_RESPONSE, function(_, ...) self:OnTakeAllComplete(...) end)
- ingame/mail/keyboard/mailinbox_keyboard.lua:240 --
control:RegisterForEvent(EVENT_MAIL_OPEN_MAILBOX, function()
-- It's possible that the mail that's selected was selected after we closed the mail interaction (for example, deleting the current mail and
-- rapidly closing the window). In that case we never sent a message to the server to get the mail contents so the details pane is empty.
-- If we show the window again and the request hasn't be responsed to then self.requestedMailId will still be set so we know we have to query
-- again now that the interaction is open again. We wait till shown for the interaction to be open.
if self.pendingRequestMailId then
self:RequestReadMessage(self.pendingRequestMailId)
end
-- These will get reset when RefreshData() is called, since we exit this "loading state" when RefreshData is called
self.loadingIcon:Show()
self.unreadLabel:SetHidden(true)
self.navigationContainer:SetHidden(true)
self.messageControl:SetHidden(true)
end)
- ingame/mail/keyboard/mailsend_keyboard.lua:54 --
control:RegisterForEvent(event, callback)
- ingame/mail/keyboard/mailsend_keyboard.lua:88 --
control:RegisterForEvent(EVENT_MAIL_SEND_SUCCESS, function() self:OnMailSendSuccess() end)
- ingame/mail/keyboard/mailsend_keyboard.lua:89 --
control:RegisterForEvent(EVENT_MAIL_ATTACHMENT_ADDED, function(_, attachSlot) self:OnMailAttachmentAdded(attachSlot) end)
- ingame/mail/keyboard/mailsend_keyboard.lua:90 --
control:RegisterForEvent(EVENT_MAIL_ATTACHMENT_REMOVED, function(_, attachSlot) self:OnMailAttachmentRemoved(attachSlot) end)
- ingame/mainmenu/gamepad/zo_mainmenu_gamepad.lua:569 --
control:RegisterForEvent(EVENT_LEVEL_UPDATE, function() self:RefreshLists() end)
- ingame/mainmenu/gamepad/zo_mainmenu_gamepad.lua:571 --
control:RegisterForEvent(EVENT_CADWELL_PROGRESSION_LEVEL_CHANGED, function() self:RefreshLists() end)
- ingame/mainmenu/gamepad/zo_mainmenu_gamepad.lua:580 --
control:RegisterForEvent(EVENT_DAILY_LOGIN_REWARDS_UPDATED, function() self:UpdateEntryEnabledStates() end)
- ingame/mainmenu/gamepad/zo_mainmenu_gamepad.lua:581 --
control:RegisterForEvent(EVENT_NEW_DAILY_LOGIN_REWARD_AVAILABLE, function() self:UpdateEntryEnabledStates() end)
- ingame/mainmenu/gamepad/zo_mainmenu_gamepad.lua:582 --
control:RegisterForEvent(EVENT_DAILY_LOGIN_REWARDS_CLAIMED, function() self:UpdateEntryEnabledStates() end)
- ingame/mainmenu/keyboard/zo_mainmenu_keyboard.lua:443 --
control:RegisterForEvent(EVENT_LEVEL_UP_REWARD_UPDATED, UpdateCategoryBar)
- ingame/mainmenu/keyboard/zo_mainmenu_keyboard.lua:444 --
control:RegisterForEvent(EVENT_ATTRIBUTE_UPGRADE_UPDATED, UpdateCategoryBar)
- ingame/mainmenu/keyboard/zo_mainmenu_keyboard.lua:445 --
control:RegisterForEvent(EVENT_LEVEL_UPDATE, UpdateCategoryBar)
- ingame/map/worldmap.lua:3121 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, OnGamepadPreferredModeChanged)
- ingame/map/worldmaphouses_shared.lua:27 --
control:RegisterForEvent(EVENT_FAST_TRAVEL_NETWORK_UPDATED, OnFastTravelNetworkUpdated)
- ingame/map/worldmapkeepsummary_shared.lua:44 --
control:RegisterForEvent(EVENT_GUILD_NAME_AVAILABLE, function()
IfShowing(self.RefreshGuildOwner)
end)
- ingame/map/worldmapkeepsummary_shared.lua:47 --
control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function(_, keepId, bgContext)
IfShowingKeep(keepId, bgContext, self.RefreshAll)
end)
- ingame/map/worldmapkeepsummary_shared.lua:50 --
control:RegisterForEvent(EVENT_KEEP_GUILD_CLAIM_UPDATE, function(_, keepId, bgContext)
IfShowingKeep(keepId, bgContext, self.RefreshGuildOwner)
end)
- ingame/map/worldmapkeepsummary_shared.lua:53 --
control:RegisterForEvent(EVENT_KEEP_INITIALIZED, function(_, keepId, bgContext)
IfShowingKeep(keepId, bgContext, self.RefreshAll)
end)
- ingame/map/worldmapkeepsummary_shared.lua:56 --
control:RegisterForEvent(EVENT_KEEPS_INITIALIZED, function()
IfShowing(self.RefreshAll)
end)
- ingame/map/worldmapkeepupgrade_shared.lua:80 --
control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function(_, keepId, bgContext)
IfShowingKeep(keepId, bgContext, self.RefreshAll)
end)
- ingame/map/worldmapkeepupgrade_shared.lua:83 --
control:RegisterForEvent(EVENT_KEEP_INITIALIZED, function(_, keepId, bgContext)
IfShowingKeep(keepId, bgContext, self.RefreshAll)
end)
- ingame/map/worldmapkeepupgrade_shared.lua:86 --
control:RegisterForEvent(EVENT_KEEPS_INITIALIZED, function()
IfShowing(self.RefreshAll)
end)
- ingame/map/worldmapquests_shared.lua:15 --
control:RegisterForEvent(EVENT_LEVEL_UPDATE, function(eventCode, unitTag)
if(unitTag == "player") then
self:RefreshHeaders()
end
end)
- ingame/playerattributebars/playerattributebars.lua:131 --
control:RegisterForEvent(EVENT_INTERFACE_SETTING_CHANGED, function(_, settingType, settingId) bar:OnInterfaceSettingChanged(settingType, settingId) end)
- ingame/playerattributebars/playerattributebars.lua:133 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() bar:OnPlayerActivated() end)
- ingame/playerattributebars/playerattributebars.lua:135 --
control:RegisterForEvent(EVENT_POWER_UPDATE, function(_, unitTag, powerPoolIndex, powerType, current, max, effectiveMax) bar:OnPowerUpdate(unitTag, powerPoolIndex, powerType, current, max, effectiveMax) end)
- ingame/playerattributebars/playerattributebars.lua:139 --
control:RegisterForEvent(EVENT_UNIT_CREATED, function(_, unitTag) if self:IsUnitTag(unitTag) then self:UpdateStatusBar() end end)
- ingame/playerattributebars/playerattributebars.lua:477 --
control:RegisterForEvent(EVENT_BEGIN_SIEGE_CONTROL, UpdateSiegeHealthBar)
- ingame/playerattributebars/playerattributebars.lua:478 --
control:RegisterForEvent(EVENT_END_SIEGE_CONTROL, UpdateSiegeHealthBar)
- ingame/playerattributebars/playerattributebars.lua:479 --
control:RegisterForEvent(EVENT_LEAVE_RAM_ESCORT, UpdateSiegeHealthBar)
- ingame/playerattributebars/playerattributebars.lua:498 --
control:RegisterForEvent(EVENT_WEREWOLF_STATE_CHANGED, function() werewolfAttributeBar:UpdateContextualFading() end)
- ingame/playerattributebars/playerattributebars.lua:517 --
control:RegisterForEvent(EVENT_MOUNTED_STATE_CHANGED, function() mountStaminaAttributeBar:UpdateContextualFading() end)
- ingame/playerattributebars/playerattributebars.lua:522 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() barGroup:OnScreenResized() end)
- ingame/playerattributebars/playerattributebars.lua:607 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() barGroup:OnGamepadPreferredModeChanged() end)
- ingame/playerprogressbar/playerprogressbar.lua:392 --
control:RegisterForEvent(EVENT_EXPERIENCE_UPDATE, function()
if(CanUnitGainChampionPoints("player")) then
self:RefreshCurrentTypeLater(PPB_CP)
else
self:RefreshCurrentTypeLater(PPB_XP)
end
end)
- ingame/playerprogressbar/playerprogressbar.lua:399 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function()
self:InitializeLastValues()
end)
- ingame/playertoplayer/playertoplayer.lua:118 --
control:RegisterForEvent(EVENT_DUEL_STARTED, function() self:OnDuelStarted() end)
- ingame/ram/ram.lua:44 --
control:RegisterForEvent(EVENT_RAM_ESCORT_COUNT_UPDATE, OnRamEscortCountUpdate)
- ingame/ram/ram.lua:45 --
control:RegisterForEvent(EVENT_LEAVE_RAM_ESCORT, OnLeaveRamEscort)
- ingame/restyle/gamepad/restylestation_gamepad.lua:68 --
control:RegisterForEvent(EVENT_CURRENCY_UPDATE, function(eventId, ...) self:OnCurrencyChanged(...) end)
- ingame/restyle/gamepad/restylestation_gamepad.lua:69 --
control:RegisterForEvent(EVENT_WEAPON_PAIR_LOCK_CHANGED, OnWeaponPairLockedChanged)
- ingame/screenshotmode/gamepad/screenshotmode_gamepad.lua:69 --
control:RegisterForEvent(EVENT_CONTROLLER_DISCONNECTED, function() self:OnControllerDisconnected() end)
- ingame/skills/keyboard/zo_skills.lua:742 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnFullSystemUpdated)
- ingame/skills/keyboard/zo_skills.lua:747 --
control:RegisterForEvent(EVENT_ACTIVE_WEAPON_PAIR_CHANGED, function()
TUTORIAL_SYSTEM:RemoveTutorialByTrigger(TUTORIAL_TYPE_POINTER_BOX, TUTORIAL_TRIGGER_WEAPON_SWAP_SHOWN_IN_SKILLS_AFTER_UNLOCK_POINTER_BOX)
end)
- ingame/skills/keyboard/zo_skills.lua:777 --
control:RegisterForEvent(EVENT_PLAYER_DEACTIVATED, function() self:OnPlayerDeactivated() end)
- ingame/skills/keyboard/zo_skills.lua:782 --
control:RegisterForEvent(EVENT_ACTION_BAR_LOCKED_REASON_CHANGED, OnPurchaseLockStateChanged)
- ingame/stats/bountydisplay.lua:30 --
control:RegisterForEvent(EVENT_JUSTICE_BOUNTY_PAYOFF_AMOUNT_UPDATED, UpdateBounty)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:262 --
control:RegisterForEvent(EVENT_OPEN_STORE, ShowStoreWindow)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:263 --
control:RegisterForEvent(EVENT_CLOSE_STORE, CloseStoreWindow)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:264 --
control:RegisterForEvent(EVENT_BUY_RECEIPT, OnBuySuccess)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:265 --
control:RegisterForEvent(EVENT_CURRENCY_UPDATE, RefreshStoreWindow)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:266 --
control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, OnInventoryUpdated)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:267 --
control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, OnInventoryUpdated)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:268 --
control:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:269 --
control:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/storewindow/keyboard/storewindow_keyboard.lua:270 --
control:RegisterForEvent(EVENT_ANTIQUITY_LEAD_ACQUIRED, RefreshStoreWindow)
- ingame/treasuremap/treasuremap.lua:40 --
control:RegisterForEvent(EVENT_SHOW_TREASURE_MAP, function(...) self:OnShowTreasureMap(...) end)
- ingame/trialaccount/trialaccount.lua:88 --
control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
- ingame/tribute/tribute.lua:155 --
control:RegisterForEvent(EVENT_TRIBUTE_GAME_FLOW_STATE_CHANGE, function(_, gameFlowState)
--Clear the turn timer countdown CSA if the game flow state changes
self.showingCountdown = false
CENTER_SCREEN_ANNOUNCE:RemoveAllCSAsOfAnnounceType(CENTER_SCREEN_ANNOUNCE_TYPE_COUNTDOWN)
self.gameFlowState = gameFlowState
if gameFlowState == TRIBUTE_GAME_FLOW_STATE_INACTIVE then
if TRIBUTE_SCENE:IsShowing() then
SCENE_MANAGER:RequestShowLeaderBaseScene(ZO_BHSCR_INTERACT_ENDED)
end
else
self:DeferredInitialize()
if gameFlowState == TRIBUTE_GAME_FLOW_STATE_INTRO then
self.playerInfoContainerTimeline:PlayInstantlyToStart()
elseif gameFlowState == TRIBUTE_GAME_FLOW_STATE_PLAYING then
self.playerInfoContainerTimeline:PlayForward()
elseif gameFlowState == TRIBUTE_GAME_FLOW_STATE_GAME_OVER then
self.playerInfoContainerTimeline:PlayBackward()
end
self:RefreshInputModeFragments()
end
end)
- ingame/tribute/tribute.lua:178 --
control:RegisterForEvent(EVENT_TRIBUTE_EXIT_RESPONSE, function(_, accept)
self:OnTributeExitResponse(accept)
end)
- ingame/tribute/tribute.lua:182 --
control:RegisterForEvent(EVENT_TRIBUTE_PLAYER_TURN_STARTED, function(_, isLocalPlayer)
self.showingCountdown = false
CENTER_SCREEN_ANNOUNCE:RemoveAllCSAsOfAnnounceType(CENTER_SCREEN_ANNOUNCE_TYPE_COUNTDOWN)
end)
- ingame/tutorial/tutorial.lua:21 --
control:RegisterForEvent(EVENT_DISPLAY_TUTORIAL, OnDisplayTutorial)
- ingame/tutorial/tutorial.lua:22 --
control:RegisterForEvent(EVENT_DISPLAY_TUTORIAL_WITH_ANCHOR, OnDisplayTutorial)
- ingame/tutorial/tutorial.lua:23 --
control:RegisterForEvent(EVENT_REMOVE_TUTORIAL, function(eventCode, ...) self:OnRemoveTutorial(...) end)
- ingame/tutorial/tutorial.lua:24 --
control:RegisterForEvent(EVENT_TUTORIAL_SYSTEM_ENABLED_STATE_CHANGED, function(eventCode, enabled) self:OnTutorialEnabledStateChanged(enabled) end)
- ingame/tutorial/tutorial.lua:38 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function(...)
if hasPlayerActivatedEvent then
OnTriggeredEvent(...)
end
-- Dequeue tutorial display events
local nextTutorialCallback = table.remove(self.tutorialQueue, 1)
while nextTutorialCallback do
nextTutorialCallback()
nextTutorialCallback = table.remove(self.tutorialQueue, 1)
end
end)
- ingame/tutorial/tutorial.lua:53 --
control:RegisterForEvent(event, OnTriggeredEvent)
- ingame/uicombatoverlay/uicombatoverlay.lua:14 --
control:RegisterForEvent(EVENT_PLAYER_COMBAT_STATE, Refresh)
- ingame/uicombatoverlay/uicombatoverlay.lua:15 --
control:RegisterForEvent(EVENT_PLAYER_DEAD, Refresh)
- ingame/uicombatoverlay/uicombatoverlay.lua:16 --
control:RegisterForEvent(EVENT_PLAYER_ALIVE, Refresh)
- ingame/uicombatoverlay/uicombatoverlay.lua:17 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, Refresh)
- ingame/unitframes/bossbar.lua:35 --
control:RegisterForEvent(EVENT_BOSSES_CHANGED, function(_, forceReset) self:RefreshAllBosses(forceReset) end)
- ingame/unitframes/bossbar.lua:36 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
- ingame/unitframes/bossbar.lua:37 --
control:RegisterForEvent(EVENT_INTERFACE_SETTING_CHANGED, function(_, settingSystem, settingId) self:OnInterfaceSettingChanged(settingSystem, settingId) end)
- ingame/unitframes/bossbar.lua:40 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:OnGamepadPreferredModeChanged() end)
- ingame/zonestories/zonestories_shared.lua:20 --
control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
- ingame/zo_currencyinput/zo_currencyinput.lua:185 --
control:RegisterForEvent(EVENT_GLOBAL_MOUSE_DOWN, self.globalMouseDownHandler)
- ingame/zo_loot/loot.lua:144 --
control:RegisterForEvent(EVENT_STEALTH_STATE_CHANGED, function(event, unitTag, ...) if unitTag == "player" then self.stealthIcon:OnStealthStateChanged(...) end end)
- ingame/zo_quest/questjournal_shared.lua:36 --
control:RegisterForEvent(EVENT_QUEST_ADVANCED, function(eventCode, questIndex) self:OnQuestAdvanced(questIndex) end)
- ingame/zo_quest/questjournal_shared.lua:37 --
control:RegisterForEvent(EVENT_QUEST_CONDITION_COUNTER_CHANGED, function(eventCode, ...) self:OnQuestConditionInfoChanged(...) end)
- ingame/zo_quest/questjournal_shared.lua:38 --
control:RegisterForEvent(EVENT_QUEST_CONDITION_OVERRIDE_TEXT_CHANGED, function(eventCode, index) self:OnQuestConditionInfoChanged(index) end)
- ingame/zo_quest/questjournal_shared.lua:39 --
control:RegisterForEvent(EVENT_LEVEL_UPDATE, function(eventCode, unitTag) self:OnLevelUpdated(unitTag) end)
- internalingame/antiquitydigging/antiquitydigging.lua:100 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_READY_TO_PLAY, function() self:OnAntiquityDiggingReadyToPlay() end)
- internalingame/antiquitydigging/antiquitydigging.lua:130 --
control:RegisterForEvent(EVENT_START_ANTIQUITY_DIGGING, function()
SCENE_MANAGER:Show("antiquityDigging")
end)
- internalingame/antiquitydigging/antiquitydigging.lua:134 --
control:RegisterForEvent(EVENT_KEYBINDINGS_LOADED, function()
self:BuildKeybindLabels()
control:UnregisterForEvent(EVENT_KEYBINDINGS_LOADED)
end)
- internalingame/antiquitydigging/antiquitydigging.lua:139 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_ACTIVE_SKILL_CHANGED, function()
self:RefreshKeybindAlpha()
end)
- internalingame/antiquitydigging/antiquitydigging.lua:143 --
control:RegisterForEvent(EVENT_REQUEST_ANTIQUITY_DIGGING_EXIT, function()
if ANTIQUITY_DIGGING_SUMMARY_FRAGMENT:IsHidden() then
ZO_Dialogs_ShowPlatformDialog("CONFIRM_STOP_ANTIQUITY_DIGGING")
end
end)
- internalingame/antiquitydigging/antiquitydigging.lua:149 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_GAME_OVER, function(eventId, gameOverFlags)
local fanfareDelayMs = PlayerLeftDiggingEarly() and ANTIQUITY_DIGGING_FANFARE_SHORT_DELAY_MS or ANTIQUITY_DIGGING_FANFARE_LONG_DELAY_MS
self.beginEndOfGameFanfareEventId = zo_callLater(function()
self.beginEndOfGameFanfareEventId = nil
ANTIQUITY_DIGGING_SUMMARY:BeginEndOfGameFanfare(gameOverFlags)
end, fanfareDelayMs)
end)
- internalingame/antiquitydigging/antiquitydigging.lua:157 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_ANTIQUITY_UNEARTHED, function()
TUTORIAL_MANAGER:ShowTutorial(TUTORIAL_TRIGGER_ANTIQUITY_DIGGING_ANTIQUITY_UNEARTHED)
end)
- internalingame/antiquitydigging/antiquitydigging.lua:161 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_BONUS_LOOT_UNEARTHED, function()
TUTORIAL_MANAGER:ShowTutorial(TUTORIAL_TRIGGER_ANTIQUITY_DIGGING_BONUS_LOOT_UNEARTHED)
end)
- internalingame/antiquitydigging/antiquitydigging.lua:165 --
control:RegisterForEvent(EVENT_ANTIQUITY_DIG_SPOT_DURABILITY_CHANGED, function(_, newDurability)
TUTORIAL_MANAGER:ShowTutorial(TUTORIAL_TRIGGER_ANTIQUITY_DIGGING_ANTIQUITY_DAMAGED)
if newDurability == 0 then
TUTORIAL_MANAGER:ShowTutorial(TUTORIAL_TRIGGER_ANTIQUITY_DIGGING_ANTIQUITY_DESTROYED)
end
end)
- internalingame/antiquitydigging/antiquitydigging.lua:182 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, RefreshInputState)
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:55 --
control:RegisterForEvent(EVENT_START_ANTIQUITY_DIGGING, function()
-- make sure we start at the beginning of the state machine on start
self.fanfareStateMachine:SetCurrentState("INACTIVE")
end)
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:60 --
control:RegisterForEvent(EVENT_REQUEST_ANTIQUITY_DIGGING_EXIT, function()
if ANTIQUITY_DIGGING_SUMMARY_FRAGMENT:IsShowing() then
AntiquityDiggingExitResponse(ACCEPT)
end
end)
- internalingame/marketannouncement/marketannouncement_shared.lua:77 --
control:RegisterForEvent(EVENT_DAILY_LOGIN_REWARDS_UPDATED, OnDailyLoginRewardsUpdated)
- internalingame/scrying/scrying.lua:1330 --
control:RegisterForEvent(EVENT_SCRYING_INTRO_COMPLETE, function()
self.isScryingReady = true
self:TryTriggerInitialTutorials()
end)
- internalingame/scrying/scrying.lua:1335 --
control:RegisterForEvent(EVENT_SCRYING_OUTRO_COMPLETE, function()
self.waitingForOutro = false
self:TryCompleteScrying()
end)
- internalingame/scrying/scrying.lua:1340 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function()
if SCRYING_SCENE:IsShowing() then
self:RefreshInputState()
self:RefreshActionButtons()
self:RefreshMoreInfoButton()
end
end)
- internalingame/scrying/scrying.lua:1348 --
control:RegisterForEvent(EVENT_START_SCRYING, function()
SCENE_MANAGER:Show("Scrying")
end)
- internalingame/scrying/scrying.lua:1352 --
control:RegisterForEvent(EVENT_REQUEST_SCRYING_EXIT, function()
self:HideMoreInfo()
ZO_Dialogs_ShowPlatformDialog("CONFIRM_EXIT_SCRYING")
end)
- internalingame/scrying/scrying.lua:1357 --
control:RegisterForEvent(EVENT_SCRYING_GAME_OVER, function()
self.waitingForScryingResult = true
self.waitingToCompleteScrying = true
self:TryCompleteScrying()
end)
- internalingame/scrying/scrying.lua:1363 --
control:RegisterForEvent(EVENT_ANTIQUITY_SCRYING_RESULT, function(_, result)
self.lastScryingResult = result
if self.waitingForScryingResult then
self.waitingForScryingResult = false
self:TryCompleteScrying()
end
end)
- internalingame/tribute/tribute.lua:90 --
control:RegisterForEvent(EVENT_TRIBUTE_GAME_FLOW_STATE_CHANGE, function(_, gameFlowState)
local previousState = self.gameFlowState
self.gameFlowState = gameFlowState
if gameFlowState ~= TRIBUTE_GAME_FLOW_STATE_INACTIVE then
if previousState == TRIBUTE_GAME_FLOW_STATE_INACTIVE then
self:DeferredInitialize()
elseif previousState == TRIBUTE_GAME_FLOW_STATE_PLAYING then
self.canSkipCurrentTributeTutorialStep = false
self:ResetDiscardCounters()
elseif previousState == TRIBUTE_GAME_FLOW_STATE_PATRON_DRAFT then
--If we still have patronSelectionShowTime set, that means we are ending the drafting state before we actually began showing the selection screen.
local forceEndSelection = self.patronSelectionShowTime ~= nil
ZO_TRIBUTE_PATRON_SELECTION_MANAGER:EndPatronSelection(forceEndSelection)
self.patronSelectionShowTime = nil
end
if gameFlowState == TRIBUTE_GAME_FLOW_STATE_INTRO then
SCENE_MANAGER:Show("tribute")
self.turnTimerTextLabelTimeline:PlayInstantlyToStart()
elseif gameFlowState == TRIBUTE_GAME_FLOW_STATE_PATRON_DRAFT then
self.patronSelectionShowTime = GetFrameTimeSeconds() + TRIBUTE_PATRON_SELECTION_DELAY_SECONDS
elseif gameFlowState == TRIBUTE_GAME_FLOW_STATE_PLAYING then
self:OnTributeReadyToPlay()
elseif gameFlowState == TRIBUTE_GAME_FLOW_STATE_GAME_OVER then
self:OnGameOver()
end
self:RefreshInputState()
end
end)
- internalingame/tribute/tribute.lua:127 --
control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
- internalingame/tribute/tribute.lua:562 --
control:RegisterForEvent(EVENT_TRIBUTE_CARD_ADDED, function(_, cardInstanceId)
local cardObject = TRIBUTE_POOL_MANAGER:AcquireCardByInstanceId(cardInstanceId, cardsContainer, SPACE_WORLD)
self.cardInstanceIdToCardObject[cardInstanceId] = cardObject
end)
- internalingame/tribute/tribute.lua:567 --
control:RegisterForEvent(EVENT_TRIBUTE_CARD_REMOVED, function(_, cardInstanceId)
local cardObject = self.cardInstanceIdToCardObject[cardInstanceId]
if cardObject then
self:ResetCardPopupAndTooltip(cardObject)
cardObject:ReleaseObject()
self.cardInstanceIdToCardObject[cardInstanceId] = nil
end
end)
- internalingame/tribute/tribute.lua:576 --
control:RegisterForEvent(EVENT_TRIBUTE_CLEAR_BOARD_CARDS, function()
self:ResetCardPopupAndTooltip(ANY_ACTIVE_CARD)
for _, cardObject in pairs(self.cardInstanceIdToCardObject) do
cardObject:ReleaseObject()
end
ZO_ClearTable(self.cardInstanceIdToCardObject)
end)
- internalingame/tribute/tribute.lua:584 --
control:RegisterForEvent(EVENT_TRIBUTE_RESOURCE_CHANGED, function(_, perspective, resource, newAmount, delta)
local perspectiveResourceDisplayControls = self.resourceDisplayControls[perspective]
if perspectiveResourceDisplayControls then
local resourceDisplayControl = perspectiveResourceDisplayControls[resource]
if resourceDisplayControl then
resourceDisplayControl:SetText(newAmount)
end
end
end)
- internalingame/tribute/tribute.lua:594 --
control:RegisterForEvent(EVENT_TRIBUTE_PATRON_USAGE_COUNT_CHANGED, function(_, perspective, newAmount)
local perspectivePatronUsageDisplayControl = self.patronUsageDisplayControls[perspective]
if perspectivePatronUsageDisplayControl then
perspectivePatronUsageDisplayControl:SetText(newAmount)
end
end)
- internalingame/tribute/tribute.lua:601 --
control:RegisterForEvent(EVENT_TRIBUTE_RESOURCE_TOKEN_HIGHLIGHTED, function(_, perspective, resource)
if perspective and resource then
self:QueueResourceTooltip(perspective, resource)
self.gamepadCursor:SetObjectUnderCursor(resource, ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.RESOURCE_TOKEN, true)
else
self:ResetResourceTooltip()
self.gamepadCursor:ResetObjectUnderCursor()
end
end)
- internalingame/tribute/tribute.lua:611 --
control:RegisterForEvent(EVENT_TRIBUTE_PATRON_USAGE_COUNTER_HIGHLIGHTED, function(_, perspective)
if perspective then
self:QueuePatronUsageTooltip(perspective)
self.gamepadCursor:SetObjectUnderCursor(perspective, ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.PATRON_USAGE_COUNTER, true)
else
self:ResetPatronUsageTooltip()
self.gamepadCursor:ResetObjectUnderCursor()
end
end)
- internalingame/tribute/tribute.lua:621 --
control:RegisterForEvent(EVENT_TRIBUTE_BEGIN_TARGET_SELECTION, function(_, needsTargetViewer)
if not needsTargetViewer then
--Anchor to the right of the resources area
self.confirmButton:ClearAnchors()
local powerResourceDisplayControl = self.resourceDisplayControls[TRIBUTE_PLAYER_PERSPECTIVE_SELF][TRIBUTE_RESOURCE_POWER]
local screenX, screenY = powerResourceDisplayControl:ProjectRectToScreenAndComputeAABBPoint(RIGHT)
local CONFIRM_OFFSET_X = 150
self.confirmButton:SetAnchor(LEFT, GuiRoot, TOPLEFT, screenX + CONFIRM_OFFSET_X, screenY)
--Only show the confirm button if we actually need one
if not IsTributeTargetSelectionAutoComplete() then
self.confirmButton:SetHidden(false)
local canConfirm, expectedResult = CanConfirmTributeTargetSelection()
self.confirmButton:SetEnabled(canConfirm)
end
local SHOW_INSTRUCTION = true
self:RefreshInstruction(SHOW_INSTRUCTION)
end
end)
- internalingame/tribute/tribute.lua:641 --
control:RegisterForEvent(EVENT_TRIBUTE_END_TARGET_SELECTION, function()
self.confirmButton:SetHidden(true)
local HIDE_INSTRUCTION = false
self:RefreshInstruction(HIDE_INSTRUCTION)
end)
- internalingame/tribute/tribute.lua:647 --
control:RegisterForEvent(EVENT_TRIBUTE_CARD_STATE_FLAGS_CHANGED, function(_, cardInstanceId, stateFlags)
local cardObject = self.cardInstanceIdToCardObject[cardInstanceId]
if cardObject then
local wasHighlighted = cardObject:IsHighlighted()
local wasTargeted = cardObject:IsTargeted()
cardObject:OnStateFlagsChanged(stateFlags)
local isHighlighted = cardObject:IsHighlighted()
local isTargeted = cardObject:IsTargeted()
if wasHighlighted ~= isHighlighted then
if isHighlighted then
self:QueueCardPopupAndTooltip(cardObject)
else
self:ResetCardPopupAndTooltip(cardObject)
end
elseif isHighlighted then
local popupObject = self.activeCardPopup.popupObject
if popupObject and popupObject:GetCardInstanceId() == cardInstanceId then
-- A popup instance of this card is currently showing; notify that instance as well.
popupObject:OnStateFlagsChanged(stateFlags)
end
end
if wasTargeted ~= isTargeted then
if isTargeted then
PlaySound(SOUNDS.TRIBUTE_CARD_TARGETED)
else
PlaySound(SOUNDS.TRIBUTE_CARD_UNTARGETED)
end
local canConfirm, expectedResult = CanConfirmTributeTargetSelection()
self.confirmButton:SetEnabled(canConfirm)
end
end
end)
- internalingame/tribute/tribute.lua:683 --
control:RegisterForEvent(EVENT_TRIBUTE_AGENT_DEFEAT_COST_CHANGED, function(_, cardInstanceId, delta, newDefeatCost, shouldPlayFx, shouldSuppressSounds)
local cardObject = self.cardInstanceIdToCardObject[cardInstanceId]
if cardObject then
self:ResetCardPopupAndTooltip(ANY_ACTIVE_CARD)
if shouldPlayFx then
cardObject:UpdateDefeatCost(newDefeatCost, delta, shouldSuppressSounds)
else
cardObject:RefreshDefeatCost()
end
end
end)
- internalingame/tribute/tribute.lua:696 --
control:RegisterForEvent(EVENT_TRIBUTE_PATRON_STATE_FLAGS_CHANGED, function(_, patronDraftId, stateFlags)
local patronStallObject = self.patronStalls[patronDraftId]
local isUnderCursor = ZO_FlagHelpers.MaskHasFlag(stateFlags, TRIBUTE_PATRON_STATE_FLAGS_HIGHLIGHTED)
self.gamepadCursor:SetObjectUnderCursor(patronStallObject, ZO_TRIBUTE_GAMEPAD_CURSOR_TARGET_TYPES.PATRON_STALL, isUnderCursor)
end)
- internalingame/tribute/tribute.lua:714 --
control:RegisterForEvent(EVENT_TRIBUTE_PILE_UPDATED, function(_, boardLocation)
local pileData = self.handAndDocksTutorialPiles[boardLocation]
if pileData then
pileData:MarkDirty()
pileData:TryTriggerHandAndDocksTutorials()
end
pileData = self.deckAndCooldownTutorialPiles[boardLocation]
if pileData then
pileData:MarkDirty()
pileData:TryTriggerDeckAndCooldownTutorials()
end
end)
- internalingame/tribute/tribute.lua:728 --
control:RegisterForEvent(EVENT_TRIBUTE_PLAYER_TURN_STARTED, function(_, isLocalPlayer)
if isLocalPlayer then
self.turnTimerTextLabelTimeline:PlayForward()
else
self.turnTimerTextLabelTimeline:PlayBackward()
end
end)
- internalingame/tribute/tribute.lua:736 --
control:RegisterForEvent(EVENT_TRIBUTE_CARD_MECHANIC_RESOLUTION_STATE_CHANGED, function(_, cardInstanceId, mechanicActivationSource,
mechanicIndex, quantity, isResolved)
if (not isResolved) or mechanicActivationSource ~= TRIBUTE_MECHANIC_ACTIVATION_SOURCE_ACTIVATION then
return
end
local cardObject = self.cardInstanceIdToCardObject[cardInstanceId]
if not cardObject:IsWorldCard() then
return
end
local triggerId = select(7, GetTributeCardMechanicInfo(cardObject:GetCardDefId(), mechanicActivationSource, mechanicIndex))
if triggerId == 0 then
return
end
local _, _, isStacked, isTopOfStack = cardObject:GetStackInfo()
if isStacked and not isTopOfStack then
return
end
cardObject:UpdateTriggerAnimation()
end)
- internalingame/tribute/tribute.lua:775 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, OnGamepadPreferredModeChanged)
- internalingame/tribute/tribute.lua:874 --
control:RegisterForEvent(EVENT_REQUEST_TRIBUTE_EXIT, function(...) self:RequestExitTribute(...) end)
- internalingame/tribute/tributemechanicselector.lua:180 --
control:RegisterForEvent(EVENT_TRIBUTE_BEGIN_MECHANIC_SELECTION, function(_, cardInstanceId)
self:DeferredInitialize()
local cardDefId, patronDefId = GetTributeCardInstanceDefIds(cardInstanceId)
self:OnBeginMechanicSelection(patronDefId, cardDefId)
end)
- internalingame/tribute/tributemechanicselector.lua:186 --
control:RegisterForEvent(EVENT_TRIBUTE_END_MECHANIC_SELECTION, function()
self:Hide()
end)
- internalingame/tribute/tributepatronstall.lua:122 --
control:RegisterForEvent(EVENT_TRIBUTE_PATRON_DRAFTED, function(_, _, patronDefId)
self:OnPatronDrafted(patronDefId)
end)
- internalingame/tribute/tributepatronstall.lua:126 --
control:RegisterForEvent(EVENT_TRIBUTE_PATRON_STATE_FLAGS_CHANGED, function(_, _, stateFlags)
self:OnStateFlagsChanged(stateFlags)
end)
- internalingame/tribute/tributepatronstall.lua:130 --
control:RegisterForEvent(EVENT_TRIBUTE_PATRON_FAVOR_STATE_CHANGED, function(_, _, favorState)
self:OnFavorStateChanged(favorState)
end)
- libraries/zo_crossfadebg/zo_crossfadebg.lua:18 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, ResizeBG)
- libraries/zo_keybindstrip/zo_keybindstrip.lua:69 --
control:RegisterForEvent(EVENT_KEYBINDING_SET, UpdateBindingLabels)
- libraries/zo_keybindstrip/zo_keybindstrip.lua:70 --
control:RegisterForEvent(EVENT_KEYBINDING_CLEARED, UpdateBindingLabels)
- libraries/zo_keybindstrip/zo_keybindstrip.lua:71 --
control:RegisterForEvent(EVENT_KEYBINDINGS_LOADED, UpdateBindingLabels)
- libraries/zo_keybindstrip/zo_keybindstrip.lua:72 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, UpdateBindingLabels)
- libraries/zo_keybindstrip/zo_keybindstrip.lua:73 --
control:RegisterForEvent(EVENT_INPUT_TYPE_CHANGED, UpdateBindingLabels)
- libraries/zo_templates/statusbartemplates.lua:412 --
control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:ApplyStyle() end)
- libraries/zo_tooltip/gamepad/zo_scrolltooltip_gamepad.lua:185 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function()
screenResizeHandler(control)
control.forceResizeUpdate = true
end)
- pregame/chapterupgrade/chapterupgrade_shared.lua:57 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function(...) self:ResizeBackground(...) end)
- pregame/chapterupgrade/chapterupgrade_shared.lua:58 --
control:RegisterForEvent(EVENT_ENTITLEMENT_STATE_CHANGED, function() self:OnChapterUpgradeDataUpdated() end)
- pregame/characterselect/keyboard/zo_characterselect_keyboard.lua:736 --
control:RegisterForEvent(EVENT_SERVICE_TOKENS_UPDATED, OnTokensUpdated)
- pregame/gamecredits/sharedgamecredits.lua:35 --
control:RegisterForEvent(EVENT_GAME_CREDITS_READY, function() self:BeginCredits() end)
- pregame/gamepad/worldselect/worldselectscreen_gamepad.lua:32 --
control:RegisterForEvent(EVENT_WORLD_LIST_RECEIVED, function() self:RefreshWorldList() end)
- pregame/pregameanimatedbackground/gamepad/badlandsbackground.lua:108 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:OnScreenResized() end)
- pregame/pregameanimatedbackground/gamepad/basebackground.lua:237 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function()
self:OnScreenResized()
end)
- pregame/pregameanimatedbackground/gamepad/dunebackground.lua:31 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function()
self:OnScreenResized()
end)
- pregame/pregameanimatedbackground/gamepad/elsweyrbackground.lua:35 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:OnScreenResized() end)
- pregame/pregameanimatedbackground/gamepad/greymoorbackground.lua:35 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:OnScreenResized() end)
- pregame/pregameanimatedbackground/gamepad/magmabackground.lua:156 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function()
self:OnScreenResized()
end)
- pregame/pregameanimatedbackground/gamepad/morrowindbackground.lua:332 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:OnScreenResized() end)
- pregame/pregameanimatedbackground/gamepad/summersetbackground.lua:34 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:OnScreenResized() end)
- pregameandingame/screenadjust/screenadjust.lua:29 --
control:RegisterForEvent(EVENT_SCREEN_RESIZED, function(_, width, height)
self:RefreshGuiDimensions()
if SCREEN_ADJUST_SCENE_FRAGMENT:IsShowing() then
local IGNORE_INITIAL_SCREEN_SIZE = false
self:InitializeSize(IGNORE_INITIAL_SCREEN_SIZE)
end
end)
- pregameandingame/zo_options/gamepad/zo_options_gamepad.lua:42 --
control:RegisterForEvent(EVENT_DEFERRED_SETTING_REQUEST_COMPLETED, OnDeferredSettingRequestCompleted)
- pregameandingame/zo_options/gamepad/zo_options_gamepad.lua:43 --
control:RegisterForEvent(EVENT_MOST_RECENT_GAMEPAD_TYPE_CHANGED, function() self:RefreshGamepadInfoPanel() end)
- pregameandingame/zo_options/gamepad/zo_options_gamepad.lua:44 --
control:RegisterForEvent(EVENT_KEYBINDINGS_LOADED, function() self:RefreshGamepadInfoPanel() end)
- publicallingames/tile/dailyrewardstile.lua:62 --
control:RegisterForEvent(EVENT_DAILY_LOGIN_REWARDS_UPDATED, function() self:RefreshLayout() end)
- publicallingames/tile/dailyrewardstile.lua:63 --
control:RegisterForEvent(EVENT_DAILY_LOGIN_REWARDS_CLAIMED, function() self:OnClaimResultReceived() end)
- publicallingames/tile/dailyrewardstile.lua:64 --
control:RegisterForEvent(EVENT_NEW_DAILY_LOGIN_REWARD_AVAILABLE, function() self:RefreshLayout() end)